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Jin Robot
Tronhadar Free Guard Minmatar Republic
330
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Posted - 2012.09.04 12:35:00 -
[1] - Quote
I have only been in the beta for a couple weeks. How many maps are active right now? Has CCP stated how many maps and how different they will be at launch? I feel as if all these maps on on one planet. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2012.09.04 12:53:00 -
[2] - Quote
I read a post on here that said 1400+ maps on launch.
https://forums.dust514.com/default.aspx?g=posts&t=24225 |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.09.04 13:12:00 -
[3] - Quote
Jin Robot wrote:I have only been in the beta for a couple weeks. How many maps are active right now? Has CCP stated how many maps and how different they will be at launch? I feel as if all these maps on on one planet.
All of these maps take place on a temperate planet, and yes the same one (notice on the battle initializing screen the planet name is always the same). Eventually, but not at release, the maps will be based on how players in Eve arrange their planetary deployments. Also, there are plans (in the future) to add in additional planet types (lava anyone?) so that there will be even more variability. For a list of different planet types:
http://eveplanets.com/
But yes, there will be hundreds if not thousands of possible maps eventually. |
Raynor Ragna
266
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Posted - 2012.09.04 13:32:00 -
[4] - Quote
Awesome site forelorn. For a second there I wanted to get into PI... then I regained my senses. |
Isarian Menoptra
Subdreddit Test Alliance Please Ignore
85
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Posted - 2012.09.04 13:37:00 -
[5] - Quote
Raynor Ragna wrote:Awesome site forelorn. For a second there I wanted to get into PI... then I regained my senses.
Just do one type of PI and farm the **** out of it. I do solely coolant production out in Fountain and make mad bank on it. Only requires about 5 min of my time every 2 days to reset extractor heads plus pickup time every couple weeks in my Itty. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
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Posted - 2012.09.04 13:44:00 -
[6] - Quote
Have they commented on water based worlds. water based HAV and Dropship combat. A two or three Island based map. Storming the beach in a transport LAV. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.09.04 13:59:00 -
[7] - Quote
There's already quite a few more maps than previous builds, though some don't turn up very often. If you're not familiar with how the maps work they set out a piece of terrain which can be given various themes. We've had barren / dusty, daytime green and grassy and nighttime / dusk green and grassy versions of the same map in this build. That's just flavor though. The real meat comes from how each piece of terrain is divided into sockets, which will take structures of various sizes. I've seen two variations of the 5 point control map so far - one with a biomass facility in the center (the one with the pools of green goo at the south end) and one with a communications facility (wide open, with two of the capture points inside buildings).
The plan, according to the fanfest videos, is to generate a ton of terrain maps for the planets we can fight on. Once you've taken control over an area you can customize it by changing the structures in each socket. Those things range in size from the big facilities in the center of the 5 point skirmish map to individual turrets. If you're attacking someone's territory a second time it might look completely different than the last time you saw it.
In addition, we're only starting out with barren and terrestrial planets. Eve also has ocean, lava, storm, ice, gas giant and plasma planets (which look a bit like lava planets, except blue and black). The hope is that we will eventually be able to fight on most of those. |
Patches The Hyena
204
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Posted - 2012.09.04 14:18:00 -
[8] - Quote
Fight on a gas giant? Um sir I'm fairly certain that is impossible regardless what millennia it is. |
dust badger
BetaMax.
283
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Posted - 2012.09.04 14:20:00 -
[9] - Quote
Patches The Hyena wrote:Fight on a gas giant? Um sir I'm fairly certain that is impossible regardless what millennia it is.
floating cities/ platforms ? |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
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Posted - 2012.09.04 14:41:00 -
[10] - Quote
dust badger wrote:Patches The Hyena wrote:Fight on a gas giant? Um sir I'm fairly certain that is impossible regardless what millennia it is. floating cities/ platforms ? Cloud city was above a gas giant. |
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2012.09.04 15:18:00 -
[11] - Quote
It's also possible that we will never get to fight in gas giants. That was just a list of all the planet types. Notice that I said, "The hope is that we will eventually be able to fight on most of those." The key word being most.
