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1. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Echo 1991 wrote: If they get more health, the hardener should lose efficiency. 40% resistance on something with over 5k armour is dumb. That would be unnecessary, especially if the rep change is done as well. As a side note, people should ...
- by Roger Cordill - at 2015.11.10 22:25:00
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2. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Echo 1991 wrote: Swarms do need their range back, but at the same time vehicles need a buff. Dropships and LAVs especially. LAVs need more HP and dropships need more fitting room. Nerf hardener up time and resistance amount and add a skill t...
- by Roger Cordill - at 2015.11.10 21:36:00
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3. Vehicle Hardeners - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Mex-0 wrote: I liked it back in the day when you could kill a tank with 3 RE's and a flux. HAVs need slowed down, massively. Primarily it's their acceleration: HAVs go from 0-60 in about a second, which is just waaay...
- by Roger Cordill - at 2015.11.10 21:31:00
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4. Vehicle Hardeners - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: Ok, the base premise is interesting. Hardeners shut off reps. On the surface my gut says "Bad idea." What if hardeners were simply a toggle, or had a cooldown regeneration li...
- by Roger Cordill - at 2015.11.10 21:27:00
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5. Vehicle Hardeners - in Feedback/Requests [original thread]
Breakin Stuff wrote: Racro 01 Arifistan wrote: ccp should take the easy route and leave AV as it is and return the way vehicles were/operated and thier varients including the ones they took away back to chromosome and everyone will be in a s...
- by Roger Cordill - at 2015.11.10 21:27:00
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6. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Roger Cordill wrote: Although that is true, Adding caps means you would have to manage all of that together, constantly having to think about what modules you have on, what modules drain more than...
- by Roger Cordill - at 2015.11.10 21:24:00
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7. Vehicle Hardeners - in Feedback/Requests [original thread]
True Adamance wrote: Roger Cordill wrote: Although that is true, Adding caps means you would have to manage all of that together, constantly having to think about what modules you have on, what modules drain more than others, etc. It's taki...
- by Roger Cordill - at 2015.11.10 21:23:00
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8. Vehicle Hardeners - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Well you both have a point (pokey and Roger) See, micromanagement will separate the boys from the men. While you're going around... You have to think about your cap... How much do I have? Can i turn on a shield booster...
- by Roger Cordill - at 2015.11.10 21:16:00
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9. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Tebu Gan wrote: korrah silain wrote: 1. Not convinced it's needed 2. Why should the sniper weapon be given dispersion? No. 3. Yes agreed. Has been needed for a long time. 4. In my experiences gardeners are now at a good place considering ...
- by Roger Cordill - at 2015.11.10 21:07:00
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10. Vehicle Hardeners - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Roger Cordill wrote: Shamarskii Simon wrote: Hmm.... Don't like it? I'll tell you what. Vehicles + cap. That's all we need. Nuff said. Edit: think about it? Everything is different after that. vehicle v ve...
- by Roger Cordill - at 2015.11.01 07:56:00
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11. Vehicle Hardeners - in Feedback/Requests [original thread]
Pokey Dravon wrote: Roger Cordill wrote: Shamarskii Simon wrote: Hmm.... Don't like it? I'll tell you what. Vehicles + cap. That's all we need. Nuff said. Edit: think about it? Everything is different after that. vehicle v vehicl...
- by Roger Cordill - at 2015.11.01 07:54:00
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12. Vehicles Lock - in Feedback/Requests [original thread]
Derpty Derp wrote: Just ban anyone not in squad from getting in the drivers seat, I could care less if they want to use a small turret, but the blues are just too stupid for piloting. Heck, failing that how about central locking equipment, as ...
- by Roger Cordill - at 2015.11.01 03:53:00
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13. Vehicle Hardeners - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Hmm.... Don't like it? I'll tell you what. Vehicles + cap. That's all we need. Nuff said. Edit: think about it? Everything is different after that. vehicle v vehicle might get more fun (except ads v ads... That'...
- by Roger Cordill - at 2015.11.01 03:51:00
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14. Marksman Suits - in Feedback/Requests [original thread]
postapo wastelander wrote: Cloak Dog wrote: I did this because I was bored not because I expect it to be implemented. And no I did not take a lot of time fixing CPU and PG numbers. This is just cause boredom. Marksman suits look like scout ...
- by Roger Cordill - at 2015.11.01 03:43:00
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15. PLEASE: Game Mod Without Vehicles - in Feedback/Requests [original thread]
I would actually find it amusing if Gallente vehicles caused more lag than Caldari because of the curves (because curves are harder to process iirc).
- by Roger Cordill - at 2015.10.30 19:53:00
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16. Vehicle Hardeners - in Feedback/Requests [original thread]
Mortedeamor wrote: Derpty Derp wrote: It seems the era of hardener stacking is still upon us - rejoice... I think vehicles would be more interesting if hardeners had a decent downside. Disable reps/recharge while active... Possibly have shi...
- by Roger Cordill - at 2015.10.30 19:38:00
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17. Marksman Suits - in Feedback/Requests [original thread]
Cloak Dog wrote: Roger Cordill wrote: Why would there be a suit designed to specifically work with one weapon? Cause why not. 1: Because there's much better things that can be done at the moment. 2: Even if there wasn't, hyper specific...
- by Roger Cordill - at 2015.10.30 04:42:00
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18. Marksman Suits - in Feedback/Requests [original thread]
Why would there be a suit designed to specifically work with one weapon?
- by Roger Cordill - at 2015.10.30 04:31:00
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19. Vehicle Hardeners - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: Derpty Derp wrote: Just a little 'heads up' to the people jumping straight to "Tankers got it rough yo, get gud with your swarm and av nades bro." I am a tanker, the thing that annoys me is not tanks being unkillabl...
- by Roger Cordill - at 2015.10.30 04:12:00
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20. Vehicle Hardeners - in Feedback/Requests [original thread]
Ardos 130297 wrote: I think, one of the problem is : No hardener on your tank = useless Hardener on your tank = too powerfull So, conclusion, you've got only 1 meta for tank player and it's very boring... The thing is, it used to not be li...
- by Roger Cordill - at 2015.10.30 04:08:00
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