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81. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jack McReady wrote: Ryan Martel wrote: Jack McReady wrote: Ryan Martel wrote: Jack McReady wrote: you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps an...
- by Ryan Martel - at 2012.07.05 09:41:00
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82. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jack McReady wrote: congratulations you officially made your self look really stupid more cool stories bro how do you make your swarm launcher rockets magically fly around objects that is too far away to curve the trajectory? how do you lob...
- by Ryan Martel - at 2012.07.05 09:30:00
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83. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jack McReady wrote: you killed a bad fit and poorly driven sagaris? congratulations properly fit sagaris shields will easily endure your lock on dps and repair alot of shields before the next volley hits. a well driven sagaris will also retr...
- by Ryan Martel - at 2012.07.05 09:19:00
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84. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jack McReady wrote: swarm launcher will never kill you solo unless he manages to come close enough (due to the trajectory it is REALLY CLOSE) and spam all rockets in your tanks flank. even if that happens the chance to kill you is still unlikel...
- by Ryan Martel - at 2012.07.05 08:07:00
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85. Sagaris might be a little overpowered. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ryan Martel wrote: Lilianna Sentinel wrote: Zekain Kade wrote: tanks need weak spots. Sort of like how tanks are in BF3. their front is their strongest point armor wise, while their sides are 20% weaker, and the bac...
- by Ryan Martel - at 2012.07.05 07:16:00
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86. Sagaris might be a little overpowered. - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: Zekain Kade wrote: tanks need weak spots. Sort of like how tanks are in BF3. their front is their strongest point armor wise, while their sides are 20% weaker, and the back is 40% weaker. only armor should be like t...
- by Ryan Martel - at 2012.07.05 02:59:00
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87. [Request]Lock on alert and counter-measure module - in Feedback/Requests [original thread]
Thats fine so long as I get an EMP grenade so that when my swarmers have that Im not dead weight just because I decided to specialize in demolitions and not tank and dropships.
- by Ryan Martel - at 2012.07.05 02:53:00
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88. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
I managed to pull it off. Killed a few Sargasis today and how appropriate considering it's the 4th of July and I love fireworks.
- by Ryan Martel - at 2012.07.04 22:50:00
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89. Grenade Issues - in Feedback/Requests [original thread]
Actually the problem Im having with the grenades is that often times then won't detonate after being primed and cooked. It's really frustrating when I cook and throw a grenade dead center on my target and it just doesn't explode. Frustrating as he...
- by Ryan Martel - at 2012.07.04 01:34:00
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90. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Noc Tempre wrote: The simple problem you had is you dumb-fired. A quick a dirty fix to permanently prevent the abuse of last patch was to make dumbfire miss the side of a barn at point blank range. Honestly you were lucky to do any significant ...
- by Ryan Martel - at 2012.07.04 01:14:00
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91. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Ryan Martel wrote: I got extremely close to taking it out but still even that was not enough. It still had a sliver of armor left and began healing. I died and I had to wonder by then end of it what else can possi...
- by Ryan Martel - at 2012.07.04 00:52:00
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92. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Ryan Martel wrote: My point is there should be a suitable counter and as it stands there isn't one for it. Actually, there are. Just as a HAV can be fittet to suck up damage to the extreme, one can (and probably ar...
- by Ryan Martel - at 2012.07.03 13:19:00
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93. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Skytt Syysch wrote: Etero Narciss wrote: Skytt Syysch wrote: Your problem: You were trying to take down a likely highly outfitted top tier HAV by yourself. You should lose this fight every time, and in all honesty if you're getting this c...
- by Ryan Martel - at 2012.07.03 06:53:00
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94. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Etero Narciss wrote: Skytt Syysch wrote: Your problem: You were trying to take down a likely highly outfitted top tier HAV by yourself. You should lose this fight every time, and in all honesty if you're getting this close by yourself, you ...
- by Ryan Martel - at 2012.07.03 06:42:00
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95. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Skytt Syysch wrote: I'm not dismissing what you're saying. I read the whole thing and know you were using the proto launcher and were spec'ed as anti-vehicle. The issue is they were likely spec'ed to survive damage, too, and those aren't suppo...
- by Ryan Martel - at 2012.07.03 06:37:00
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96. Swarm Launcher update - in Feedback/Requests [original thread]
Alright. I might as well report my own personal experiences with the Swarm Launcher here. Now Swarm Launchers as I was politely told by my fellows Arkombine (thanks again for the tips) are Light Weapons. However from my specializing in the Swarm...
- by Ryan Martel - at 2012.07.03 06:27:00
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97. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
Im aware that I should lose but understand it wasn't me standing out there like an idiot in front of it trying to do this whilst dodging missiles it shot at me. I attacked from the side of it in ambush and rapidly shot at its side to keep myself o...
- by Ryan Martel - at 2012.07.03 06:17:00
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98. [Feedback] Swarmer/Forge Gun vs the Sagaris - in Feedback/Requests [original thread]
I do wonder if the Sagaris for this build is a touch overpowered in terms of its ability to soak damage or the weapons . I'll elaborate to best illustrate my point of view. If there is any Forge Gun specialists out there that can report success or...
- by Ryan Martel - at 2012.07.03 05:47:00
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99. Dropship Ideas - in Feedback/Requests [original thread]
One idea I have heard from other players is to give small increments in Skill Points to the pilot when someone leaps out of the dropship. Like maybe 10 SP or so with a bigger chunk of 15 SP when someone spawns in said dropship.
- by Ryan Martel - at 2012.07.01 10:46:00
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100. Hacking Skill - in Feedback/Requests [original thread]
Could also have another sub skiil called Hijack which is where you hack vehicles faster. Just pitching ideas for the moment, not sure if that one would work all that well.
- by Ryan Martel - at 2012.07.01 10:36:00
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