But yes, there could be a kind of map that has no terrain but just floating roads / walkways connecting the sockets. That might not work well with the gameplay of Dust, but it's a possibility. Lava planets should be possible, and ocean planets could have a "terrain" that is a giant, flat floating platform. Lava planets...just a barren planet with more red and environmental hazards. Storm planets...much like a barren planet with very poor visibility. Ice planets are obviously not an issue. The only one I'd really wonder about is plasma planets. They sound like a pretty dangerous environment. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
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Posted - 2012.09.04 15:21:00 -
[12] - Quote
Jin Robot wrote:dust badger wrote:Patches The Hyena wrote:Fight on a gas giant? Um sir I'm fairly certain that is impossible regardless what millennia it is. floating cities/ platforms ? Cloud city was above a gas giant.
(must have EVE "cloud city" & jetpacks for troops to use to get around certain platforms) |
Athene Alland
Red Fox Brigade
108
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Posted - 2012.09.04 21:59:00 -
[13] - Quote
Ok everybody is mentioning little details of what will be going on with the maps etc. IGÇÖm going to try summing up as much as I understand of CCPGÇÖs plans here.
First, these are small battlefields, CCP has been talking about 5km maps, and if you look at the overview map when in battle it extends far into the red zones, so expect more on this front. Also to be noted that all the battlefield assets, such as CRUGÇÖs, turrets and supply depots will be paid for and placed by the force commanders, rather than being placed at fixed points as they are now. Now, battlefields are set around a Facility, the pretty buildings we are fighting in and around, and these will also eventually be bought and placed by the defending corporation. Each has a specific function and will likely become far more important to the players when this level of the game is introduced.
Above Facilities are Districts, these will contain a number of facilities (in the CCP presentation, the example had 6) of various sizes, not unlike slots and modules in vehicles and suits (in said example, the district had 1 large, 2 medium and 3 small slots). I assume that the large facilities will be the PI. Facilities, with the medium and small slots containing support installations. PI. Facilities are likely to be those found in Eve, so; command centres, extractors, industrial facilities, high-tech industry, silo complexes, spaceports and space elevators, again all bought by players (at least outside HiSec). The support facilities could be many things, such as; communication or monitoring arrays, defence systems, power generators. I am sure there are many other examples (IGÇÖm hoping Trans-Atmospheric weapons are medium slot facilities).
Each Planet will have multiple Districts (between 15 and 20 are numbers that have been mentioned) so planetary assaults are going to be quite an undertaking, with forces having to take out multiple facilities for each district and multiple districts to take a planet (using numbers given above thatGÇÖs around 90 to 120 battlefields per planet!). From what I gather terrain is randomly generated and as said, skins can then be added to this to change time of day, season, planet type etc., hopefully giving them a potential for a great deal of variation. Although were starting with Temperate planets only at first, CCP does want to release more in the future. The various categories of planets within Eve and potentially to be released in Dust are;
Gas, Yes weGÇÖre talking Bespin here, floating facilities, and no ground surface, airborne assaults, dropships a necessity, ground vehicles next to useless.
Barren, Your basic lump of rock, this could also represent moons and asteroids. Not much different from temperate worlds, just no plants, or atmosphere.
Temperate, We live on one people, every terrain or ecosystem itGÇÖs possible to find on this Dust ball of ours.
Lava, These are dangerous, hostile and unpredictable environments, with extreme heat and frequent seismic and volcanic activity, glass deserts, magma lakes and pyroclastic flows. Not nice places when all is said and done.
Storm, I believe Venus may fall into this category; these worlds may have bad light and visibility due to heavy cloud cover, heavy rain and extreme lightning bursts. Flight becomes risky and even ground forces may be affected by atmospheric interference to their equipment.
Ice, Enceladus, Europa and Hoth fall into this category, cold frozen worlds. They would have a lot of ice, causing low friction and reflective surfaces as well as snow blindness. Much of these surfaces could be riven with dangerous ravines and crevices as well as blizzards being a constant hazard across the planet. These would be potential dangers for heavy ground vehicles as well as reducing visability for all forces.
Oceanic, These would also have a potential for storms, with facilities possibly split between rigs and pontoons on the surface. Requiring Dropships and amphibious vehicles (LAVs?), and ocean bed facilities, where water pressure and lack of light become a concern, but dropsuits, and likely HAVs are probably pressurised.
