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81. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Mordecai Sanguine wrote: Tyjus Vacca wrote: Mordecai Sanguine wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long rang...
- by Reiki Jubo - at 2014.01.15 23:49:00
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82. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Aizen Intiki wrote: Prius Vecht wrote: Only the most tanker homer guys and lovers of 'I win' buttons can defend the current state of tank dominance. CCP u guys are apparently looking at the metrics and are aware of the problems. What vehicle...
- by Reiki Jubo - at 2014.01.15 23:02:00
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83. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weapon, right? shouldnt the hipfire be horrible then? I like the weapon but its another tac ar if the hipfire is good.
- by Reiki Jubo - at 2014.01.15 21:45:00
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84. Suit Tuning: The Scout - in General Discussions [original thread]
Garrett Blacknova wrote: Dusters Blog wrote: read the rest here: http://tinyurl.com/kf86cg7 Or you could provide an ACTUAL link instead of using a site frequently used by hackers trying to cover where their links really lead. I don't tr...
- by Reiki Jubo - at 2014.01.14 13:42:00
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85. Suit Tuning: The Scout - in General Discussions [original thread]
+1
- by Reiki Jubo - at 2014.01.14 01:21:00
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86. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: Guys, the Proficiency change isn't necessarily happen, read what he wrote. Dusters Blog wrote: this may be unpopular but we hope TTK stays as is as we support tiercide. the biggest hurdle for new players is the health g...
- by Reiki Jubo - at 2014.01.13 17:55:00
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87. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Matticus Monk wrote: And instead of the ability to spot targets for the team, only for the squad. We don't need people alerting our prey prior to an attack (by them firing on targets we are stalking), it puts us at risk for retaliation prior t...
- by Reiki Jubo - at 2014.01.12 13:55:00
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88. 1.8 devblogs - in General Discussions [original thread]
Give cloak and uncloak distinctive sound. Switch to gun = uncloak. Learn from the scanner debacle and give it a high cooldown.
- by Reiki Jubo - at 2014.01.09 13:27:00
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89. CA Scout + Thale + Cloak + Redline - in General Discussions [original thread]
Nova Knife wrote: This will never happen if CCP takes the CPM even -slightly- seriously. hope so. Cloak should have distinctive sound when cloaking and uncloaking. Allowing shooting while cloaked will ruin this game. Cloak should be equipmen...
- by Reiki Jubo - at 2014.01.09 09:36:00
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90. Want more game modes in Dust? ME TOO. Let's do something. - in General Discussions [original thread]
+5
- by Reiki Jubo - at 2013.12.20 23:01:00
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91. New Blog: Why the Weapons Lab & Trainer are Critical - in General Discussions [original thread]
+1 to this.
- by Reiki Jubo - at 2013.12.19 14:40:00
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92. HMG FIX - in General Discussions [original thread]
best suggestion ive seen in awhile. hmg should have good hip fire and be super deadly in cqc.
- by Reiki Jubo - at 2013.11.29 02:51:00
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93. Commander mode, shooting ranges, traing areas, prone & lots of game modes - in General Discussions [original thread]
are all in BF4. wasn't dust supposed to be the one with all of these? what gives CCP?
- by Reiki Jubo - at 2013.11.07 10:12:00
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94. Dust now below 4K players - in General Discussions [original thread]
Hope 1.7, 1.8 and 1.9 are all full of content, because the game is going to need it to survive into the new year.
- by Reiki Jubo - at 2013.11.06 02:34:00
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95. How NOT to do Deployable Shields, CCP. - in General Discussions [original thread]
better yet. it should defend against orbitals and weapons, but if either the enemy or shield user passes through it. it should dissipate. that prevents the peekaboo foolishness.
- by Reiki Jubo - at 2013.11.05 21:18:00
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96. How NOT to do Deployable Shields, CCP. - in General Discussions [original thread]
Iron Wolf Saber wrote: Okay my question back to the shields is would it be something you'd want to be able to walk through while its powered? Remember the bubbles are supposed to be deployed to even to protect against orbital strikes. negati...
- by Reiki Jubo - at 2013.11.05 19:44:00
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97. How NOT to do Deployable Shields, CCP. - in General Discussions [original thread]
that KZ shield is crap.
- by Reiki Jubo - at 2013.11.05 19:14:00
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98. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
get over your weapon for 2 secs and realize he's not whining about anything. he's talking about how splash is a problem. he's right. its right after hit detection for proof these guys sucking at coding FPS.
- by Reiki Jubo - at 2013.11.01 12:44:00
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99. Splash is the problem, from Mass Drivers to Flaylocks to Forges - in General Discussions [original thread]
Reav Hannari wrote: AoE weapons have been balanced so that AR reigns supreme yet again. Did someone hurt your feelings with a mass driver? this doesnt make sense and probly just means ur a MD user who depends on not aiming. there's no way sp...
- by Reiki Jubo - at 2013.11.01 12:14:00
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100. New Blog: Buff & Nerf the Vicious Cycle - in General Discussions [original thread]
+1 gallente weapons with 100m of range = bollocks
- by Reiki Jubo - at 2013.10.28 13:39:00
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