Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Fire of Prometheus
DUST University Ivy League
435
|
Posted - 2013.09.23 23:53:00 -
[31] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. This is why fox four has over 125,000 likes |
Arnold Sphinx
Molon Labe. RISE of LEGION
24
|
Posted - 2013.09.24 01:57:00 -
[32] - Quote
Beld Errmon wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. Maybe you should look at getting your terrible match maker to work instead, still seeing matches start with 6 ppl or less on one team while theres a full 16 on the other, you know you get MM working you might be able to retain a small percent of the noobs that get farmed by your other awesome *sarc* idea the 6 man squad.
I believe that's what he's talking about when he said "there are other things we need to get done first." >.> |
Roy Nit
Seituoda Taskforce Command Caldari State
0
|
Posted - 2013.09.24 02:04:00 -
[33] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time.
Can't wait. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1536
|
Posted - 2013.09.24 02:45:00 -
[34] - Quote
Killar-12 wrote:Thor Odinson42 wrote:Garth Mandra wrote:As long as with Team Deploy you only get matched with other people doing team deploy. I can't imagine them even considering team against randoms. This is CCP we're talking about...
If you're queing without a squad into FW you'd be making a mistake you should pay dearly for. |
Silas Swakhammer
GamersForChrist Orion Empire
203
|
Posted - 2013.09.24 03:28:00 -
[35] - Quote
Killar-12 wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. LP's? That's what it sounds like.
|
Viktor Hadah Jr
Negative-Impact Cult of War
273
|
Posted - 2013.09.24 03:53:00 -
[36] - Quote
Man FW matches can be won with a half of squad of protogear because you are generally up against a team of noobs, can't imagine a full team of proto. If you do team deploy you need to find a way to keep the noobs out. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1539
|
Posted - 2013.09.24 04:19:00 -
[37] - Quote
Viktor Hadah Jr wrote:Man FW matches can be won with a half of squad of protogear because you are generally up against a team of noobs, can't imagine a full team of proto. If you do team deploy you need to find a way to keep the noobs out.
If people get stomped every time they play FW they'll start queing into pub contracts instead. the problem will solve itself. |
Himiko Kuronaga
SyNergy Gaming EoN.
1601
|
Posted - 2013.09.24 04:35:00 -
[38] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources.
It's not like that vaporware is making you guys any money anyway. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
305
|
Posted - 2013.09.24 04:55:00 -
[39] - Quote
CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time.
More posts like this is what we need. Simple reasons why you are doing things in a certain way. Even explaining the hows and whys from a realistic point of view.
I think right now a lot of us would like to hear the processes and whys and hows of the 1.5 patch / headed over to 1.6 |
Rogatien Merc
Red Star. EoN.
1236
|
Posted - 2013.09.24 04:57:00 -
[40] - Quote
Squad finder, cool as the NPE is an ongoing #1 priority. I'm still saying team deploy needs to be a higher priority than LP though; it will help retain the mid-range players in corps and encourage community aspects of the game that have shown to keep people around. I feel like it would require fewer man hours than designing an entire LP system as well, and it could also give Dust something else to set it apart from some other FPS (maybe?). I can see matchmaking being an issue though; hard to get enough 16-player teams on board... :-/ |
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3665
|
Posted - 2013.09.24 05:08:00 -
[41] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources. It's not like that vaporware is making you guys any money anyway. So, do you just look for threads to make inane posts in? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3425
|
Posted - 2013.09.24 06:11:00 -
[42] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources. It's not like that vaporware is making you guys any money anyway.
What a relevant comment! Did quoting a random blue make you feel better about yourself? |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
86
|
Posted - 2013.09.24 07:09:00 -
[43] - Quote
Fire of Prometheus wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
The first step is getting the new squad finder into the game. I believe you can expect a dev blog on that later this week. This is important because if we have squads that allow full teams and only a few of the largest corporations ever use them, then it's a bit of wasted time. So step 1, squad finder, that is coming soon.
