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21. Universal Voice Transmittters - in General Discussions [original thread]
All I've seen in this thread are people who don't seem to understand the mechanics yelling loudly about how upset they are. You have gained options with voice chat you did not have before. You can speak to your entire team while in a match. Yo...
- by Red at Math - at 2012.08.15 00:26:00
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22. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
I'd like to see some more variety of grenades. Drawing on the real world for inspiration: A delayed timer variant that doesn't begin counting down the fuse until you throw. (This is how real grenades work. No one wants to pull the pin and then b...
- by Red at Math - at 2012.08.14 13:51:00
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23. Anti-Grind - in Feedback/Requests [original thread]
Bones1182 wrote: He is saying that mechanic is based on SP gain totals not time. Now I don't know if he is correct but it seems at least plausible. If it is based on a set number of SP that amount needs to be reduced to match the decrease in t...
- by Red at Math - at 2012.08.10 17:00:00
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24. Anti-Grind - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Nope just wrong... Quite to the contrary in fact... Its working as intended... Intention? Reward players for giving 1-2 hours of play daily, so that all players who can give AT LEAST this much time are roughly equal, ...
- by Red at Math - at 2012.08.10 10:17:00
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25. Anti-Grind - in Feedback/Requests [original thread]
With the 4x SP multiplier going away in the next build, I'm told that the SP gains are going to be such that the anti-grind still kicks in at the same SP amounts, but requires MUCH more time to reach. I, and many others, had been providing fee...
- by Red at Math - at 2012.08.10 09:29:00
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26. [Feedback] Kudos on the Dev Fits in this week's email - in Feedback/Requests [original thread]
Just wanted to say to the community team that I think including some sample fittings in the newsletter is a great idea. (For those of you not sure what I'm talking about, check your inbox for an email titled DUST 514 Closed Beta - July 11, 2012 Ne...
- by Red at Math - at 2012.07.13 06:23:00
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27. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jonquill, Just wanted to add into the support that they don't need to be nerfed. As someone who has spent the SP on Heavy Weapons, a competent Forge Gunner is a serious problem for a Tier 2 HAV. I think you're right also in stating that the curr...
- by Red at Math - at 2012.07.05 12:14:00
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28. E3 IRC Feedback Megathread - in Feedback/Requests [original thread]
To help CCP with some of their internal processes, we wanted to get the feedback that we've been kicking around on the IRC channel into the forums so that they'd be more available for viewing. To that end, these are the various things we could com...
- by Red at Math - at 2012.07.05 10:13:00
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29. Bonus SP Pool - in Feedback/Requests [original thread]
I support this product and/or service.
- by Red at Math - at 2012.07.04 09:07:00
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30. Vehicle Turret Upgrades - in Technical Support/Bugs [original thread]
Noc Tempre wrote: These have no effect. In game testing was used to confirm what the fitting screen suggested. Hopefully this is a bug that can be fixed server side without a client patch. Confirmed with testing.
- by Red at Math - at 2012.07.02 06:35:00
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31. Aurum Item feedback. (Not Pay2win thead. Complain in those threads) - in Feedback/Requests [original thread]
My thoughts on AUR expenditures are that they should be a way to exchange AUR for time. Using that as a guiding principle, I'm 100% OK with AUR items having a reduced requirement to use. I do think that they need to be standardized, and I'm fine w...
- by Red at Math - at 2012.06.30 10:59:00
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