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2201. new devblog today - in General Discussions [original thread]
Musta Tornius wrote: Well we got a new blog being released today. rumor has it that it is about explosions so anyone care to bet what kind of explosions? no one is allowed to say flaylock! but... but... but, I was going to say Flaylock!
- by Reav Hannari - at 2013.07.23 14:04:00
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2202. Chromosome Worship - in General Discussions [original thread]
Stupid Blueberry wrote: Reav Hannari wrote: What about all the things that were seriously out of whack? LAVs were difficult to drive and exploded if you looked at them funny. Laser Rifles could control wide areas of the map and fried you s...
- by Reav Hannari - at 2013.07.23 13:58:00
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2203. Thanks from a logi! - in General Discussions [original thread]
The injector fix was a great thing.
- by Reav Hannari - at 2013.07.23 13:55:00
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2204. Chromosome Worship - in General Discussions [original thread]
What about all the things that were seriously out of whack? LAVs were difficult to drive and exploded if you looked at them funny. Laser Rifles could control wide areas of the map and fried you so fast you barely had a chance to move. Tactical ...
- by Reav Hannari - at 2013.07.23 13:53:00
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2205. Vets still here? - in General Discussions [original thread]
OP sounds like he's trolling but reporting in anyway.
- by Reav Hannari - at 2013.07.20 16:01:00
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2206. 27,600.00 ISK - in General Discussions [original thread]
Maybe squads will start using designated drivers that have skills and well fit and durable LAVs. Once you get past the initial rush they can be recalled and the ground battle can start. If the battle shifts to a far off objective you ask the drive...
- by Reav Hannari - at 2013.07.19 22:50:00
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2207. CCP request from the community at large must read - in General Discussions [original thread]
Thumb Green wrote: Regardless, if I recall correctly 1.3 is content-locked already. I swear, I read over the posts...
- by Reav Hannari - at 2013.07.19 14:44:00
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2208. CCP request from the community at large must read - in General Discussions [original thread]
Considering 1.3 has been code frozen for about three weeks now... sure, why not?
- by Reav Hannari - at 2013.07.19 14:43:00
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2209. do hacked drop uplinks show up on the enemy map? - in General Discussions [original thread]
Jin Robot wrote: I could not find a definitive answer. From what I've seen there has never been a definitive answer. I'm fairly certain that the devs don't agree on how they actually work. There have been a few opinions on how they intended ...
- by Reav Hannari - at 2013.07.19 14:18:00
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2210. respec guise for llav - in General Discussions [original thread]
Alina Heart wrote: fell for the bait. I walk right into it every single time.
- by Reav Hannari - at 2013.07.19 14:17:00
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2211. respec guise for llav - in General Discussions [original thread]
Everyone gets a chance to change their specialization. You get a constant stream of passive skill points and even active skill points if you bother to join battles. Crazy, I know. Even better news: all those core skills you trained aren't wasted!...
- by Reav Hannari - at 2013.07.19 14:13:00
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2212. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
Dale Templar wrote: Why is this even a problem, given what's currently wrong with the game, you choose the AURUM Needle Bonus to file a complaint with? Yes, I file bug reports for both EVE and DUST to help CCP make better games. They specifi...
- by Reav Hannari - at 2013.07.19 01:58:00
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2213. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
ZDub 303 wrote: Clearly a bug... the necromancer should be 50% Yeah, you're right. This should be a 50% needle.
- by Reav Hannari - at 2013.07.18 21:33:00
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2214. Advanced versus Prototype Nanite Injectors - in General Discussions [original thread]
KIN-012 is 50%. The advanced Aurum 'Necromancer' has prototype level capability.
- by Reav Hannari - at 2013.07.18 21:21:00
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2215. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
CCP FoxFour wrote: Beren Hurin wrote: Compact: 350/hive in testing; 25 max clusters/hive ( 350 HP per module ) @ 50 HP/s K17/D: 480/hive in testing; 72 max clusters/hive ( 960 HP per module ) @ 20 HP/s Allotek: 950/hive in testing; 72 max cl...
- by Reav Hannari - at 2013.07.18 18:13:00
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2216. Thanks CCP - in General Discussions [original thread]
PLC?
- by Reav Hannari - at 2013.07.18 15:31:00
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2217. fairly easy question for everyone! - in General Discussions [original thread]
The only time I notice a difference in tanks is when I don't have to reload my swarm launcher. One of these days I'll bother to learn their names.
- by Reav Hannari - at 2013.07.18 15:25:00
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2218. If armor makes you slower Shields should make you more detectable - in General Discussions [original thread]
I can't wait for the scanning and profile update. I wonder where it is on the backlog.
- by Reav Hannari - at 2013.07.18 13:39:00
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2219. Installation Destruction - in General Discussions [original thread]
Anarchide wrote: I've never had harder time than now to destroy installations. Swarm Launchers no longer locks on neutral one? I've tried with firecrackers, I've tried dropping LAV on them, nothing prevails... What's the best way to pop 'hem...
- by Reav Hannari - at 2013.07.17 14:20:00
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2220. I like the new plates, but it kind of feels like they are meant for non-armour t... - in General Discussions [original thread]
I trained up to be an armor tanking Minmatar Logistics which works well enough. I'm training for complex shield extenders now and may take advantage of some of the new plates to try a speedier Logistics fit. I agree the plates are not very useful ...
- by Reav Hannari - at 2013.07.16 18:02:00
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