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81. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
+1 Things that promote more shooting and less dipping around with dumb stuff is always a good thing.
- by RECON BY FIRE - at 2013.01.07 20:22:00
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82. {Feedback} swarms - in Feedback/Requests [original thread]
Sinboto Simmons wrote: 6:they will sometimes curve around structures to hit targets(not a bad thing for me but it's something it shouldn't do) The only time Ive seen Swarms go around structures is when its fairly close to the target. If...
- by RECON BY FIRE - at 2013.01.06 18:00:00
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83. (Request) Elimination of Starter Sniper kits for non Snipers - in Feedback/Requests [original thread]
Cross Atu wrote: More limits in a sandbox game = totally missing the point of a sandbox game More seriously; your theory is flawed, if a new player is starts a match, gets crushed, has his team redlined and then pulls out a starter sniper fi...
- by RECON BY FIRE - at 2013.01.06 17:51:00
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84. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support- the skill needs to be less useless too; instead of increasing splash radius per level (splash damage is so low it's pointless), it should decrease lock time. Or possibly increase missile speed. Something u...
- by RECON BY FIRE - at 2013.01.06 17:44:00
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85. AV grenade change - in Feedback/Requests [original thread]
Ive tried the AV grenades and they actually take a bit of skill to use. Theyre similar to the Mass Driver in that you need to aim where your opponent will be instead of where they are. This can be pretty difficult on an LAV thats rolling at full s...
- by RECON BY FIRE - at 2013.01.06 01:26:00
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86. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
One change I would really like to see with swarms is non-militia variants have a total of 8 salvos instead of 6. This is honestly only cause Im a little OCD and hate loading 2 rounds into a weapon that holds 4. At the very least the proto version ...
- by RECON BY FIRE - at 2013.01.06 01:23:00
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87. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Godin Thekiller wrote: I skilled into AV on my alt for a week, and now I see that you need to switch out of being AV. It's too easy to kill with AV; especially with swarms I dont know if Id say that. The only things that are really easy to ...
- by RECON BY FIRE - at 2013.01.05 05:26:00
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88. (Request)Skill Point Gain - in Feedback/Requests [original thread]
JusticeReeves wrote: Let the skill point gain happen without diminishing returns ...... +1
- by RECON BY FIRE - at 2013.01.04 02:58:00
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89. Shotgun & SMG hit detection is complete bird shat - in Feedback/Requests [original thread]
Still occurs with sniper rifles too. It seems to occur with all weapons honestly, just in differant ways for some. HMGs and lasers for instance continue to hit me despite obviously going beside me. Or Ill be completely around a corner and theyll c...
- by RECON BY FIRE - at 2013.01.04 02:56:00
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90. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
Bucktooth Badger wrote: First off, letGÇÖs dispel a couple of myths that are floating around: - Swarm Launchers can not lock on to vehicles that are hiding behind cover. In my investigation you need at least 25% of a vehicle showing before you...
- by RECON BY FIRE - at 2013.01.04 02:53:00
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91. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
WHz DS9899 wrote: Wait, the weekly cap is about 500k? damn that's low.... Actually without passive SP or boosters its about 300k. And I echo everyone elses comments on hitting cap in 2 hours.
- by RECON BY FIRE - at 2012.12.29 02:33:00
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92. [Suggestion] SP cap based on total SP not time of day/week. - in Feedback/Requests [original thread]
Personally the only thing I will support is a constant rolling cap thats starts from day 1 of the game. It can be daily or weekly I dont care. As long as it continually increases and gives everyone a chance to earn their way to the same level as e...
- by RECON BY FIRE - at 2012.12.29 02:29:00
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93. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
Personally the only thing I will support is a constant rolling cap thats starts from day 1 of the game. It can be daily or weekly I dont care. As long as it continually increases and gives everyone a chance to earn their way to the same level as e...
- by RECON BY FIRE - at 2012.12.29 02:26:00
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94. Orbital strike message needs to be clearer - in Feedback/Requests [original thread]
I actually liked the way it was in CODEX. I would like to see it go back to that personally, but no matter what it needs to be changed from what it is now.
- by RECON BY FIRE - at 2012.12.29 02:20:00
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95. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
I agree for Skirmish. And no to the time limits and all for it. Theres a guy hiding in the redline? Ok. Go take all the null cannons. Either youll destroy the MCC, or you werent really doing that good. If the enemy takes out your ability to contro...
- by RECON BY FIRE - at 2012.12.29 02:18:00
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96. Mandatory Changes. - in Feedback/Requests [original thread]
Bhor Derri wrote: The AV grenade - It deals high damage (OHK an LAV with 1300 eHP) - homes in on vehicles - can be spammed. I dont know what kind of AV grenades youve been dealing with, but I tried them out (lowest tier AV grenades) for a ...
- by RECON BY FIRE - at 2012.12.25 04:19:00
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97. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Django Quik wrote: Scheneighnay McBob wrote: It takes 3 shots for a bad forge to take out my best LAV (with my actives going), by the time they're ready to fire the second shot, they'll already be under my tires. Regardless, this is pretty ...
- by RECON BY FIRE - at 2012.12.22 22:38:00
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98. Ambush size - in Feedback/Requests [original thread]
I refused to play Ambush during Codex, but find myself enjoying it now. So I have to disagree. The smaller map size reduces the need for drop uplinks. And it would seem they fixed spawning a little bit to where you spawn near your team most of the...
- by RECON BY FIRE - at 2012.12.22 17:42:00
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99. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Cost of a M1 Abrams tank: $8.58 million. Cost of a Javelin anti-tank missile: $80,000. Amount of Javelins it takes to kill a M1 Abrams tank: 1. Cost of things used is not directly proportional to their ability to kill. Be happy it takes mulitip...
- by RECON BY FIRE - at 2012.12.22 17:35:00
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100. Militia Forge Gun - MUST BE CHANGED !!! - in Feedback/Requests [original thread]
Militia Forge Gun seems fine. I tried it out and dear lord do I have a new respect for Forge Gunners. That thing is really hard to use! And someone without skills will likely not wield it all that effectively. But the people that are skilled in it...
- by RECON BY FIRE - at 2012.12.22 17:02:00
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