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321. Flux grenades - in Feedback/Requests [original thread]
RECON BY FIRE wrote: Ranger SnakeBlood wrote: MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitchy-flashbang effect when you ...
- by Ranger SnakeBlood - at 2012.12.10 22:57:00
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322. 1 Hit Kill Weapon - What is IT? - in General Discussions [original thread]
Zavax the First wrote: Forge Gun. That's it. Seems a wee bit over-powered to me. try using one against infantry and say that again
- by Ranger SnakeBlood - at 2012.12.10 19:35:00
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323. 1 Hit Kill Weapon - What is IT? - in General Discussions [original thread]
It was most likely a forge gun or a large rail gun from a tank or turret instalation, the forge one shot kill only if the hit connects directly because it has a charge up time, is difficult to aim due to lack of sights and sway while charging wi...
- by Ranger SnakeBlood - at 2012.12.10 18:29:00
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324. EVE Piolot Mercenary Raids and Defense - in Feedback/Requests [original thread]
If nothing is destroyed what exactly is the thing up for grabs the ship its self, its modules, its cargo? if its just the cargo its possible sure just have the ultimite goal of the mission to break in and jettison the entire cargo hold it would be...
- by Ranger SnakeBlood - at 2012.12.10 18:20:00
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325. Flux grenades - in Feedback/Requests [original thread]
MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitchy-flashbang effect when you are within it's pulse radius. Or it could be a sta...
- by Ranger SnakeBlood - at 2012.12.10 18:05:00
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326. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
It could be interesting if the planets effected gameplay dramaticly meening players couldnt learn the mechanics as such in corps or aliences it could end up being a case of specialized squads for different planet types like a go to squad who are b...
- by Ranger SnakeBlood - at 2012.12.10 18:03:00
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327. Flux grenades - in Feedback/Requests [original thread]
They are actually usefull for downing people using the Assult Type 2, B, and VK1 which are superior to the other classes when the sheild is out then they are screwed in fairness as the amour is extremly weak, A idea to improve it would be if it ...
- by Ranger SnakeBlood - at 2012.12.10 16:01:00
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328. cover - in Feedback/Requests [original thread]
+1 agreed
- by Ranger SnakeBlood - at 2012.12.10 15:53:00
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329. No damage. Hmmm - in Technical Support/Bugs [original thread]
Its seems to happen a odd time to certain people ive seen it happen as far as i can tell its a lag spike between them and the server causing them to not be where you are shooting and sometimes to pop around the screen, it seems to happen only to c...
- by Ranger SnakeBlood - at 2012.12.10 15:33:00
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330. Suit differentiation - in General Discussions [original thread]
Well we cant judge it in current state as all that there is to put onto the advanced and protos extra slots are like damage modes or hp bufs like sheild extenders, until we get properly valid alternitives such as Webbers, cloacking devices, sencor...
- by Ranger SnakeBlood - at 2012.12.10 01:36:00
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331. How about a badge of honor dropsuit? - in Feedback/Requests [original thread]
Dont think it should be a BPO if thats what you meen, a texture you apply sure but a BPO of a advanced or Proto suit would be a realy bad idea as then all you need to do is complete Chalenge Vet and you can use your suit for nothing and any isk ma...
- by Ranger SnakeBlood - at 2012.12.09 20:38:00
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332. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
I think it could be interesting if gravety was taken into effect where low grav planets would increase movement speed and catter to a more arcade style of play and high grav would slow everyone down forcing people to play tacticly to play it smart...
- by Ranger SnakeBlood - at 2012.12.08 23:28:00
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333. Shotgun is OP! - in General Discussions [original thread]
Shotgun is fine it kills at close range usualy 2 to 3 shots depending on effect against Assult, if engaging a scout do what they are doing go evasive if they miss a shot chances are they aint going to have much chance against a AR in this build, t...
- by Ranger SnakeBlood - at 2012.12.08 21:42:00
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334. Why is this turning into another MAG/Halo? - in General Discussions [original thread]
Basicly i dont think the amination is right yet hopefully it will be fixed, in most cases the bunny hop is a result of panic i know i only do it in 2 situations, one if iam caught off guard or if i need to reload i dont claim its skillful what so ...
- by Ranger SnakeBlood - at 2012.12.08 17:42:00
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335. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
A ship graveyard that the primary resorce is salvage materials such as scrap metal, could have potential to have good defencive positions such as make shift walled forts made of parts of ships hulls or just semi intact ships them selfs the land un...
- by Ranger SnakeBlood - at 2012.12.07 22:56:00
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336. Turbo controllers - in General Discussions [original thread]
HD there is a heated debate going on like 3 treads up about the same thing and its as usual attracting all the lads on their high horses with the usual oh you found a possible issue you must suck at this game theory. the way i see it they are sti...
- by Ranger SnakeBlood - at 2012.12.07 21:43:00
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337. Getting pretty bad frame rate recently, any ideas why? - in General Discussions [original thread]
Aye there are some serious frame rate drops when things well heat up when fighting up close when full evasion is being attempted it also seems to be amped by latency, i have noticed that it spikes when attacking maybe 3 out of 10 players i think i...
- by Ranger SnakeBlood - at 2012.12.07 20:19:00
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338. Fluxdriver - in Feedback/Requests [original thread]
I like the idea but if they put in weapon customisation(which is rumered) then i would suggest having a ammo type section with emp rounds, all minmatar teck like the massdriver traditionaly has flexible ammo types. +1 its a good idea
- by Ranger SnakeBlood - at 2012.12.06 22:54:00
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339. Sensible Thread.... - in General Discussions [original thread]
ADDED ITEMS Full racial versions of all suits and weapon types its gonna have to happen during beta to balence it, Maybe vehicles also the weapons in concept art On a personal note: static webbers come on honest deep down everyone wants to try t...
- by Ranger SnakeBlood - at 2012.12.06 22:31:00
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340. ability to dig a fox hole. - in Feedback/Requests [original thread]
Mining equipment why not just a explosive that detonates straight down for maybe 5 feet, or a big mining laser on the Warbarge or MCC to cut out trenches to provide cover for the advancing attackers
- by Ranger SnakeBlood - at 2012.11.30 18:39:00
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