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201. This is totally a RANT! - in Feedback/Requests [original thread]
Random spawn aren't random. All you have to do is locate the enemy spawn-spot, spam grenades/forge guns/Mass drivers. Ambush is boring.
- by RKKR - at 2013.08.24 10:15:00
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202. [Request] Bonuses to Armor Repair/Reactive Plating Rates for Gallente Suits - in Feedback/Requests [original thread]
Shield-tanking: Caldari suits gets better stats on shield recharge time & rate. Gallente suits gets loser stats on shield recharge time & rate. Bonus: they can use high and low slots to boost their shield-tanking. Bonus: no module slot is ...
- by RKKR - at 2013.08.24 10:07:00
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203. (feedback) the Kaimeras Objective - in Feedback/Requests [original thread]
- Can't follow up your progression - It doesn't feel like a event but more like a mindless grind to keep players online. I'm capped and think I don't reached +30 battles yet. - I thought CCP said their full focus was on fixing bugs and their mys...
- by RKKR - at 2013.08.23 17:41:00
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204. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
No changes for this in 1.4, we also get more armor to repair with the same WP-cap due to balancing of armor-plates, any thoughts about this?
- by RKKR - at 2013.08.23 15:52:00
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205. [BUG] Can't sprint - in Feedback/Requests [original thread]
Not able to sprint after I drop down a uplink (and it won't allow me to throw down the second uplink untill I do a weapon-swap)
- by RKKR - at 2013.08.23 15:40:00
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206. 2x bonus is hardly faster - in Feedback/Requests [original thread]
MCEINSTEIN08 wrote: I noticed I never get 2x after any games, I am not understanding this? I thought it was 2x SP and 2x CAP. Thank you for the explanation. The CAP is 2x, the SP gain is not: You'll earn SP as normal + extra SP from the ...
- by RKKR - at 2013.08.08 16:17:00
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207. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Flaylock Steve it seems you have a problem with ARs, you should go to a AR thread or atleast compare the MD to every weapon. Buster Friently, what if I think that AR could use a an adjustement too? Can you please stop single comparing MDs to ARs
- by RKKR - at 2013.08.05 18:32:00
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208. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: RKKR wrote: Thought this thread was about MDs, why are you guys not making a AR thread Although MD is in the title I think the overall subject is explosives in general. Reducing explosive damage the farther you are ...
- by RKKR - at 2013.08.05 17:12:00
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209. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Mmmh I guess it comes down to how armortanking would be balanced as armor-modules take up place for other modules that could be used in the low slots too,... But well I don't won't to turn this in a armor VS shield argument...let's see what other ...
- by RKKR - at 2013.08.05 16:58:00
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210. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Screw forgegun sniping If armor will become equal to shields, wouldn't we be able to fit armor-modules in high slots too? But interessting concept...
- by RKKR - at 2013.08.05 16:46:00
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211. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Too bad this game is mainly pubmatches that are mostly redlined or just an ambush where one teams gets stuck in a predictive spawnzone and gets squashed by explosion spam. Which is basically another example why this game can't succeed at this point.
- by RKKR - at 2013.08.05 16:16:00
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212. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Thought this thread was about MDs, why are you guys not making a AR thread
- by RKKR - at 2013.08.05 15:18:00
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213. I FOUND OUT WHY MD IS OP!!! - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. Sowhat you are saying is that AR and MD both are OP?
- by RKKR - at 2013.08.05 15:16:00
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214. [Feedback] Plasma Cannon (Observations + suggested tweaks) - in Feedback/Requests [original thread]
Nice breakdown. It is useless against vehicles, but they seem to have a huge impact: LAVs even bump up when they get hit (even saved a friendlly LAV that got stuck by shooting it),....The best one was when I hit a RDV and it did a backflip and cr...
- by RKKR - at 2013.08.02 11:37:00
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215. Current Laser Rifle - in Feedback/Requests [original thread]
The new sights will be an improvement but sometimes I still feel that they could use a longer range since they are ineffective at closer ranges and only start doing decent damage after it has warmed up for a bit. I think this will make it better a...
- by RKKR - at 2013.08.01 20:37:00
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216. [Idea] Two seperate ways to fix people asking for Respecs. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: No. You bought the skills, you live with your choices. This is all CCP needs to say. There is no reason to give in to peoples tears. They should simply think more about their decisions prior to buying a skill. This "l...
- by RKKR - at 2013.07.20 19:38:00
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217. Destroyed Remote Explosives shouldnt cause damage - in Feedback/Requests [original thread]
Aero Yassavi wrote: People who are saying use flux or stand far away 1. Grenades have crazy bounce patterns especially within the hacking terminals, it's more trouble than it's worth. 2. These things have a very large blast radius. Sure your ...
- by RKKR - at 2013.07.20 15:20:00
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218. [Request]Switch weapon automaticaly after ammo runs out - in Feedback/Requests [original thread]
Ansiiis The Trustworthy wrote: RKKR wrote: Let's make it so my char runs/shoots automatically too, awesome idea! He didn't say that. And remember : http://www.youtube.com/watch?v=wgpytjlW5wU#t=06s Offcourse he didn't say that, that's...
- by RKKR - at 2013.07.18 11:17:00
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219. [Request]Switch weapon automaticaly after ammo runs out - in Feedback/Requests [original thread]
Let's make it so my char runs/shoots automatically too, awesome idea!
- by RKKR - at 2013.07.18 07:56:00
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220. Repair tool - in Feedback/Requests [original thread]
Uuumh thanks for your feedback... Have you capture a ghost yet? Those repair tools really are multi-functional! You know those cases when you really need to do the emergency #1 and don't have time to take your suit off? That's why they invented ...
- by RKKR - at 2013.07.17 16:19:00
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