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901. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
to the topic question: Yes, look at the varients of RE. Cortex :D
- by RolyatDerTeufel - at 2012.07.15 07:15:00
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902. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: Absol Evoxazon wrote: so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1 Cortex is the vari...
- by RolyatDerTeufel - at 2012.07.15 07:00:00
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903. How to fix Remote Explosives - in General Discussions [original thread]
Varys Targaryen wrote: Chew B0CCA wrote: Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!). Seriously, just be on the lookout for them. ...
- by RolyatDerTeufel - at 2012.07.15 06:37:00
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904. How to fix Remote Explosives - in General Discussions [original thread]
Chew B0CCA wrote: Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!). Seriously, just be on the lookout for them. People seem to think you c...
- by RolyatDerTeufel - at 2012.07.15 06:32:00
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905. How to fix Remote Explosives - in General Discussions [original thread]
Daddrobit wrote: RolyatDerTeufel wrote: Arceus Evoxazon wrote: I meant the proxy mines ... It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my ...
- by RolyatDerTeufel - at 2012.07.15 06:23:00
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906. How to fix Remote Explosives - in General Discussions [original thread]
Minmatar Slave 74136 wrote: As stated above, they can give it an arming time, and/or possibly look into a limit the number that a team can have out at any given time. make them sticky, though, so they adhere to surfaces like walls, ceilings, a...
- by RolyatDerTeufel - at 2012.07.15 06:20:00
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907. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: I meant the proxy mines ... It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now.
- by RolyatDerTeufel - at 2012.07.15 06:18:00
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908. How to fix Remote Explosives - in General Discussions [original thread]
Daddrobit wrote: RolyatDerTeufel wrote: Arceus Evoxazon wrote: Goldeneye 64? Is that you? Nope, same PSN as my dust name He's referencing the proxy mines from Goldeneye on the Nintendo 64.... License to kill only baby, first to...
- by RolyatDerTeufel - at 2012.07.15 06:10:00
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909. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: Goldeneye 64? Is that you? Nope, same PSN as my dust name
- by RolyatDerTeufel - at 2012.07.15 06:07:00
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910. To people not worried too much about tanks... - in General Discussions [original thread]
Icy Tiger wrote: I dare you to go up against Noc Tempre's tank. 32 Swarms, 7 Ishukune Assault Forge Gun hits, literally 7 people shooting at him together along with a dropship... Didn't even break his shields. That thing is deadly, and it...
- by RolyatDerTeufel - at 2012.07.15 06:02:00
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911. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then? Same thing AV mines? where are those? so you want RE just for infantry? were you the one that said the proxymines will probably make...
- by RolyatDerTeufel - at 2012.07.15 06:01:00
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912. A little love and name dropping for my fellow Mercs making the beta a little mor... - in General Discussions [original thread]
+1 for being on the list
- by RolyatDerTeufel - at 2012.07.15 05:59:00
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913. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: RolyatDerTeufel wrote: RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. We don't want th...
- by RolyatDerTeufel - at 2012.07.15 05:53:00
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914. How to fix Remote Explosives - in General Discussions [original thread]
Arceus Evoxazon wrote: RolyatDerTeufel wrote: RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. Here's how I have t...
- by RolyatDerTeufel - at 2012.07.15 05:52:00
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915. Rules for the Magic Flying Bus (or in this case my dropship) - in General Discussions [original thread]
Iron Wolf Saber wrote: SHADOWSFIRE514 wrote: another rule. keep an eye on the dropships shields, when its gone, bail out real men armor tank like I do. Thats the beauty of gallente, they're able to stay fast with armor plates on. hull...
- by RolyatDerTeufel - at 2012.07.15 05:50:00
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916. How to fix Remote Explosives - in General Discussions [original thread]
RE need a buff if you want them to go against tanks. It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5.
- by RolyatDerTeufel - at 2012.07.15 05:47:00
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917. How to fix Remote Explosives - in General Discussions [original thread]
Roccano1 wrote: Well, to be honest, the fact that a scout suit can just run around with explosives that can take anything lower than a maxed out tank in one hit, is REALLY OP if you ask me, regardless of the level you need to run the RE itsel...
- by RolyatDerTeufel - at 2012.07.15 05:45:00
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918. How to fix Remote Explosives - in General Discussions [original thread]
Roccano1 wrote: It doesnt matter how YOU want to play, it matters how much of an issue this is to the rest of the people that play the game. You know, the whole "1000 is more important than a single person" thing. The fact that you NEED RE ju...
- by RolyatDerTeufel - at 2012.07.15 05:13:00
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919. How to fix Remote Explosives - in General Discussions [original thread]
Ignatius Crumwald wrote: RolyatDerTeufel wrote: Ignatius Crumwald wrote: No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But ...
- by RolyatDerTeufel - at 2012.07.15 05:04:00
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920. Option to prone or increase the lateral movement speed - in General Discussions [original thread]
no prone ever increase my speed :D and i'll love you all even more
- by RolyatDerTeufel - at 2012.07.15 05:01:00
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