Plasma, High temperature environments likely prone to extreme storms and Electro-magnetic interference, Crematoria seems a likely example of this sort of world. Generally these places probably closely resemble various visions of hell.
Shattered Very odd worlds, IGÇÖm not sure where they may go with these. Potential here for variable gravity and a very high likelihood of extreme seismic activity, this could also be where the floating mountains of Pandora could logically exist?
In Eve there are a huge amount of planets, and even with only temperate planets on release, there will be a massive amount of land to fight over. Here is a table of planetary numbers to illustrate this;
Type HiSec LoSec NullSec W-Space Total Gas 3042 1783 8485 6372 19682 Barren 3252 1712 8070 6101 19135 Temperate 1222 607 2929 2242 7000 Lava 916 570 2830 2089 6405 Storm 772 499 2320 1796 5337 Ice 482 289 1391 1072 3234 Oceanic 459 284 1259 933 2935 Plasma 247 148 620 474 1489 Shattered 0 1 6 2 9
Using these with the examples from before gives us between 630,000 and 840,000 battlefields at releaseGǪ
Which we all have to admit is a mind boggling amount.
- 'Ad Mortis Nos Tripudio' - |
Forlorn Destrier
ZionTCD Legacy Rising
914
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Posted - 2012.09.04 22:50:00 -
[14] - Quote
Raynor Ragna wrote:Awesome site forelorn. For a second there I wanted to get into PI... then I regained my senses.
Smart man - PI is not made of chocolate pudding or banana cream like they want you to believe... |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
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Posted - 2012.09.04 22:59:00 -
[15] - Quote
what about jungle or forest |
Athene Alland
Red Fox Brigade
108
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Posted - 2012.09.04 23:11:00 -
[16] - Quote
TEBOW BAGGINS wrote:what about jungle or forest
Quote:Temperate, We live on one people, every terrain or ecosystem itGÇÖs possible to find on this Dust ball of ours.
- 'Ad Mortis Nos Tripudio' -
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Jin Robot
Tronhadar Free Guard Minmatar Republic
330
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Posted - 2012.09.05 00:19:00 -
[17] - Quote
Have they mentioned any terrain specific vehicles? |
Athene Alland
Red Fox Brigade
108
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Posted - 2012.09.05 09:19:00 -
[18] - Quote
the only statement I've come across is that the are supposed to be starting with 8 vehicles at release with 2 more coming later.
Now we have 3 or 4? (LAV, HAV, Dropship, MCC?), and I'm pretty sure, going by rumours that the future release vehicles are likely to be the Fighter Jet and MTAC.
So I suppose there are 4/5 more vehicles to be seen.
Not sure if there will be terrain specific vehicles, seems a little inefficient, its more likely the generic vehicles will be adaptable and multi terrain use.
- 'Ad Mortis Nos Tripudio' - |
Kitt 514
Osmon Surveillance Caldari State
94
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Posted - 2012.09.05 09:58:00 -
[19] - Quote
Athene Alland wrote:Shattered Very odd worlds, IGÇÖm not sure where they may go with these. Potential here for variable gravity and a very high likelihood of extreme seismic activity, this could also be where the floating mountains of Pandora could logically exist?
The shattered worlds are very rare. Only 7 exist in known space. They're largely just part of lore, and have no use in EVE. They were an effect of whatever event caused the wormhole network to open.
Could be really cool if CCP develops them in DUST later down the road. Because they're "shattered' with large amounts of their mass blown out into space, gravity is very low on them. The average person could jump ~40 metres vertically.
Shattered planets 2015? |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.09.05 12:26:00 -
[20] - Quote
Patches The Hyena wrote:Fight on a gas giant? Um sir I'm fairly certain that is impossible regardless what millennia it is. Actually....
The surface gravity of Jupiter is just 2.5 times that of earth, and there will be layers in the upper atmosphere where the pressure and temperature is quite close to earth's.
Basically within the range where one could expect nano-tech based human clones to survive with the right equipment, and the strong radiation would not really matter much cause the body is just a temporary host anyway. |
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