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341. A question about the plasma rifle changes - in General Discussions [original thread]
Do you honestly think the shortest range weapon, with the slowest rate of fire and half the magazine of other weapons should have high damage? Oh, wait...
- by Reav Hannari - at 2014.03.05 22:05:00
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342. 1.8, smg or bolt pistol? - in General Discussions [original thread]
Pistols also have easier fitting requirements. Depending on how you set up your dropsuits then a pistol to finish an enemy may allow you to fit other, more important modules. If you rarely use your sidearm then train for a pistol.
- by Reav Hannari - at 2014.03.05 21:58:00
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343. 1.8, smg or bolt pistol? - in General Discussions [original thread]
Even without a headshot the Scrambler Pistol can out DPS an SMG but the SMGs have three times the potential damage per magazine.
- by Reav Hannari - at 2014.03.05 21:56:00
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344. A Few Numbers on Rifles, SMGs and Pistols for Uprising 1.8 - in General Discussions [original thread]
I'd like to also leave a note for the newer mercenaries among us. Each weapon has additional strengths and weaknesses to consider. Coming changes with dropsuits may also shift those one way or another. Finally, armor is very popular right now so t...
- by Reav Hannari - at 2014.03.05 21:51:00
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345. A Few Numbers on Rifles, SMGs and Pistols for Uprising 1.8 - in General Discussions [original thread]
Curious how the weapons are going to stack up in Uprising 1.8 I've been consolidating what data I can find on them. I review the standard version of each weapon without adding proficiency, damage modules or modification for resistances. I also ign...
- by Reav Hannari - at 2014.03.05 21:41:00
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346. What does your clone look like? - in General Discussions [original thread]
Didn't we do this last week? Anyway, I think we'll get our 'vanity' clones at some point which represents what we look like when we aren't in our generic combat clones. I made portrait back in the close beta which I shared in that other thread: ...
- by Reav Hannari - at 2014.03.05 18:23:00
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347. New medium dropsuit stats! - in General Discussions [original thread]
I'm waiting for the final skill bonuses before passing judgement.
- by Reav Hannari - at 2014.03.05 15:49:00
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348. Now all CCP needs to do is fix brick tanking - in General Discussions [original thread]
I've already switched to specialist or pure shield fits. I keep one hybrid tanked suit for special occasions but I hate being stuck in it when I do bring it out. I'm hoping the 1.8 weapon changes will make my shield fits even more useful. I hate ...
- by Reav Hannari - at 2014.03.05 14:01:00
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349. Remove heavies from all Skirmish modes. - in General Discussions [original thread]
- by Reav Hannari - at 2014.03.04 19:55:00
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350. my python fit. - in General Discussions [original thread]
Doesn't a basic, or maybe it's an enhanced, heavy shield extender provide as much benefit as one complex shield hardener and you don't have to cycle it? With the heavy extender I can generally absorb two railgun hits with time to activate the afte...
- by Reav Hannari - at 2014.03.04 16:56:00
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351. Let's talk dust: Minmatar suits suck. - in General Discussions [original thread]
The primary reason Minmatar suits have issues is because they gave the Caldari both shield buffer and shield regen. I'll keep saying it until CCP gives us a dev blog stating that the Minmatar will become the hit and run kings and have the fastest ...
- by Reav Hannari - at 2014.03.04 14:18:00
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352. MASTERS OF THE FLAYOCK - in General Discussions [original thread]
I just updated some fits to run with Flaylocks. I've yet to kill with one but I've died with one in my hands.
- by Reav Hannari - at 2014.03.03 02:40:00
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353. Ooh you adorable scouts who don't know your role - in General Discussions [original thread]
I'm deeply disappointed that I can't play a 96B. The best I can do is hang out in the MCC and stare at the map for the entire match attempting to guess where the enemy force is located. I should be able to skill up Chair Sitting and Map Symbols to 5.
- by Reav Hannari - at 2014.03.02 16:51:00
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354. Why is equipment getting nerfed? - in General Discussions [original thread]
To make equipment use the specialty of the Logistics they need to be less effective on other suits. You can either penalize use on non-Logistics or make them weaker overall and then buff them back up when used by Logistics, which is the path they ...
- by Reav Hannari - at 2014.03.01 17:16:00
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355. Anyone have a pic of the Min Combat Pack? - in General Discussions [original thread]
Crimson ShieId wrote: I killed someone using some of the stuff from the pack, six kin combat rifle and the proto suit... I felt kinda bad knowing I'd taking away some of that person's money with a basic heavy frame. So far though, I don't thi...
- by Reav Hannari - at 2014.03.01 16:59:00
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356. Under the mask - in General Discussions [original thread]
A portrait of myself in one of the original Matari starship mechanic suits that were modified for clone combat use. https://www.dropbox.com/s/c1e4hxg4mzy6ix5/Reav%20Hannari%20in%20Logistics.jpg
- by Reav Hannari - at 2014.02.27 22:16:00
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357. Yet another reason why the new logi racial bonuses seem so silly - in General Discussions [original thread]
Ah, the min/max attitude. If it's not receiving a bonus then you don't want it. My load outs won't be changing but my strength will be in remote armor repair.
- by Reav Hannari - at 2014.02.27 22:13:00
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358. MIND = BLOWN (TTK might not be because of hit detection fixes!) - in General Discussions [original thread]
So, being hit by a hypervelocity rail round shouldn't have some physical effect? I wonder what would happen if they turned on the impact impulses for living mercs. Slowly pushing a heavy off a rooftop by repeatedly hitting him? Grenades knocking p...
- by Reav Hannari - at 2014.02.27 17:55:00
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359. Proto Dropsuit Manufacturers? - in General Discussions [original thread]
Joel II X wrote: Why are they prototypes anyways? Prototypes for what? Are there new suits coming that surpass these prototypes? CustomizableTech 2. It could happen.
- by Reav Hannari - at 2014.02.27 17:50:00
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360. Who ever said........ - in General Discussions [original thread]
Quik Django wrote: The electronic module skills are are only useful for gallente scouts but they ARE useful. Stack 4 complex range extenders and you get something around 100m passive scan. Stick on a complex precision enhancer and you're a walk...
- by Reav Hannari - at 2014.02.27 16:08:00
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