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421. Hear me out - in Feedback/Requests [original thread]
Alright, Im finally in game and I see no one has posted the numbers for a forge so here we go. The highest tier breach forge (DCMA-5) has a base damage of: 2310. Add max weaponry (10%): 231. Add forge proficiency lvl 5 (15% total): 346.5. Add ...
- by RECON BY FIRE - at 2013.01.22 03:49:00
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422. Hear me out - in Feedback/Requests [original thread]
I dont know off the top of my head what the base damage is for forges, but I know for swarms its 300 a missile. For proto swarm you get 6 missiles: 6 x 300 = 1800. Max Weaponry of 10% adds: 180. Swarm Proficiency adds 15% (3% per level?): 270. ...
- by RECON BY FIRE - at 2013.01.21 22:07:00
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423. 8 teammate squad - in Feedback/Requests [original thread]
I have a suspicion that you only want bigger squads so you can get orbitals easier. Because of the orbital mechanics I dont think squads need to get any bigger honestly. Instead I would like to see a team option outside of a match where multiple s...
- by RECON BY FIRE - at 2013.01.21 18:01:00
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424. [Request] Allow squad invite from the chat _Transcript_ pane - in Feedback/Requests [original thread]
Definately, I was just thinking about making a post of this myself the other day.
- by RECON BY FIRE - at 2013.01.19 17:09:00
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425. So I tried the laser for the first time... - in General Discussions [original thread]
xXDust BunnyXx wrote: KingBabar wrote: Yeah baby yeah! Get fried much? - "Its so hard too use cause you need to keep the beam on your target." BS! When that baby heats up you merely need to glance a target and they're down. And with an i...
- by RECON BY FIRE - at 2013.01.16 18:22:00
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426. Eliminate KB/M usage or consider this SP mod. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Good freaking Lord whats next? "Tactics are OP! Ban all military and cops from playing!" Just... Shut... Up. At no point does your personal preference translate to you being allowed to regulate what euipment we purchase ...
- by RECON BY FIRE - at 2013.01.16 02:56:00
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427. [Feedback] What FW needs - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Territorial conquest doesn't need to be all that hard or complex TBH. It only happens in low sec, so take a page from both high sec and 0.0 and have them meet in the middle. Districts can be claimed by corps who meet a st...
- by RECON BY FIRE - at 2013.01.14 22:08:00
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428. Small text - in Feedback/Requests [original thread]
Try playing with the standard cables on a 27". I didnt even know what the chat boxes were or what the differance in them was for probably 2 weeks.
- by RECON BY FIRE - at 2013.01.14 20:13:00
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429. [Feedback] What FW needs - in Feedback/Requests [original thread]
Mavado V Noriega wrote: btw Loyalty points is SHOULD be changed in DUST why? simple because the word LOYALTY implies ur loyal to a specific group/faction and that goes against the whole mercenaries lifestyle in DUST and wouldnt fit well withi...
- by RECON BY FIRE - at 2013.01.14 18:20:00
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430. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
So if standard gear is enough to do well in the game then why do you see such a rush to proto gear already? Do you know how many Killswitch Geks and the aur version of the proto HMG Ive been killed with already? People are spending real money on p...
- by RECON BY FIRE - at 2013.01.14 04:49:00
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431. NPC Players and FW - in Rookie Training Grounds [original thread]
It appears the system isnt completely thought out yet. You have to be in a corporation, said corporation does not have to be aligned with a particular faction, and said corp can flip a planet one way and then basically come right back and flip it ...
- by RECON BY FIRE - at 2013.01.13 04:50:00
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432. [Request] Hide Name of Corporations Involved in Contracts - in Feedback/Requests [original thread]
It does seem a little odd that it appears to be only Imperfects that support this idea. But as to whether its a good idea or not Im kinda neutral. I dont really see the point of hiding who youre fighting, but I guess it could add some mystery to t...
- by RECON BY FIRE - at 2013.01.10 15:41:00
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433. Is the assault rifle OP? - in General Discussions [original thread]
No.
- by RECON BY FIRE - at 2013.01.10 05:18:00
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434. [Request] Assualt Rifle Nerf - in Feedback/Requests [original thread]
Its been pointed out already, but Ill point it out again. The AR has been nerfed enough. It is not nearly as awesome as you make it out to be. It is of course the go-to weapon that is very well rounded, but thats because its an assault rifle. That...
- by RECON BY FIRE - at 2013.01.10 05:05:00
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435. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
I wasnt around for when missiles were OP, but it is quite ridiculous when I see a missile tank and my only thought is "Awesome, this will be easy." +1
- by RECON BY FIRE - at 2013.01.10 04:59:00
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436. {Request} granade activation - in Feedback/Requests [original thread]
This is the change Ive been thinking about for grenades lately. Put it back to a 4 sec timer, but also change the grenade skill to give a 5% reduction per level to fuse timer. Then when you have it at level 5 your grenades have a 3 sec timer (ri...
- by RECON BY FIRE - at 2013.01.10 04:56:00
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437. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
I have to agree, your idea sounds like the tactical assault rifle. I would say your idea would be better if it was a sniper rifle with an ACOGish type scope on it, but once again its basically the tac assault rifle.
- by RECON BY FIRE - at 2013.01.10 04:46:00
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438. swarm should lock on heavy - in Feedback/Requests [original thread]
I love swarms and would like to have this feature, but even I must admit it would be bad for the game. Like people have said it is easy enough to use superior mobility to outgun a heavy. Use better tactics and youll be ok. So no to locking on heav...
- by RECON BY FIRE - at 2013.01.10 04:43:00
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439. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Are speed enhancement mods common on yalls assault fittings? Id personally consider that more of a specialization for scout suits using shotguns, nova knives, etc. As such I feel like Mobility should be removed from the list. Shield enhancement sh...
- by RECON BY FIRE - at 2013.01.10 04:35:00
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440. [Suggestion] Weapon: Heavy Sniper Rifle - in Feedback/Requests [original thread]
Khal V'Rani wrote: I don't really understand why people don't want prone in this game. I've read one or two reasonable explainations for not putting it in game. But whatever, off topic, I can handle a no prone situation here... A heavy sniper r...
- by RECON BY FIRE - at 2013.01.09 02:30:00
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