Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.03 18:06:00 -
[1] - Quote
So I guess I'm one of the higher KDR-rated snipers, and I figured I'd impart some of my experiences with sniping unto other people, so that we can collectively demonstrate how broken sniping is and get CCP to nerf it. Right now I have about 1100 kills as a sniper, and although most of my deaths are from when I played infantry, my KDR is at 11.25, making me #6. In the corp battles this weekend I went 132-7 over the 9 games I played. I usually get somewhere between 10 - 30 kills per game and die 0 - 1 times.
General Thoughts My general impression of sniping is that it's incredibly easy, safe, and powerful. Unmatched by any other playstyle, in fact. It takes a minimal amount of skills and ISK to ruin everyone's day as a sniper. While tanks at least have to put hundreds of thousands if not millions of ISK on the line to dominate, you only need to put a few thousand. What's more, sniping takes very little skill and about the best you can do is effectively placing yourself on the battlefield.
Sniper Rifles Sniper rifle shots are instantaneous, and they have a base range of something like 500 m. Maybe the tactical variants have a longer range, I don't know, I never bother using them. You'll know if you're out of range, because your reticule will not turn red when you place it over a visible enemy. But, anyway, you don't need to lead your targets -- just push the trigger when the dot is over them. The best rifle is the charge sniper rifle, by a large margin. It's a standard-tier rifle, which means it has low CPU/PG requirements, and it does the most damage per shot of any sniper rifle. It also costs only 6.5k. This means that you can use it with a new character and Sniper Rifle Operations I, it is cheap, and it will let you fit lot's of other stuff because of its low suit drain. What's more, the ability to one-shot-kill many people with body shots is a major advantage over other rifles. Killing someone without giving them the ability to react is about the worst experience ever, and while it could use a good nerfing, in the meantime it'll make you a scourge. Probably worth pointing out that killing someone instantly also means they have no idea what direction you shot from.
Suits Scout suit -- Sucks. It's okay only because hit detection is especially bugged with these suits, and sometimes you will survive numerous killing shots through simply existing. However, the fewer high power module slots, and low shield/armor, are liabilities. Speed is not very important when you're crouched down all game.
Assault suit -- Maybe the best. Has a sidearm, equipment slot for a nano hive, good durability, good speed, and good slots.
Logistics suit -- Not too bad. Excessive equipment slots and no sidearm, slightly less durable than assault. Caps out with one more high slot than assault suits, though. Assault is probably better at lower levels, logistics... might be better at prototype? Either way, an okay choice.
Heavy suit -- Unless you're sniping in tandem with someone packing a nano hive, or near a supply depot, it's worthless as a sniping suit. Being unable to carry your own nano hive is a huge liability. Slow speed is a liability as well. Limited high slots do not impress. The durability of the suit only becomes a factor if you screw up and expose yourself long enough to get shot.
Mods Weapon upgrades for high slots, for low slots focus on armor repair and armor plating. Always have a nano hive (you don't need anything but the standard tier kind) and try to keep locus grenades fit. Grenades are about the only way you can kill a strafing scout at close range. Pack a pistol or SMG if you can. Durability is a lower priority than damage, so take shield mods and throw them out the window. At higher suit levels you may want to consider the sprint speed mod instead of another set of armor plates (being really slow kind of sucks).
Tactics The way people die as snipers is by getting on top of a hill that's exposed to the majority of the map and sitting there until they get shot. The best way to approach sniping, in my experience, is to treat it like bow hunting. Cut a lane for yourself that you'll shoot through. Find a high traffic area you can cover, and place yourself in cover such that the only way you can be shot is if someone is in front of you, in your shooting lane. Don't move around a lot. Stay crouched as much as you can given terrain wonkiness.
Ideally, the places you'll cover will be avenues of approach to objectives. If you can cover the objectives themselves, all the better. But do not ever sit on to of a hill or someplace where anyone on the map can see you. You will get seen by an enemy, and then you'll get killed by an enemy sniper.