We have already decided to do full team squads, one of the other things we have decided with that is they will not be allowed in Public Contracts. You will be allowed to use them in Factional Contracts and Corporate Contracts.
With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Once that is done we will evaluate again if it is the right time to do full team squads and how exactly to do them.
So what I am saying, is that yes we agree they need to be done and they are on our backlog, but we have not committed to doing them for a specific time. This is why fox four has over 125,000 likes
He has over 125,000 likes because if we get over 1 million he'll change his name to SocksFour :P |
Rusty Shallows
Black Jackals
405
|
Posted - 2013.09.24 07:25:00 -
[44] - Quote
Killar-12 wrote:Thor Odinson42 wrote:Garth Mandra wrote:As long as with Team Deploy you only get matched with other people doing team deploy. I can't imagine them even considering team against randoms. This is CCP we're talking about... Zing
On a similar note the Dev's did resist the call for corp deployment during closed beta. Some players were very clear about their Darwinian viewpoint. |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
105
|
Posted - 2013.09.24 07:29:00 -
[45] - Quote
When we have full team squads, Is it possible to have different friendly unit colours to our normal green, blue, purple, whatever colour to identify the people in the team? It helps us tactically position ourselves etc. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
802
|
Posted - 2013.09.24 10:40:00 -
[46] - Quote
CCP FoxFour wrote:With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone.
Please tell me its for 1.5. Please, please, please. |
|
CCP FoxFour
C C P C C P Alliance
129418
|
Posted - 2013.09.24 11:28:00 -
[47] - Quote
Himiko Kuronaga wrote:CCP FoxFour wrote:Hey guys,
We agree the ability to deploy entire teams is a very important aspect and something that is needed. Unfortunately as that is something our team, Team True Grit, will have to do we believe there are other things we need to get done first.
Get a bigger budget/cancel WoD and reclaim resources. It's not like that vaporware is making you guys any money anyway.
And I am sure many WoD fans would say the same kind of thing about this. The crazy thing about game development, and software development in general, is that throwing more developers at a problem doesn't mean it will get done faster or better. Often times putting more people on a specific task will slow it down/make it worse. Too many chefs in the kitchen kind of thing. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
129418
|
Posted - 2013.09.24 11:29:00 -
[48] - Quote
Aaroniero d'Lioncourt wrote:When we have full team squads, Is it possible to have different friendly unit colours to our normal green, blue, purple, whatever colour to identify the people in the team? It helps us tactically position ourselves etc.
Possibly. It's something we will just have to look at when we do full team squads. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
129418
|
Posted - 2013.09.24 11:30:00 -
[49] - Quote
Aikuchi Tomaru wrote:CCP FoxFour wrote:With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone. Please tell me its for 1.5. Please, please, please.
No, sorry. :( 1.5 will however have other cool things. I will however admit that we are currently working on Factional Contracts, but shhhh don't tell anyone. :) Game Designer // Team True Grit http://twitter.com/regnerba |
|
Absolute Idiom II
No Free Pass
770
|
Posted - 2013.09.24 11:31:00 -
[50] - Quote
I'd like to hear a little more about Team True Grit's understanding of the business value of 'Team Squads' and also the other things that are currently assessed as higher in priority (and hence being developed first). |
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
802
|
Posted - 2013.09.24 11:46:00 -
[51] - Quote
CCP FoxFour wrote:Aikuchi Tomaru wrote:CCP FoxFour wrote:With that in mind we decided doing an update to Factional Contracts first was more important. Giving people a reason to play them and making them stand out as something different than Public Contracts. This is what we are working on now, but shhhhhh don't tell anyone. Please tell me its for 1.5. Please, please, please. No, sorry. :( 1.5 will however have other cool things. I will however admit that we are currently working on Factional Contracts, but shhhh don't tell anyone. :)
So I guess 1.5 is already code locked? Can we expect the cool new FW changes with 1.6 then? |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |