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241. [Idea] Corp battles 2.0 - in Feedback/Requests [original thread]
pegasis prime wrote: Heres an idea why not give every corp with say 16+ members an high sec district even just an in house cirp training district that can house 32 players. Thusly enabeling training as well as organised corp battles . Just a th...
- by Robert JD Niewiadomski - at 2013.07.25 10:43:00
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242. [Idea] Corp battles 2.0 - in Feedback/Requests [original thread]
Training ground is OK. But the problem with it are clones. You have to secure clones for training on the ground. Things happen... Then what? It would be "unnatural" if you get killed during training and loose no clone or gear. Just stand up like n...
- by Robert JD Niewiadomski - at 2013.07.25 10:17:00
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243. [Idea] Corp battles 2.0 - in Feedback/Requests [original thread]
*cough*
- by Robert JD Niewiadomski - at 2013.07.25 06:33:00
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244. [Idea] Corp battles 2.0 - in Feedback/Requests [original thread]
Options we have now - No more corp battles. A corp needs a way to stage a match with particular players on opposite sides in the same battle. Just to train members in using gear and muscle memory. FW battles are best suited for this now. Simpl...
- by Robert JD Niewiadomski - at 2013.07.24 13:32:00
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245. Need More Mercenary Battles - in Feedback/Requests [original thread]
OP needs a way to stage a match with particular players on opposite sides in the same battle. FW battles are best suited for this now. But it is offending to you. And probably other RPG oriented players. Another way, would be entering into PC batt...
- by Robert JD Niewiadomski - at 2013.07.24 12:49:00
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246. Need More Mercenary Battles - in Feedback/Requests [original thread]
True Adamance wrote: Robert JD Niewiadomski wrote: True Adamance wrote: Forrest RAGSDALE 2 wrote: We play mercenary battles 90% of the time and it takes a minimum of 20 minutes just to get in to a mercenary battle because there are so ...
- by Robert JD Niewiadomski - at 2013.07.24 12:22:00
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247. Training - in Feedback/Requests [original thread]
+1 I can see only one drawback to it. Lack of incentive to try harder and not loose your gear. But a place to train the muscle memory without the fear of staining one's KDR or making a dent in a wallet is a good idea. Actually this can be achieve...
- by Robert JD Niewiadomski - at 2013.07.24 12:12:00
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248. Need More Mercenary Battles - in Feedback/Requests [original thread]
True Adamance wrote: Forrest RAGSDALE 2 wrote: We play mercenary battles 90% of the time and it takes a minimum of 20 minutes just to get in to a mercenary battle because there are so few of them that pop up. Most of the mercenary battles th...
- by Robert JD Niewiadomski - at 2013.07.24 11:55:00
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249. Eliminate Equipment enemy equipment visibility. - in Feedback/Requests [original thread]
+1 I would also like grenade marking being changed. To be less view obscuring. Now it feels like throwing "a cartoon icon" instead of deadly chunk of metal. Something more subtle and temporary. Like red circle blinking on oncoming grenade then gr...
- by Robert JD Niewiadomski - at 2013.07.24 10:55:00
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250. Need More Mercenary Battles - in Feedback/Requests [original thread]
The frequency of mercenary battles in DUST is tied to EVE Online players activity called Factional Warfare . Specifically with completing " complexes ". Since EVE pilots receive ISK for it and DUST mercs activity on the ground makes things easier...
- by Robert JD Niewiadomski - at 2013.07.24 09:45:00
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251. Tracking Progress of Mordu's Challenge - in Feedback/Requests [original thread]
Can you add a "dynamic" tab to character details, with one large textbox field (tied to new field in characters table in DUST database), updated every day and displaying anything you want the particular player to see. This way you could make a dat...
- by Robert JD Niewiadomski - at 2013.07.23 13:47:00
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252. A New Use For Aurum - Skins - in Feedback/Requests [original thread]
Some kind of Noble Exchange would be nice. A place to sink AUR into But it has to be BPO. Imagine all the QQ if you go into battle with all this vanity plastered on you and gone in 10 seconds never to return... Some ppl have proposed adding a "...
- by Robert JD Niewiadomski - at 2013.07.23 13:21:00
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253. When's the next update? - in Feedback/Requests [original thread]
Pete B wrote: Robert JD Niewiadomski wrote: Near the end of July. Or next week CCP FoxFour wrote: (...)No, the next update is later this month. We are not ready to give a date for the new matchmaking system as it is still being worked on...
- by Robert JD Niewiadomski - at 2013.07.23 10:23:00
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254. [Suggestion] Improve infantry health bars - in Feedback/Requests [original thread]
+1 But we would feel so ...exposed and almost bare I wonder if current stats in % of HP left is due to some ad-hoc decision or deliberatelly to add some uncertainty to the battle field... Imagine that bragging: "My bar is longer than yours! You...
- by Robert JD Niewiadomski - at 2013.07.23 09:41:00
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255. When's the next update? - in Feedback/Requests [original thread]
Near the end of July. Or next week CCP FoxFour wrote: (...)No, the next update is later this month. We are not ready to give a date for the new matchmaking system as it is still being worked on. We will get it out as soon as it is ready and we...
- by Robert JD Niewiadomski - at 2013.07.23 07:39:00
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256. Charged Melee Weapons - in Feedback/Requests [original thread]
+1 White arms are so elegant and civil And so spectacular when used Can i have Nova Bayonet as well? I will snap it on instantly on my light weapon when it runs out of ammo...
- by Robert JD Niewiadomski - at 2013.07.22 11:21:00
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257. Small request - in Feedback/Requests [original thread]
+1 I am for: "Automatically blink hive icon with a distance indicator, only those with hives can see" version
- by Robert JD Niewiadomski - at 2013.07.21 22:49:00
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258. Order - Status of PvE - in Feedback/Requests [original thread]
We would like know. DEV blog on PvE maybe? Anything will do i think...
- by Robert JD Niewiadomski - at 2013.07.21 22:35:00
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259. CCP, What's the story on PVE? - in Feedback/Requests [original thread]
Unleash The Drones! Big Rouge Scary Drones! Let them taste clone meat...
- by Robert JD Niewiadomski - at 2013.07.21 22:32:00
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260. Add pickup request. - in Feedback/Requests [original thread]
+1 And make it so only the first driver/pilot who responds will see the caller's coordinates. Kind of logibros see the syringe and the distance to "the patient". How about another request for ammo (hive) and repp? Request for backup? Request for ...
- by Robert JD Niewiadomski - at 2013.07.21 22:27:00
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