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121. Passive/Active Scan Removal - in Feedback/Requests [original thread]
Malkai Inos wrote: So your reasons for demanding the removal of central game mechanics in dust and/or foregoing their implementation in legion amount to: 1. Other games don't do it like that. (wrong, Blacklight: Retribution has a built-in acti...
- by Roger Cordill - at 2014.07.22 17:17:00
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122. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: TheEnd762 wrote: JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened. JLAVs are AV. That said, the other methods o...
- by Roger Cordill - at 2014.07.22 05:01:00
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123. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Atiim wrote: Roger Cordill wrote: Shooting at it won't help, not like I can kill it in 5 seconds, especially since dispersion exists. Also, nitro nullifies the rough terrain, as well as leaves myself as a target to AV and other HAV's. Try...
- by Roger Cordill - at 2014.07.22 04:59:00
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124. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Atiim wrote: True Adamance wrote: Implying fire and forget requires skill...... Resource Management
Timing
Positioning
Situational Awareness
Ability to Take Evasive Action
Ability to Predict a Target's Movement/Flight Pa...
- by Roger Cordill - at 2014.07.22 04:53:00
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125. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
TheEnd762 wrote: Being in a tank doesn't give you a right to be impervious. You try again. I've never said that, and you won't find that I have. I have said however that I'd like to survive longer than 10 seconds.
- by Roger Cordill - at 2014.07.22 04:50:00
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126. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
TheEnd762 wrote: Roger Cordill wrote: TheEnd762 wrote: They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Who said that you had to blow it up? Get good and kill it before it r...
- by Roger Cordill - at 2014.07.22 04:03:00
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127. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Atiim wrote: Velociraptor antirrhopus wrote: If you want to scare a tank off or kill it very quickly, use a Forge Gunner. That actually requires skill. Implying that HAVs require skill. Bro, do you even missile ...
- by Roger Cordill - at 2014.07.22 04:01:00
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128. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Atiim wrote: Velociraptor antirrhopus wrote: If you want to scare a tank off or kill it very quickly, use a Forge Gunner. That actually requires skill. Implying that HAVs require skill. No, they don't. However, being good with them alw...
- by Roger Cordill - at 2014.07.22 03:59:00
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129. (REQUEST) basic pve - in Feedback/Requests [original thread]
Deathonswift wrote: The whole 'Legion' thing still pisses me off, regardless of what hard truths CCP has or hasn't said. But unfourtunatly, my temperment has no precedence with them so I'm SOL there. However! I've been with dust since beta, so ...
- by Roger Cordill - at 2014.07.22 02:44:00
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130. (REQUEST) basic pve - in Feedback/Requests [original thread]
Larry Desmo wrote: the devs can just as easily stop working on legion and return working on dust if the playrs shw them we still care about it and want it to succeed as a true sandbox game. if the players show support maby with the help of new ...
- by Roger Cordill - at 2014.07.22 02:42:00
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131. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
TheEnd762 wrote: They can remove JLAVs when there's a way to immobilize or at least slow tanks down, so they can't cut and run. Who said that you had to blow it up? Get good and kill it before it runs, or quit yer bitchin.
- by Roger Cordill - at 2014.07.22 02:25:00
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132. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Larry Desmo wrote: its not a glitch exploit its a legitimate tatic that a little situational awareness can nullify. quit crying and deal with it LB told me it was unintended and was going to be removed months ago so that's bullshit.
- by Roger Cordill - at 2014.07.22 02:22:00
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133. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Fristname Family name wrote: just shooting the front of the lav will set them off. Only scrubs dont use small guns on tanks 1: You can place them in places in which shooting won't help (aka the passenger's seat). 2: My fit is made to be de...
- by Roger Cordill - at 2014.07.22 02:21:00
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134. self inflicted damage instead of friendly fire - in Feedback/Requests [original thread]
That makes no sense, as you're not shooting yourself.
- by Roger Cordill - at 2014.06.29 08:20:00
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135. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Roger Cordill wrote: 1: No, the redline should be removed. a much quicker battle that would be. 2: If the redline must stay, weapon locks for all that is inside of it. No and no. The redline has a purpose...it need...
- by Roger Cordill - at 2014.06.29 08:19:00
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136. Vehicle Module variations (Please Mr. Ratatti?) - in Feedback/Requests [original thread]
Tebu Gan wrote: Jack Galen wrote: Before anyone calls me on wanting to be OP, I approve almost entirely of Bravo's vehicle nerf, with the exception of Small blaster dispersion (I understand it was meant as a buff, but it was a bit much to be...
- by Roger Cordill - at 2014.06.29 07:05:00
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137. End Redline Warbarge Strikes - in Feedback/Requests [original thread]
1: No, the redline should be removed. a much quicker battle that would be. 2: If the redline must stay, weapon locks for all that is inside of it.
- by Roger Cordill - at 2014.06.29 04:30:00
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138. FW LP Payout Suggestion - in Feedback/Requests [original thread]
emm kay wrote: Dustbunny Durrr wrote: MINA Longstrike wrote: What about, if every 10wp gained was a 1% increase to lp payout? To add to this it would mean more people would be doing lp gaining things, like using uplinks or rep tools 1...
- by Roger Cordill - at 2014.06.28 21:02:00
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139. New game mode - obliteration - in Feedback/Requests [original thread]
TechMechMeds wrote: Roger Cordill wrote: So, basically a place where assaults play? It would be the same. Its not like assault is the only class that can walk lol. Yet usually assaults keeps on moving, yet other roles has to stop once...
- by Roger Cordill - at 2014.06.28 20:12:00
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140. Idea for OP tankers / drop ships - in Feedback/Requests [original thread]
Hell no. There's a reason why we kill them. Want more? Ask for CPP to put them in to buy, and do it yourself.
- by Roger Cordill - at 2014.06.28 19:20:00
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