You can be aggressive as a sniper, but do the obvious and hang back from the main thrusts. Take one shot, and then displace. You will have enemy snipers shooting at you, most likely, so if you hunker down for long you will die. If you can manage it, take shots from standing so that you are moving as much as possible. Don't be afraid to pull out your sidearm or use your grenades instead of taking a shot with your rifle.
Don't do Mondays. Always give 110%. You don't have to be crazy to work here, but it helps.
The Future What I'd like to see happen to sniping is a damage decrease across the board, for tracers to be added to sniper rifles, and permanent rifle sway even when crouched. Sniping takes very little skill, currently, is very safe, and can too easily one-shot people. I'd like to see all of those things change. Would this make sniping underpowered? I don't know, but isn't it better to err on the side of underpowered? If sniping is too good, everyone suffers. If sniping is too weak, only the snipers suffer.
If anyone wants to be a leet icy hot snipah killah, this guide will set you aright. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.09.03 18:14:00 -
[2] - Quote
Snipers are just fine, slap some buffer or use heavy with LAV if you worry about getting sniped that much ...
Sniping auto balances it self easily because you can't take the objectives if everyone is sniping in the hills and sniping is also useless in close packed ambush maps or in skirmish maps where you have plenty of buildings. |
Carilito
Algintal Core Gallente Federation
345
|
Posted - 2012.09.03 18:33:00 -
[3] - Quote
I personally use a logi militia sniper fit for the nano and uplink combo; allows for objective capping with re spawns coming down to help you on keeping the objective.
Then I just snipe/nade anyone with in range. |
Aidan Torrall
8
|
Posted - 2012.09.03 18:54:00 -
[4] - Quote
carl von oppenheimer wrote:Snipers are just fine, slap some buffer or use heavy with LAV if you worry about getting sniped that much ...
Sniping auto balances it self easily because you can't take the objectives if everyone is sniping in the hills and sniping is also useless in close packed ambush maps or in skirmish maps where you have plenty of buildings.
Completely agree. It's balanced now because snipers are all but useless in a lot of skirmish battles. Sure, they may have a high K/D ratio, but it doesn't matter when your team has less people to take objectives because they're sniping. The best of the best (and we'll put FiveTimes in that category) can make a difference in skirmishes, but 98% of the other snipers will not, even with one shot kills (which, is kind of the point with sniping). |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.03 18:57:00 -
[5] - Quote
Right now ccp have gotten rid of the hp bonuses to advanced and proto suits and thats one of the reasons it has been so easy to one shot everyone, if they bring the bonuses back even the charge won't be enough to one shot everyone, even an advanced scout with good enough sheild extenders will be able to get away with 5 hp. I do agree that snipers need somewhat of a nerf tho. The charge rifle should be moved up to advanced and they should bring back a small amount of sway in between shots. Also if your planning on skilling up in sniper I suggest eventually getting to the ishukeone it doesn't have as much power as the charge but it is crazy accurate and allows you to take very accurate shots while standing do to the huge sway reduction it has. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.03 19:16:00 -
[6] - Quote
Sleepy Zan wrote:Right now ccp have gotten rid of the hp bonuses to advanced and proto suits and thats one of the reasons it has been so easy to one shot everyone
Hasn't even been a week of this change yet. Many people in corp wars took two shots to drop anyway. In random battles I don't believe people used advanced/proto suits, so the change hasn't really been so significant there. Either way, you can one-shot virtually every non-heavy with a charge rifle in regular battles where people are saving money by using mediocre gear.
