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441. BUG - Tacnet Garbage Included - in Technical Support/Bugs [original thread]
The bug is that I couldn't spawn for some reason. The issue is that the bint constantly reminds you that you are GÇ£contractually obligedGÇ¥ to spawn. There is literally nothing, and I mean NOTHING, more infuriating than a computer telling you t...
- by RINON114 - at 2013.07.27 15:04:00
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442. Request - Easy to make PvE - in Feedback/Requests [original thread]
True Adamance wrote: RINON114 wrote: Come on guys, we need support for this. Surely there's not more than a day's hard work for one guy in this idea to provide us with rudimentary PvE! This is a fantastic opportunity to get out of the monoto...
- by RINON114 - at 2013.07.27 14:59:00
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443. PVE=Yay - in Feedback/Requests [original thread]
How about this for an idea?
- by RINON114 - at 2013.07.27 07:28:00
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444. Order - Status of PvE - in Feedback/Requests [original thread]
How about this?
- by RINON114 - at 2013.07.27 07:21:00
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445. Request - Easy to make PvE - in Feedback/Requests [original thread]
Come on guys, we need support for this. Surely there's not more than a day's hard work for one guy in this idea to provide us with rudimentary PvE! This is a fantastic opportunity to get out of the monotony of PvP and being stomped all the time. ...
- by RINON114 - at 2013.07.27 07:18:00
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446. Request - Easy to make PvE - in Feedback/Requests [original thread]
Buster Friently wrote: PVE needs to happen ASAP. People will play a flawed, but interesting game. They will not play a flawless but boring (to them) game. Thus new content, especially pve, should be the highest priority for now. At least un...
- by RINON114 - at 2013.07.27 05:52:00
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447. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
FATPrincess - XOXO wrote: CCP Wolfman wrote: Lots of questions, hereGÇÖs an attempt to answer the main ones I sawGǪ Is there a DS3 sensitivity increase GÇô Not yet. Keep in mind I am talking about work that is still in progress and bei...
- by RINON114 - at 2013.07.27 04:44:00
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448. Request - Easy to make PvE - in Feedback/Requests [original thread]
Your mission, should you choose to accept it, is to infiltrate and destroy a remote controlled enemy research facility. The facility itself is of little importance, but denying the enemy of resources is. Destroy their defences and get out alive. ...
- by RINON114 - at 2013.07.27 04:32:00
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449. [Request] PVE - in Feedback/Requests [original thread]
Agreed. I made a suggestion for very simple PvE where we just shoot red turrets. It sounds boring but... Your mission, should you choose to accept it, is to infiltrate and destroy a remote controlled enemy research facility. The facility itself i...
- by RINON114 - at 2013.07.27 04:29:00
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450. [bug] sticking to objects - in Technical Support/Bugs [original thread]
It's been around a while. I was killed by a grenade the other day because I stuck to a turret installation. I had plenty of time to get away, but then I got stuck...
- by RINON114 - at 2013.07.27 04:21:00
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451. [BUG] AV Grenades tracking friendly recently destroyed vehicles - in Technical Support/Bugs [original thread]
I've noticed this too. I've seen it happen with friendly vehicles in front of enemy ones. The AV tracks the friendly instead. This has cost my friends and I quite a few lives.
- by RINON114 - at 2013.07.27 04:18:00
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452. Bug - Installations going haywire - in Technical Support/Bugs [original thread]
Experiencing this as well.
- by RINON114 - at 2013.07.27 03:16:00
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453. [Feedback] Balancing and immersion - in Feedback/Requests [original thread]
I just had a thought: How about tanks receiving a shield bonus when extra crew members get in? The lore could be simple in that the suit itself is plugged into the vehicles own systems. Perhaps even players with armour repair modules could assimil...
- by RINON114 - at 2013.07.27 02:29:00
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454. [Request] AV Sidearms - in Feedback/Requests [original thread]
Agreed, the flaylock is not an AV weapon but it is good at finishing off LAV's that are almost toast.
- by RINON114 - at 2013.07.27 00:40:00
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455. Ambush OMS could easily be a rudimentary PvE - in OMS Gamemode [original thread]
Is it possible or no?
- by RINON114 - at 2013.07.27 00:38:00
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456. [Bug] Text appears in all capitals in-game - in Technical Support/Bugs [original thread]
I just assumed this was some players just being morons and typing allcaps as it doesn't happen all the time. I did get a reply message from someone the other day that was just my initial message but it was in all caps instead. Chat is fine on my e...
- by RINON114 - at 2013.07.27 00:27:00
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457. I never knew this! - in General Discussions [original thread]
Michael Arck wrote: The more you know. And ever since the Mordu's Challenge, it seems that everybody wants to blow up every and any installation. Spare the supply depots at least please...it's the anchor in the match that comes in handy SOOOO...
- by RINON114 - at 2013.07.26 08:26:00
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458. Ambush OMS could easily be a rudimentary PvE - in OMS Gamemode [original thread]
The idea is simple and hopefully, the execution should be too: The match starts and all of the turrets are deployed, they are also red and will shoot you immediately on sight. I know this might not sound like the most fun in the world, but neith...
- by RINON114 - at 2013.07.26 05:34:00
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459. Bug - I lost a tank - in Technical Support/Bugs [original thread]
So I was driving around getting shot at by an assault dropship. GÇ£Take coverGÇ¥ I thought. I did take cover and well, my tank *nearly* died. I drove into a complex and my tank just freaked out and ended up on very little health. The dropship f...
- by RINON114 - at 2013.07.26 05:24:00
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460. Request - Mano e Mano (1v1) - in Feedback/Requests [original thread]
Just had another idea that furthers the original one: how about a battlefield that is just full of red installations. This woukd make a very basic form of PvE.
- by RINON114 - at 2013.07.25 05:26:00
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