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421. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mass driver is an indirect fire weapon, thats why it killed you. It is meant as an arcing lobber. if you got killed behind cover it means the MD gunner was a.genius and he had a spotter telling him where you are. functional...
- by Rachoi - at 2013.02.09 06:09:00
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422. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
Val'herik Dorn wrote: Rachoi wrote: i was looking for Dev discussion and i get jerks.... man alive. i am only suggesting, and you guys are so freaking agressive over a small tweak to how they fly over a distance. there is no reason to be...
- by Rachoi - at 2013.02.09 05:30:00
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423. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
not slow down instantly, i'm talking.. over 100 meters there should be momentum drop off, plain and simple, thats the easiest way i can put it. all other weapons have a definitive stop point, give the MD a 'soft' stop point. if you cant throw fo...
- by Rachoi - at 2013.02.09 05:26:00
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424. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
i was looking for Dev discussion and i get jerks.... man alive. i am only suggesting, and you guys are so freaking agressive over a small tweak to how they fly over a distance. there is no reason to be so agressive over a small suggestion, jus...
- by Rachoi - at 2013.02.09 05:18:00
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425. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: McFurious wrote: Rachoi wrote: McFurious wrote: Oh noes. Did I kill you from across the map? While you were trying to snipe me from across the map? So sorry bro. fail troll is fail. i dont snipe, i might us...
- by Rachoi - at 2013.02.09 05:08:00
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426. [Community Brainstorming]Weapon Jamming - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Against, don't want my high tech scifi guns to jam. how does a railgun 'jam'? how does a weapon that fires electromagnetic feild contained plasma to 'jam'? i've looked at what is the real world stuff of this [y...
- by Rachoi - at 2013.02.09 04:43:00
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427. [Request][Spawn Invulnerability] - in Feedback/Requests [original thread]
SlR KNlGHT wrote: Cru camping is the EDITED way to victory. Destroying a spawner b4. he reacts at all is ceezy. Invulnerability till fire, move left stick or 3 seconds-BF3 style. what kind of grammar is this? i cant understand you
- by Rachoi - at 2013.02.09 04:37:00
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428. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
McFurious wrote: Oh noes. Did I kill you from across the map? While you were trying to snipe me from across the map? So sorry bro. fail troll is fail. i dont snipe, i might use Tac AR, but i dont snipe, now kindly go away, i want actual ...
- by Rachoi - at 2013.02.09 04:34:00
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429. [suggestion] Mass Drivers - in Feedback/Requests [original thread]
i do understand that this a game of war and tactics, but i feel the Mass Driver could use a slight tweaking. i say this because if there is no one but mass diver users... its impossible to get away. they can shoot a bit too far to be understandab...
- by Rachoi - at 2013.02.09 04:15:00
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430. Sniper Rifles - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You are proposing to make the Sniper Rifle OP, when it can already OHK people from across the map? I have SP invested in the Sniper Rifle and I don't want it to become OP, then too UP because nerf hammer came down. ...
- by Rachoi - at 2013.02.09 00:34:00
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431. Why does revive still count as death? - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: We've been over this repeatedly for months on the forums- it's a death because you slowed down your team. Preventing a death means you have to do some work- by getting downed, you failed to prevent yourself for potenti...
- by Rachoi - at 2013.02.09 00:23:00
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432. Sniper Rifles - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: First, you're shooting railguns at people with shielded, advanced body armor. How many shots it should take to kill has nothing to do with the "realism" behind technology that doesn't actually exist, and everything to ...
- by Rachoi - at 2013.02.09 00:08:00
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433. We need redline sniping fixed. - in Feedback/Requests [original thread]
oh id prefer it be popular for its originoality.... and it's already quite unique, since we are using railguns and plasma shot tech i rather like it... as for people so called 'QQ'ing, its probably because they dont realize sniping in this takes ...
- by Rachoi - at 2013.02.08 10:06:00
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434. I expect the sniper whining to hit an all new crescendo - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: Mars El'Theran wrote: Vermaak 'Fatal' Kuvakei wrote: Wait for it to take skill to snipe, we'll know the snipers from stat padders then. Leading and timing a shot to hit a guy that is sprinting doesn't tak...
- by Rachoi - at 2013.02.08 08:01:00
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435. Increase soft cap for skirmish - in Feedback/Requests [original thread]
i think its the same mainly because you hit your WP amount quick enough, but most cant consistently get 1k WP every single match. and basing it on time i dont think would work, because not every match is fast, or slow, too much variation, and the...
- by Rachoi - at 2013.02.08 07:47:00
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436. Space station Close Quarters - in Feedback/Requests [original thread]
Nidhogg Valkyrian wrote: that would be suitable in basic FPS games,because there is no loss for getting fragged. Dust has a focus on survival. Pure Close quarters combat would be a fragfest,and one hell of a ISK-sink. While the option to have i...
- by Rachoi - at 2013.02.08 03:55:00
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437. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Obodiah Garro wrote: People need to remember the sniper rifles are small railguns, ie as soon as the trigger is pulled the projectile has already blasted through whatever the gun was aimed at, there simply no time for physics to affect the shot...
- by Rachoi - at 2013.02.07 10:39:00
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438. [Request] Anti-impact module and skills - in Feedback/Requests [original thread]
damned good idea, because getting hit by a missle/swarm volley, and then bounce into a wall is annoying
- by Rachoi - at 2013.02.07 08:35:00
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439. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
i rather like that idea, and i wish they'd set taht up for Beta. could have dynamic map changes, and even cutscenes between then, showing the defending force scrambling to set up the new defences. all around a great idea, and would stretch the t...
- by Rachoi - at 2013.02.07 08:32:00
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440. [Suggestion] Sniping balance suggestion - in Feedback/Requests [original thread]
Jathniel wrote: Hojdar wrote: Considering the hate that sniping has gotten recently for being too easy. . . Too easy? Just because pros make it look easy, doesn't mean it is. Every sniper I see, on nearly every match I play, almost ALW...
- by Rachoi - at 2013.02.07 00:56:00
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