And I think the Ishukone sucks. 60 CPU and 10 PG more or something for 37 less damage than charge rifle. Plus it's almost 10x as expensive. The slight effective increase in rate-of-fire isn't worth that in my opinion. |
Raynor Ragna
266
|
Posted - 2012.09.03 19:33:00 -
[7] - Quote
Instead of nerfing sniping, I'd like the see the risk vs reward go up. Make sniper rifles cost 5x as much if not more. It'll keep the amount of snipers down without making them useless. Weapon swap is a crappy idea but its nessessary when its overpowered. Right now its not overpowered due to the fact snipers aren't suited to take objectives. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.03 19:35:00 -
[8] - Quote
Fivetimes Infinity wrote:Sleepy Zan wrote:Right now ccp have gotten rid of the hp bonuses to advanced and proto suits and thats one of the reasons it has been so easy to one shot everyone Hasn't even been a week of this change yet. Many people in corp wars took two shots to drop anyway. In random battles I don't believe people used advanced/proto suits, so the change hasn't really been so significant there. Either way, you can one-shot virtually every non-heavy with a charge rifle in regular battles where people are saving money by using mediocre gear. And I think the Ishukone sucks. 60 CPU and 10 PG more or something for 37 less damage than charge rifle. Plus it's almost 10x as expensive. The slight effective increase in rate-of-fire isn't worth that in my opinion.
I do agree that the Ishukeone needs a price drop and i think that the charge shouldn't be so easily accessible so that other players have time to get better fittings. I switch between the charge and the ishukeone depending on the situation, the ishukeone does allow you to be far more aggressive, is alot more accurate, and is more of a run and gun weapon then the charge. |
Alamo TAYLOR1
Bragian Order Amarr Empire
16
|
Posted - 2012.09.03 19:44:00 -
[9] - Quote
SNIPERS ARE SUPPOSED TO KILL THE ENEMY IN ONE SHOT THATS HOW SNIPING WORKS IN REAL LIFE, SNIPING IS FINE AND DOES NOT NEED ANY NERFING |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.03 19:50:00 -
[10] - Quote
People need to stop staying in one spot, of course its easy to kill someone with a sniper rifle when they are just standing exposed. You guys do understand how snipers work, right? |
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.03 20:51:00 -
[11] - Quote
Raynor Ragna wrote:Instead of nerfing sniping, I'd like the see the risk vs reward go up. Make sniper rifles cost 5x as much if not more. It'll keep the amount of snipers down without making them useless. Weapon swap is a crappy idea but its nessessary when its overpowered. Right now its not overpowered due to the fact snipers aren't suited to take objectives.
That would make it inaccessible to snipers who are more on the mediocre side. People who like sniping, and are okay with it, but nonetheless die several times every game. That's not cool. Even if someone isn't the best sniper, if they enjoy it they shouldn't be prevented from doing it so arbitrarily. Meanwhile, the snipers who've read my amazing thread will very rarely die (especially if they avoid Ambush) and will be essentially unaffected by the price hike.
I don't think that's a good fix. I think adding a big, obvious blue-white railgun tracer, as per EVE, is the way to go. Paint a big arrow saying "here I am" to let enemies find and kill snipers more easily. Add a little permanent sway and lower rifle damage and you're set. Sniping will be harder and less safe, so fewer people will do it, but the ones who really enjoy it will be able to stick with it anyway.
Alamo TAYLOR1 wrote:all caps nonsense
Please tell me more about how railgun sniper rifles work in a futuristic battlefield where cybernetically enhanced super-soldier clones are armed with plasma-shooting assault rifles, advanced body armour, and personal shields.
Even though you don't deserve it for writing like a tool, I'll respond to the general sentiment. Realism is not as important as gameplay. What matters is what's fun and what's not. It's not fun to have snipers one-shot people from across the map at little to no risk to themselves. Whether it would be "realistic" for charged railgun sniper rifle shots to do only 159 damage instead of 259 damage I'll leave to you, mysterious person from the future, but I am going to tell you that the future isn't so fun if that's the case.
Jin Robot wrote:People need to stop staying in one spot, of course its easy to kill someone with a sniper rifle when they are just standing exposed. You guys do understand how snipers work, right?
You aren't going to kill very many people if all you're doing is shooting stationary targets. The majority of players are always on the move. And it's easy to kill people sprinting perpendicular to you at 500 m away, too. You just put your reticule in front of them and wait until the pass in front of it. Then they're dead. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.09.03 21:00:00 -
[12] - Quote
Enter prototype gear.
