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2641. 27,600.00 ISK - in General Discussions [original thread]
Maybe squads will start using designated drivers that have skills and well fit and durable LAVs. Once you get past the initial rush they can be recalled and the ground battle can start. If the battle shifts to a far off objective you ask the drive...
- by Reav Hannari - at 2013.07.19 22:50:00
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2642. CCP request from the community at large must read - in General Discussions [original thread]
Thumb Green wrote: Regardless, if I recall correctly 1.3 is content-locked already. I swear, I read over the posts...
- by Reav Hannari - at 2013.07.19 14:44:00
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2643. CCP request from the community at large must read - in General Discussions [original thread]
Considering 1.3 has been code frozen for about three weeks now... sure, why not?
- by Reav Hannari - at 2013.07.19 14:43:00
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2644. do hacked drop uplinks show up on the enemy map? - in General Discussions [original thread]
Jin Robot wrote: I could not find a definitive answer. From what I've seen there has never been a definitive answer. I'm fairly certain that the devs don't agree on how they actually work. There have been a few opinions on how they intended ...
- by Reav Hannari - at 2013.07.19 14:18:00
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2645. respec guise for llav - in General Discussions [original thread]
Alina Heart wrote: fell for the bait. I walk right into it every single time.
- by Reav Hannari - at 2013.07.19 14:17:00
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2646. respec guise for llav - in General Discussions [original thread]
Everyone gets a chance to change their specialization. You get a constant stream of passive skill points and even active skill points if you bother to join battles. Crazy, I know. Even better news: all those core skills you trained aren't wasted!...
- by Reav Hannari - at 2013.07.19 14:13:00
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2647. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
Dale Templar wrote: Why is this even a problem, given what's currently wrong with the game, you choose the AURUM Needle Bonus to file a complaint with? Yes, I file bug reports for both EVE and DUST to help CCP make better games. They specifi...
- by Reav Hannari - at 2013.07.19 01:58:00
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2648. [Defect] 'Necromancer' Nanite Injector has incorrect stats. - in Technical Support/Bugs [original thread]
The 'Necromancer' is the early access advanced needle and should revive with 50% armor, not 80%.
- by Reav Hannari - at 2013.07.18 21:34:00
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2649. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
ZDub 303 wrote: Clearly a bug... the necromancer should be 50% Yeah, you're right. This should be a 50% needle.
- by Reav Hannari - at 2013.07.18 21:33:00
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2650. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
I used my final Baloch to hack a few things and then drove through a squad crossing a road. I only managed to kill one guy but in guilt I jumped out to die under gunfire like a real man. Farewell, little Baloch.
- by Reav Hannari - at 2013.07.18 21:31:00
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2651. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
KIN-012 is 50%. The advanced Aurum 'Necromancer' has prototype level capability.
- by Reav Hannari - at 2013.07.18 21:21:00
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2652. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive in testing; 72 max cl...
- by Reav Hannari - at 2013.07.18 18:13:00
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2653. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: CCP was already considering (somewhere real deep) a supply depot module. It has a potential to be game breaking though, so that consideration is really needed. Having it as a exclusive feature on expensive hull (LLAV or ...
- by Reav Hannari - at 2013.07.18 17:57:00
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2654. Thanks CCP - in General Discussions [original thread]
PLC?
- by Reav Hannari - at 2013.07.18 15:31:00
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2655. fairly easy question for everyone! - in General Discussions [original thread]
The only time I notice a difference in tanks is when I don't have to reload my swarm launcher. One of these days I'll bother to learn their names.
- by Reav Hannari - at 2013.07.18 15:25:00
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2656. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
Fire of Prometheus wrote: Would really like to see an easier way to track progress in these events......it's distracting to be write down ur kills/kill assists/hacks/and installation destructions while in the middle of battle It must be hard...
- by Reav Hannari - at 2013.07.18 15:17:00
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2657. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Illuminaughty-696 wrote: No, next time a game is developed keep it in beta until its actually worthy of a commercial release. Making money off a game like this is borderline criminal. "Your Honor, I played this free game and they changed my ...
- by Reav Hannari - at 2013.07.18 15:11:00
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2658. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Because of this we will now be inflicted with many new threads asking for respecs. Please make all those that cry over these smallest of changes be forever locked into running Caldari Logistics with a Tactical AR.
- by Reav Hannari - at 2013.07.18 14:48:00
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2659. Logistics LAV variant: Mobile Supply Depot - in Feedback/Requests [original thread]
Create a new variant of the LLAV that swaps out the turret for a mobile supply depot. Allow for refitting and resupply when all the regular supply depots are gone.
- by Reav Hannari - at 2013.07.18 14:42:00
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2660. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Logibro announcing blog with logibro changes. Somehow, this seems appropriate. ~~ A fellow logibro.
- by Reav Hannari - at 2013.07.18 14:17:00
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