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2161. Omegas are back - in General Discussions [original thread]
Viktor Hadah Jr wrote: with 20 days left on my omega's CCP gifts me with this. finally something to use my AUR on. My string of five omega ends closer to 30 days. However I won't be getting more since with the last purchase I got: Very us...
- by Rusty Shallows - at 2013.09.27 04:37:00
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2162. WTF cars!? kill my enemies! - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: Despite being less effective (and annoying) at running people over I've found there's still pretty good for harassing squads and drawing fire away from a team or squad defending a position. I've actu...
- by Rusty Shallows - at 2013.09.27 03:29:00
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2163. Why is the assault forge gun given higher ROF and damage? - in General Discussions [original thread]
Sgt Kirk wrote: There's no downside to the assault forge outside of ISK and SP. Performance wise it's better in every way. And non-stop rapid fire is not a downside. The OP was arguing Forge Guns holding a charge was a disadvantage. Which...
- by Rusty Shallows - at 2013.09.26 07:44:00
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2164. Why is the assault forge gun given higher ROF and damage? - in General Discussions [original thread]
Nguruthos IX wrote: TheAmazing FlyingPig wrote: The downside to the assault forge being that as soon as it's charged, it fires, whereas the other forge is able to hold a charge as long as you would like it to. If that's the only downside...
- by Rusty Shallows - at 2013.09.26 07:13:00
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2165. Call for Friggin, Respec - in General Discussions [original thread]
Spkr4theDead wrote: Poonmunch wrote: Ok, I was bored. Munch If anything, it would be offered to us pilots to drop skills they're going to temporarily remove. The character sheet acts more like a spreadsheet. Last time they fiddled with...
- by Rusty Shallows - at 2013.09.26 06:03:00
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2166. Swarm Launchers vs Stinger Missiles - in General Discussions [original thread]
CharCharOdell wrote: snip I believe we need swarm launchers to fill that role better. They have nearly an 100% hit ratio if the gunner doesn't shoot it into a wall. Pilots need early warning system, flares, and a good chance to evade by cleve...
- by Rusty Shallows - at 2013.09.26 05:47:00
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2167. Swarm Launchers vs Stinger Missiles - in General Discussions [original thread]
Lorhak Gannarsein wrote: Presumably, it'd also be rather harder to simply outrun swarms with this change, but since it'd now be possible to out-fly them, it'd reward skilled piloting more than it does now (for the reasons you stated. I'm a crap...
- by Rusty Shallows - at 2013.09.26 05:43:00
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2168. CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) - in General Discussions [original thread]
DS 10 wrote: CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) For some reason the rewards part made me thing War Points. So my suggestion was going to be if a heavy dies as speed bump doing "point defense" does that mean we can get bonus War...
- by Rusty Shallows - at 2013.09.26 05:12:00
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2169. CCP! HEAVIES DEMAND HEAVY REWARDS! (Petition-ish) - in General Discussions [original thread]
Powerh8er wrote: I want my scout launcher now! You know the Scout would get the melee kill. That would count as melee, right? Blaze Ashra wrote: Heavies best reward would be a heavy laser bpo. Wasn't folks talking about some kind of he...
- by Rusty Shallows - at 2013.09.26 05:06:00
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2170. New heavy wep: flame thrower - in General Discussions [original thread]
KING CHECKMATE wrote: waffle pie wrote: me and my friends in my corp have been thinking they should add a flame thrower for the heavy class and I was wondering if people could help me get this idea going and try to get the heavy going. thank...
- by Rusty Shallows - at 2013.09.25 05:16:00
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2171. He So Mad Bro - in General Discussions [original thread]
DUST Fiend wrote: [for posterity's sake, I went full on dropship pilot with Uprising, underwent the worst two weeks of gaming in my life, took the respec (have no issues with what I respec'd into, outside of not being a ******* pilot because it...
- by Rusty Shallows - at 2013.09.25 04:57:00
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2172. Heavies are NOT defensive! - in General Discussions [original thread]
D legendary hero wrote: Running heavies with LAVs is even more expensive now because now you have to buy a car to drive around in and then get instant killed by a forgun or swamrs or a packed AV nade. and even if you dnt, people will see you v...
- by Rusty Shallows - at 2013.09.25 04:46:00
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2173. Heavies are NOT defensive! - in General Discussions [original thread]
ChromeBreaker wrote: Rusty Shallows wrote: D legendary hero wrote: I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. I...
- by Rusty Shallows - at 2013.09.25 04:45:00
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2174. Heavies are NOT defensive! - in General Discussions [original thread]
D legendary hero wrote: I mean really. CCP should remove heavy suits, scouts suits and logi suits. and let everyone be assault. Because honestly, you can do everything better with an assault. It can be done. Just change the L slot into an H s...
- by Rusty Shallows - at 2013.09.24 08:22:00
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2175. It's time for Pluto to regain it's proper place in society - in General Discussions [original thread]
DJINN Stephani wrote: He just doesn't want it to be named Socks IV 0 to 60 likes on one post. Is that a record?
- by Rusty Shallows - at 2013.09.24 07:38:00
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2176. Team Deploy for the future of the game..., - in General Discussions [original thread]
Killar-12 wrote: Thor Odinson42 wrote: Garth Mandra wrote: As long as with Team Deploy you only get matched with other people doing team deploy. I can't imagine them even considering team against randoms. This is CCP we're talking abo...
- by Rusty Shallows - at 2013.09.24 07:25:00
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2177. Is the basic heavy suit or sentinal heavy suit better - in General Discussions [original thread]
toasterwaffles wrote: What if my shield extenders are leveled up, and I'm on a deadline You can still put a complex on the Sentinel even though Gank > Tank and Complex Damage Mod stacking is practically required. In the end Toasterwaffles ...
- by Rusty Shallows - at 2013.09.24 07:07:00
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2178. My suggestion to balancing Forge guns against infantry/vehicles. - in General Discussions [original thread]
gbghg wrote: Rusty Shallows wrote: gbghg wrote: My only problem with forge guns is the assault forge gun, either increase the charge or reduce the damage, nothing should be doing that much damage that fast. Assault FGs are the only vari...
- by Rusty Shallows - at 2013.09.24 06:44:00
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2179. My suggestion to balancing Forge guns against infantry/vehicles. - in General Discussions [original thread]
gbghg wrote: My only problem with forge guns is the assault forge gun, either increase the charge or reduce the damage, nothing should be doing that much damage that fast. Assault FGs are the only variant that is working properly. They are al...
- by Rusty Shallows - at 2013.09.23 12:28:00
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2180. My suggestion to balancing Forge guns against infantry/vehicles. - in General Discussions [original thread]
Funkmaster Whale wrote: I'll still splat you with splash damage. Making something difficult to use isn't good balance. Once people learn to use it despite the "difficulty" it just goes back to being broken. Reduce the splash damage if you want...
- by Rusty Shallows - at 2013.09.23 12:08:00
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