Did you reach end game gear last build?
Will answer everything for me. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.03 21:01:00 -
[13] - Quote
I've always found it curious how the charge rifle is the best sniper rifle..... |
tryian776
Sanmatar Kelkoons Minmatar Republic
18
|
Posted - 2012.09.03 21:06:00 -
[14] - Quote
Confirming sniping is not a problem.
Never been sniped while in my HAV! |
MrShooter01
Expert Intervention Caldari State
268
|
Posted - 2012.09.03 21:12:00 -
[15] - Quote
Respectfully disagree on scout suit assessment
- Equip rifle and SMG
- Spawn and switch to SMG
- Run fast
- Help team cap objectives with smg
- Run faster
- Keep an eye out for red triangles in the hills, they appear whenever an enemy sniper fires his rifle
- Take the occasional moment to crouch next to a rock and 1-hit kill the camper(s) you've been tracking while running fast
- gotta go fast
- plink the enemy flag carrier
|
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.09.03 21:29:00 -
[16] - Quote
Snipers a problem? Lol. I rarely get hit by a sniper. There are much bigger problems to look for on the battlefield, like invincible tanks and assault rifle wielding infantry. I move back and forth between objectives with my assault guy with little to no problems from snipers.
The other team having a lot of snipers = win for my team. It most certainly does not = fear. Sorry boys, but I couldn't care less what you're doing up in those hills.
If you're getting regularly sniped, there's a strong chance you might be doing it wrong. Or maybe I just haven't played a match against Fivetimes yet. |
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2012.09.03 21:35:00 -
[17] - Quote
Snipers like to tickle my fat suit, heavy for life! |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.03 21:42:00 -
[18] - Quote
Akuzuma Oppa wrote:Snipers like to tickle my fat suit, heavy for life! Heavies are the easiest to track. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.03 21:49:00 -
[19] - Quote
Akuzuma Oppa wrote:Snipers like to tickle my fat suit, heavy for life!
Heavies die in ~3 hits post-hotfix, not including headshots.
MrShooter01 wrote:Respectfully disagree on scout suit assessment
When I mean "sniper" I mean someone who is actively sniping the entire game. Being a scout suit user and sniping if you see an enemy sniper is its own thing. But yeah, that thing you described there, a scout suit would work well for that, in part due to the horrible scout suit hit detection currently.
RankRancid wrote:Enter prototype gear.
Did you reach end game gear last build?
Will answer everything for me.
Last build? No. I wasn't a sniper last build either, though. Anyway, what happened last build that "answers everything"?
Most people were using their Sunday best during the corp battles though, so I'm okay with how high-end gear pans out against snipers for the most part in terms of damage, but most battles won't be fought against people with prototype suits armored to the ****. |
Akuzuma Oppa
Tronhadar Free Guard Minmatar Republic
12
|
Posted - 2012.09.03 21:53:00 -
[20] - Quote
Jin Robot wrote:Akuzuma Oppa wrote:Snipers like to tickle my fat suit, heavy for life! Heavies are the easiest to track.
Yeah but whenever I get hit by a sniper I'm like "oh ****." Then I run to hide and die |
|
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.09.03 22:15:00 -
[21] - Quote
Fivetimes Infinity wrote:Akuzuma Oppa wrote:Snipers like to tickle my fat suit, heavy for life! Heavies die in ~3 hits post-hotfix, not including headshots. MrShooter01 wrote:Respectfully disagree on scout suit assessment When I mean "sniper" I mean someone who is actively sniping the entire game. Being a scout suit user and sniping if you see an enemy sniper is its own thing. But yeah, that thing you described there, a scout suit would work well for that, in part due to the horrible scout suit hit detection currently. RankRancid wrote:Enter prototype gear.
Did you reach end game gear last build?
