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21. Premade builds to help newbies - in Feedback/Requests [original thread]
S-Park Finner wrote: Rafgas first wrote: Exactly the problem this solution is meant to solve ! I agree it would show them that they could use skills and fit to do better and tailor their play style. I don't agree it would show them ...
- by Rafgas first - at 2012.07.06 20:47:00
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22. Premade builds to help newbies - in Feedback/Requests [original thread]
S-Park Finner wrote: I stuck all the other stuff in because part of the discussion was that people have trouble learning that fits / skills mater. They might not use a combination of demo builds and certificates to learn about it but they could...
- by Rafgas first - at 2012.07.06 20:14:00
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23. Premade builds to help newbies - in Feedback/Requests [original thread]
Dewie Cheecham wrote: Rafgas first wrote: The militia builds are like demo builds of most basic roles on the battlefield, snipe, assault, anti-vehicle and logi. But where to go from there? Many of our new players(at launch) will have no id...
- by Rafgas first - at 2012.07.06 20:04:00
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24. Premade builds to help newbies - in Feedback/Requests [original thread]
Finn Kempers wrote: S-Park Finner wrote: TL:DR A player could check out builds and say "Hey -- that tank setup looks good" -- get a list of the skills they need to drive it -- buy the first book and start training it all starting right f...
- by Rafgas first - at 2012.07.06 19:47:00
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25. Movement ideas - in Feedback/Requests [original thread]
and press triangle triangle square cross in quick succession to start a dance-dance-revolution dance off with your closest enemy.
- by Rafgas first - at 2012.07.06 18:51:00
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26. Premade builds to help newbies - in Feedback/Requests [original thread]
Linnar Wu'ut wrote: I like the idea, but even the Aurum items / builds have skill requirements that us new players simply won't have. That's not to say they couldn't create them, but based on the Aurum items thus far the stat requirements are o...
- by Rafgas first - at 2012.07.06 18:17:00
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27. Premade builds to help newbies - in Feedback/Requests [original thread]
The militia builds are like demo builds of most basic roles on the battlefield, snipe, assault, anti-vehicle and logi. But where to go from there? Many of our new players(at launch) will have no idea of the versatility of different fits on the s...
- by Rafgas first - at 2012.07.06 18:06:00
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28. PS+ members and time/money spent to test your game. - in Feedback/Requests [original thread]
waah waaah waaah
- by Rafgas first - at 2012.07.04 19:45:00
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29. So Holding down R2 - in Feedback/Requests [original thread]
*cough* kb/m will fix this, forever *cough*
- by Rafgas first - at 2012.07.04 19:42:00
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30. [Feedback/Request] CCP, you've a little of my ire now. - in Feedback/Requests [original thread]
Mirun Hirute wrote: waaah waah waah. seriously, i have no idea what you are talking about. Join the IRC or the C3 if you want communication. The devs get a summary of the forums every day, so they do actually read a lot of it. Atleast i ge...
- by Rafgas first - at 2012.07.04 19:41:00
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31. Request: Compensation for paying to test the game. - in Feedback/Requests [original thread]
Killface Rodeo wrote: Quack Man wrote: Why should you get anything extra? You didn't have to pay the $20. You'll probably get whatever beta items the rest of us get, because we are all beta testers, no matter how we got in. Well the 20 ...
- by Rafgas first - at 2012.07.04 19:36:00
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32. [Request] communication with CCP - in Feedback/Requests [original thread]
er yes, a game in closed beta should feel in all ways like a 10 year old game.
- by Rafgas first - at 2012.07.04 15:54:00
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33. [Request] light/scout VTOL craft - in Feedback/Requests [original thread]
Zat Earthshatter wrote: So... a single-seat "scout" air vehicle? take the guns off of Halo's Banshee, give it some bolbous masses, and paint it green. Viola', you have a Gallente version of what you're asking. This would actually be useful for ...
- by Rafgas first - at 2012.07.04 10:23:00
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34. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
i like it, infantry carried nanohive could work as well, but would deplete the smaller nanohive quickly, this would give logistically minded players more things to do and more points
- by Rafgas first - at 2012.07.03 20:26:00
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35. [Request] light/scout VTOL craft - in Feedback/Requests [original thread]
Mordu's Spy wrote: hover bike +1 my thread got ninjaed :(
- by Rafgas first - at 2012.07.03 19:58:00
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36. [Request] light/scout VTOL craft - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: How about when mechs come out the gallente one is a scout type that is **** weak has hardly any firepower but can zip about for recon and getting snipers etc to the hard to reach places ? I saw an awsome concept for exact...
- by Rafgas first - at 2012.07.03 17:05:00
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37. [Request] Sliding - in Feedback/Requests [original thread]
no sliding, no cover, just lower crouch.
- by Rafgas first - at 2012.07.03 16:38:00
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38. [Request] light/scout VTOL craft - in Feedback/Requests [original thread]
After using the dropshopa bit, i like it a lot, but often times, i found myself the only one in the DS. And it got me thinking, why not have a lighter scout craft with a weak-ish maingun for killing infantry mostly. It should be rather squishy, m...
- by Rafgas first - at 2012.07.03 16:35:00
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39. Game Needs Spawn Shield - in Feedback/Requests [original thread]
Forums Veteran wrote: i still think the best method would be to have a drop blast from your decent (spawn) that would kill spawn campers, would act kinda like a telafrag) This and perhaps 2, 3 or 4 of the 10 second timers would be on planet...
- by Rafgas first - at 2012.06.30 15:26:00
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40. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Rafgas
- by Rafgas first - at 2012.06.30 13:55:00
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