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221. 'Black Eagle' now unusable - in Feedback/Requests [original thread]
Maybe replace fused with other nades in your fit?
- by Robert JD Niewiadomski - at 2013.07.30 13:30:00
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222. 'Black Eagle' now unusable - in Feedback/Requests [original thread]
xCOSHEEx wrote: As of the 1.3 patch today the 'Black eagle' suit no longer has the required cpu to use all of the fitted modules. What is your Dropsuit upgrades/Electronic skill level? 5? Otherwise you can replace one of the modules with CPU...
- by Robert JD Niewiadomski - at 2013.07.30 13:09:00
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223. [Request] Speeders - in Feedback/Requests [original thread]
For speeders in DUST look here: http://i.imgur.com/4xNAmjj.png (two models in bottom right corner) Look up other interesting things there...
- by Robert JD Niewiadomski - at 2013.07.30 12:27:00
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224. Cosplay (art request) - in Feedback/Requests [original thread]
You can get some inspiration from this concept graphics: Dropsuits: http://i.imgur.com/sUmwLWh.jpg Weapons: http://i.imgur.com/IeaUIzU.jpg Vehicles: http://i.imgur.com/xSxlftZ.png (racial DSs, LAVs and HAVs) http://i.imgur.com/4xNAmjj.pn...
- by Robert JD Niewiadomski - at 2013.07.30 12:12:00
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225. [REQUEST] Screenshot System - in Feedback/Requests [original thread]
+1 PS3 has built-in screen capture function for game developers to use. Can somebody playing DUST at the moment confirm or deny the following in case of DUST? Hysteria on Feb 10th 2011, wrote: Back a couple years ago, I was playing the demo for ...
- by Robert JD Niewiadomski - at 2013.07.30 11:31:00
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226. Minimap Improvements - in Feedback/Requests [original thread]
S Park Finner wrote: (...) Some indication of areas that are too steep to climb -- perhaps some shading for cliff sides (can't land on them, can't drop passengers on them)
Maybe elevation contour lines will help? With bold markings for c...
- by Robert JD Niewiadomski - at 2013.07.29 12:02:00
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227. (Request) Increase overview map voom in - in Feedback/Requests [original thread]
Nobody else cares the zoom in on the overview map is too small?
- by Robert JD Niewiadomski - at 2013.07.29 11:24:00
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228. [Request] Improving in-game information display - in Feedback/Requests [original thread]
@Gaelon, just wanted to point out a dev looks into this improvements... If i wish something to be done i don't care who will get the spotlitgths. All i care for is, for "that something" to be done And "Lorem ipsum" is the first thing that poped...
- by Robert JD Niewiadomski - at 2013.07.29 11:19:00
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229. Minimap Improvements - in Feedback/Requests [original thread]
Hooray
- by Robert JD Niewiadomski - at 2013.07.29 10:03:00
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230. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Gaelon Thrace wrote: KAGEHOSHI Horned Wolf wrote: Jathniel wrote: Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months. Maybe if we recite incantations it will happen. Quisque volutpat po...
- by Robert JD Niewiadomski - at 2013.07.29 10:00:00
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231. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
There is no way to log in to forum when using PS3 browser. 1) Log-in link is barely visible as it is displayed above the top edge of the screen. On my TV. 2) When i click it anyway i got HTTP error 400 Request badly formatted I use Chrome (for PC...
- by Robert JD Niewiadomski - at 2013.07.29 06:37:00
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232. [Request] Proximity chat would be awesome - in Feedback/Requests [original thread]
+1 An alternative could be ability to put custom text message above our char while in battle or in war barge... Plus some settings to control who sees it and an editable library for quick draw...
- by Robert JD Niewiadomski - at 2013.07.26 16:04:00
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233. All I want for christmass is a Gastun's Snow gun - in Feedback/Requests [original thread]
Nova Icicle... Cat, why no damage? It could be game as usual with the twist on graphic effects...
- by Robert JD Niewiadomski - at 2013.07.26 16:00:00
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234. CCP, Can we get a kill cam in the near future? - in Feedback/Requests [original thread]
@OP, when you mention term "kill cam" i see the type used in Skyrim. That type when you see your victim's death. You'v not stated you whant BF type of kill cam. So i understand your confusion now.
- by Robert JD Niewiadomski - at 2013.07.26 15:53:00
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235. CCP, Can we get a kill cam in the near future? - in Feedback/Requests [original thread]
Immortal Solder Alpha wrote: (...)Wow, this ***** on his Morpheus ****, lml. I needed that laugh. Be well...
- by Robert JD Niewiadomski - at 2013.07.26 13:59:00
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236. CCP, Can we get a kill cam in the near future? - in Feedback/Requests [original thread]
@OP, ponder this: While "watching with your minds eye" your victim's last second, suddenly you will appear standing still in trance-like state to other reds. Giving them away your precious seconds to finish you off. I would certainly opted out...
- by Robert JD Niewiadomski - at 2013.07.26 13:54:00
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237. Game Mode: Land Grab - in Feedback/Requests [original thread]
+1 It's... HUGE! Feels like an hour or more of gameplay Cool Domination on steroids...
- by Robert JD Niewiadomski - at 2013.07.26 09:32:00
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238. HAVs are not motels - in Feedback/Requests [original thread]
No they are not morons. They are afkers crossbred with kill assists farmers Quite smart But you'r right. If you call a HAV, a turret operator should earn his comfy place in your tank You can drive into red line to scare them off...
- by Robert JD Niewiadomski - at 2013.07.26 09:26:00
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239. Let me get this straight........ - in Feedback/Requests [original thread]
But... MD has only 6 rounds per clip... Reload takes forever... How many RPC your shotgun have? And somehow the shotgun does more damage at close range than MD. Believe me... I am constantly killed by militia SG shots in the back I suck. I know...
- by Robert JD Niewiadomski - at 2013.07.25 13:00:00
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240. [Request] Improving in-game information display - in Feedback/Requests [original thread]
is there any warning showing a vehicle has been locked by swarm launcher and another showing incoming swarm? The direction could be signaled on damage indicator. Along with the distance to the swarm... Maybe some tracking module for vehicles could...
- by Robert JD Niewiadomski - at 2013.07.25 11:48:00
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