Will answer everything for me. Last build? No. I wasn't a sniper last build either, though. Anyway, why should we care about last build? Most people were using their Sunday best during the corp battles though, so I'm okay with how high-end gear pans out against snipers for the most part in terms of damage, but most battles won't be fought against people with prototype suits armored to the ****.
Played nearly every corp match. Didn't see 1 prototype suit. Loads of prototype weapons though.
Anyway I think I just read you suggesting snipers will do better if they avoid ambush? Avoid the mode where you will get the most sp if you are one of those mountain goat snipers. Maybe that's why snipers complain about so little sp when I would have proto gear now with my 8mil sp if I didn't spread my sp across the board again.
I die more in siege than in ambush,though I tend to move out of the spawn area for the massive warpoints on sale which equal massive sp.
Anyway I will agree with you and ask ccp to add the sway from last build back. Will have to have sniper proficiency at level 2 before it even works then. Everyone was complaining about how pathetic sniping was except for a few of us who could shine with the sniper rifle last build.
Let's start weeding out the noobs again. I liked the skill the sway added and would make any other sniper not on my proficiency level breakfast.
Let's see how many people agree to that change. LOL I can smell the keyboard and mouse crews tears all over the forum. Why the hell does it take 5 seconds for my mouse to work when aiming.
CCP if it will stop all this sniper whine,I beg you to change it back. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.03 22:24:00 -
[22] - Quote
RankRancid wrote:Played nearly every corp match. Didn't see 1 prototype suit. Loads of prototype weapons though.
I don't really look at suit types beyond assault/heavy/etc, so I can't really compare. Either way, as mentioned, it isn't top-tier sniping builds vs. top-tier everything-else builds. Infantry people won't rock top-tier fits for average games, from what I've seen.
Quote:Anyway I think I just read you suggesting snipers will do better if they avoid ambush? Avoid the mode where you will get the most sp if you are one of those mountain goat snipers. Maybe that's why snipers complain about so little sp when I would have proto gear now with my 8mil sp if I didn't spread my sp across the board again.
I said they'd rarely die if they avoid Ambush. Ambush is fun, but deaths during the initial 30 seconds can be rather arbitrary, depending on where you spawn. It was more of a quip than an actual suggestion. I don't know that Ambush is better for SP than Skirmish, and it's hard enough to get in a game that I'd never seriously recommend people avoid Ambush.
Quote:CCP if it will stop all this sniper whine,I beg you to change it back.
By "all this sniper whine" I assume you mean... just me? I've been pretty disappointed with it, but whenever I make comments about snipers being too effective currently, I never get any traction. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.09.03 22:36:00 -
[23] - Quote
Fivetimes Infinity wrote:RankRancid wrote:Played nearly every corp match. Didn't see 1 prototype suit. Loads of prototype weapons though. I don't really look at suit types beyond assault/heavy/etc, so I can't really compare. Either way, as mentioned, it isn't top-tier sniping builds vs. top-tier everything-else builds. Infantry people won't rock top-tier fits for average games, from what I've seen. Quote:Anyway I think I just read you suggesting snipers will do better if they avoid ambush? Avoid the mode where you will get the most sp if you are one of those mountain goat snipers. Maybe that's why snipers complain about so little sp when I would have proto gear now with my 8mil sp if I didn't spread my sp across the board again. I said they'd rarely die if they avoid Ambush. Ambush is fun, but deaths during the initial 30 seconds can be rather arbitrary, depending on where you spawn. It was more of a quip than an actual suggestion. I don't know that Ambush is better for SP than Skirmish, and it's hard enough to get in a game that I'd never seriously recommend people avoid Ambush. Quote:CCP if it will stop all this sniper whine,I beg you to change it back. By "all this sniper whine" I assume you mean... just me? I've been pretty disappointed with it, but whenever I make comments about snipers being too effective currently, I never get any traction.
You won. No need to carry on.
I hate the fact there are so many snipers around anyway. 75 percent can't go positive on siege. 80 percent don't leave the spawn at the start of the game.
Bring back the sway and half the damage. The number of snipers will go down dramatically.
