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81. What if swarm launchers... - in Feedback/Requests [original thread]
(From your Graceful Fish Lord) WARNING: SCRUB POST IN PROGRESS.
- by Roger Cordill - at 2015.05.26 19:27:00
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82. In Need of Nerf - in Feedback/Requests [original thread]
You gave no reasoning for anything. Can you logically explain why any of that should take a Nerf?
- by Roger Cordill - at 2015.05.26 19:23:00
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83. ISK cost vs effectiveness - in Feedback/Requests [original thread]
I've recently been trying to learn how to drive vehicles (mainly because people keep on calling me a scrub for being so bad), and from what I can see, Drop ships and LAV's are even worse in this aspect. From what I can see, and from what others ha...
- by Roger Cordill - at 2015.05.26 19:17:00
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84. In this game... - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I had this idea: https://forums.dust514.com/default.aspx?g=posts&m=2728100 to deal with the double hardener thing. It could lead to some interesting stuff, including even MORE powerful active modules, without breaki...
- by Roger Cordill - at 2015.05.26 19:06:00
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85. In this game... - in Feedback/Requests [original thread]
This is been shown several times to be just silly. The only time a dual hardened HAV will keep a HAV alive is a dual rep Maddy by mathz, unless a ungodly amount of bank is applied (2 HAV's for example), or the HAV regardless of type or fit escapes...
- by Roger Cordill - at 2015.05.26 19:03:00
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86. Capacitor Mechanic for Vehicle Armor Repairs - in Feedback/Requests [original thread]
Do I have to explain why that **** won't even work?
- by Roger Cordill - at 2014.10.06 02:59:00
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87. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Your number two would be a tier. But more the point one dropsuit in each class will provide more options for ccp to add To suit variety, such as taking the lower tiers and repurposing them to roles. Example: The current ...
- by Roger Cordill - at 2014.09.12 20:36:00
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88. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Breakin Stuff wrote: Roger Cordill wrote: Breakin Stuff wrote: The suits should never have been tiered. Modules? Yes. Weapons? Yes. Not the dropsuits or vehicle hulls. module and especially weapon balance is problematic due to tiers...
- by Roger Cordill - at 2014.09.11 23:17:00
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89. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Breakin Stuff wrote: The suits should never have been tiered. Modules? Yes. Weapons? Yes. Not the dropsuits or vehicle hulls. module and especially weapon balance is problematic due to tiers.
- by Roger Cordill - at 2014.09.11 20:36:00
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90. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
So, you're going to buff the already broken rockets even more? kk.
- by Roger Cordill - at 2014.09.11 19:49:00
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91. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Assault suit compared the medium suit is good comparison, medium and assault are basically the same role with assault doing it better, as opposed to logi with a different role. The marauder to hav was very similar to comparin...
- by Roger Cordill - at 2014.09.11 19:47:00
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92. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
medomai grey wrote: A lot of bitter tankers apparently have no clue what the difference is between tiers and tech2. Go figure. I understand it fully. Do you?
- by Roger Cordill - at 2014.09.11 19:39:00
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93. Cloaks.... make them scout-only and default equipment. - in Feedback/Requests [original thread]
hell no
- by Roger Cordill - at 2014.09.10 21:49:00
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94. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Ten-Sidhe wrote: There was at one time 3 tiers, militia hav, hav, marauder. They removed the marader and black ops hav during beta. Enforcer hav had a different role from normal hav, but marader was just more module slots and hit points, they...
- by Roger Cordill - at 2014.09.10 21:40:00
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95. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Jebus McKing wrote: Why would you invest time for something that might increase your player base if you gonna kill the game in a couple of months anyway? Tiercide is not gonna happen for Dust. I'd say it is even unlikely for Legion, if it eve...
- by Roger Cordill - at 2014.09.09 00:44:00
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96. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Vell0cet wrote: I hope not. The closest thing to tiericide I would endorse is unlocking std/adv/pro gear at level 1. Having cheap fits, everyday fits, expensive fits and every shade in between is a big part of what makes DUST fun and interestin...
- by Roger Cordill - at 2014.09.09 00:43:00
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97. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
Atiim wrote: Roger Cordill wrote: True Adamance wrote: Roger Cordill wrote: True Adamance wrote: Tanks got tiericided once...... it ballsed them up for 3 months and made them ultra powerful for low SP investment.......tanks to this ...
- by Roger Cordill - at 2014.09.09 00:41:00
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98. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
ladwar wrote: Tierided backfired on vehicles tiercide always was there for vehicles (at least for the hulls). wtf are you talking about?
- by Roger Cordill - at 2014.09.09 00:40:00
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99. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
True Adamance wrote: Roger Cordill wrote: True Adamance wrote: Tanks got tiericided once...... it ballsed them up for 3 months and made them ultra powerful for low SP investment.......tanks to this day are broken, boring, and lack diversi...
- by Roger Cordill - at 2014.08.19 21:25:00
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100. Is there even going to be an attempt on tiercide in Dust? - in Feedback/Requests [original thread]
True Adamance wrote: Tanks got tiericided once...... it ballsed them up for 3 months and made them ultra powerful for low SP investment.......tanks to this day are broken, boring, and lack diversity....... You want to do that to the rest of Du...
- by Roger Cordill - at 2014.08.19 21:21:00
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