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441. My problem when i'm using the swarm launcher - in General Discussions [original thread]
Ive found myself defending Swarms a lot lately, but even I feel this would truely make them OP/unbalanced.
- by RECON BY FIRE - at 2013.01.09 02:19:00
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442. Balancing Swarm launchers - in General Discussions [original thread]
NAV HIV wrote: OK great. Let us know about it. I can sure lock from behind covers, all you have to do is find and edge of the cover and keep any corner of the locking screen slightly outside the cover, press and hold R1 and then play peek a boo...
- by RECON BY FIRE - at 2013.01.09 02:15:00
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443. make armor infantrying a viable option. - in General Discussions [original thread]
Goat of Dover wrote: RECON BY FIRE wrote: Goat of Dover wrote: I think adjusting the armor rep mods are a bad idea. 1. By doing this you will completely wipe out the need for a medic in a squad. Who will need a rep gun when you can heal ...
- by RECON BY FIRE - at 2013.01.07 22:40:00
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444. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Noc Tempre wrote: RECON BY FIRE wrote: Noc Tempre wrote: https://forums.dust514.com/default.aspx?g=posts&m=395038 Fire and forget should be a harassment only weapon. Swarms are a no-skill weapon currently which hurts the targets and ...
- by RECON BY FIRE - at 2013.01.07 22:33:00
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445. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Noc Tempre wrote: RECON BY FIRE wrote: Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The cha...
- by RECON BY FIRE - at 2013.01.07 22:30:00
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446. [Suggestion] Weapon: Heavy Sniper Rifle - in Feedback/Requests [original thread]
I like the basic concepts here, but I would make it more like an anti-tank rifle than the current .50 cal snipers. I would like to see it as a single shot rifle that takes about 4 seconds to reload and also has to be charged like the charge sniper...
- by RECON BY FIRE - at 2013.01.07 22:20:00
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447. make armor infantrying a viable option. - in General Discussions [original thread]
Goat of Dover wrote: I think adjusting the armor rep mods are a bad idea. 1. By doing this you will completely wipe out the need for a medic in a squad. Who will need a rep gun when you can heal yourself 15 to 30 armor per sec. 2. Also sounds...
- by RECON BY FIRE - at 2013.01.07 21:59:00
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448. make armor infantrying a viable option. - in General Discussions [original thread]
I was thinking about making a feedback thing about this myself. Proto armor reps running at 5 hp/s is incredibly underpowered. They should be at least 10. Even with 2 running and max skill you would still be repping less or the same as most suits ...
- by RECON BY FIRE - at 2013.01.07 21:11:00
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449. Balancing Swarm launchers - in General Discussions [original thread]
Needless Sacermendor wrote: Mavado V Noriega wrote: steadyhand amarr wrote: Am I the only person who thinks it fine now. Badly built tanks get spanked and will built ones dominated and need teamwork to take down which is how it should be ...
- by RECON BY FIRE - at 2013.01.07 20:57:00
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450. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The changes you propose are simply to help promote "...
- by RECON BY FIRE - at 2013.01.07 20:36:00
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451. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Noc Tempre wrote: https://forums.dust514.com/default.aspx?g=posts&m=395038 Fire and forget should be a harassment only weapon. Swarms are a no-skill weapon currently which hurts the targets and the users. Not true. You simply want "god...
- by RECON BY FIRE - at 2013.01.07 20:32:00
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452. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
+1 Things that promote more shooting and less dipping around with dumb stuff is always a good thing.
- by RECON BY FIRE - at 2013.01.07 20:22:00
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453. Officer AR's - wow!~!~ :O - in General Discussions [original thread]
You know that they will likely cost millions a piece when they are marketable right? Which means theyll be pretty well balanced.
- by RECON BY FIRE - at 2013.01.07 01:19:00
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454. {Feedback} swarms - in Feedback/Requests [original thread]
Sinboto Simmons wrote: 6:they will sometimes curve around structures to hit targets(not a bad thing for me but it's something it shouldn't do) The only time Ive seen Swarms go around structures is when its fairly close to the target. If...
- by RECON BY FIRE - at 2013.01.06 18:00:00
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455. (Request) Elimination of Starter Sniper kits for non Snipers - in Feedback/Requests [original thread]
Cross Atu wrote: More limits in a sandbox game = totally missing the point of a sandbox game More seriously; your theory is flawed, if a new player is starts a match, gets crushed, has his team redlined and then pulls out a starter sniper fi...
- by RECON BY FIRE - at 2013.01.06 17:51:00
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456. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support- the skill needs to be less useless too; instead of increasing splash radius per level (splash damage is so low it's pointless), it should decrease lock time. Or possibly increase missile speed. Something u...
- by RECON BY FIRE - at 2013.01.06 17:44:00
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457. what if flux nades disabled more than just shields - in General Discussions [original thread]
I like the radar blackout part, but not anything like the laser disruption. If you want to really break it down, every single weapon in this game (except Minmatar weapons, nothing but rust and duct tape there) are run off of some electronics syste...
- by RECON BY FIRE - at 2013.01.06 01:31:00
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458. AV grenade change - in Feedback/Requests [original thread]
Ive tried the AV grenades and they actually take a bit of skill to use. Theyre similar to the Mass Driver in that you need to aim where your opponent will be instead of where they are. This can be pretty difficult on an LAV thats rolling at full s...
- by RECON BY FIRE - at 2013.01.06 01:26:00
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459. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
One change I would really like to see with swarms is non-militia variants have a total of 8 salvos instead of 6. This is honestly only cause Im a little OCD and hate loading 2 rounds into a weapon that holds 4. At the very least the proto version ...
- by RECON BY FIRE - at 2013.01.06 01:23:00
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460. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Godin Thekiller wrote: I skilled into AV on my alt for a week, and now I see that you need to switch out of being AV. It's too easy to kill with AV; especially with swarms I dont know if Id say that. The only things that are really easy to ...
- by RECON BY FIRE - at 2013.01.05 05:26:00
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