Last build everyone I played against was in protogear and until I caught up it would take 3 shots to put anyone down. So this change will not affect me 1 bit.
I'm going back now to like your thread. Enjoy the sniping next build! |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.09.03 22:42:00 -
[24] - Quote
Charge sniper needs a nerf. It is the only sniper that can consistently OHK with shots to the body. Snipers should have OHK ability for headshots only imo, with the exception being heavies. Again I agree that tracers are a good idea.
A good solution to balance snipers in my opinion would be to nerf the damage of snipers on body shots, but maintain the current damage done for headshots. It would allow skilled snipers to do well and would make sniping slightly more challenging.
As far as your assesment for dropsuits is concerned I would agree for the most part but once cloaking is introduced, scout suits will be the best option for snipers.
A lot of the problem is that people are running around with poorly fitted dropsuits that are easy to drop with a sniper, a I have seen type 2 assault suits take 3 shots from the Ishukone sniper. But a militia dropsuit without shield mods is going to be one shotted by pretty much any sniper. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.03 23:20:00 -
[25] - Quote
Eternal Technique wrote:As far as your assesment for dropsuits is concerned I would agree for the most part but once cloaking is introduced, scout suits will be the best option for snipers.
Have they released details on them yet? Are they high power slot things? What's their CPU/PG like? Scout suits already have low CPU/PG. Taking a high power slot to presumably move unseen to your sniper position, or to run away if someone gets too close, would be of limited value in my opinion. I'd rather put a complex upgrade in there, as it will benefit you every time you shoot someone, whereas a cloak would only benefit you infrequently. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.09.04 01:20:00 -
[26] - Quote
As I understand it it cloaking will be an ability exclusive to scout suits. As to what slot it would take i am not sure, but it is quite possible that it will be an inherent ability and require no slot. As long as it has the appropriate counters it should be fine. |
Arwen Bochs
Villore Sec Ops Gallente Federation
25
|
Posted - 2012.09.04 01:46:00 -
[27] - Quote
I'm a pretty sniper lady! I still use the scout suit, 1) it's free cause I have Dragonfly 2) speed is used to get in position or run away.
Now stop giving out tips, damn it, you're making it harder to kill the other snipers. |
Nazkim
Circle of Huskarl Minmatar Republic
5
|
Posted - 2012.09.04 03:33:00 -
[28] - Quote
Sitting around crouched killwhoring the whole game is fairly easy and boring. Moving around the map in a scout suit covering your team, scouting and spotting enemies ect. is what we should be talking about when trying to write a guide on how to snipe.
This is a fantastic guide to get a great KDR. If that is your goal, sniping is a viable way to make it to the top. When I play my AR/Logi character, I do better contribution wise but not KDR wise. When I am running around with him trying to win the match, it is just simply baffling to me why the snipers on our team are sitting in the back of the map or on a mountain not doing anything at all for the objective. Cool bro you went 15-1 or whatever, but we just lost the match because you weren't sniping the enemies engaging and, because of you, outnumbering your team. Now they can't take the objective. This isn't directed at anyone in particular. I just see it a lot, and it becomes painstakingly obvious when playing an AR character as somebody who primarily snipes.
Also Ambush is too broken to talk about strategies for. Charge rifle /agreed Snipers are going to snipe no matter how nerfed/buffed they are. |
Drake Gro'Dar
19
|
Posted - 2012.09.04 11:50:00 -
[29] - Quote
I love the charged sniper rifle, but I'd be cool with nerfing it as long as they add an advanced and proto charged rifle. |
Victor Czar
Royal Uhlans Amarr Empire
7
|
Posted - 2012.09.04 12:07:00 -
[30] - Quote
I dislike the charge rifle. I find that it's too hard for me to keep the reticule over an enemy while charging up for the shot (I live in Australia so the lag is a bit of an issue though a relatively minor one). I just use the standard sniper rifle and a KB+mouse in order to get headshots. Of course now that I've skilled up heaps my internet buggers up so much that I can't play. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |