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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.28 18:00:00 -
[1] - Quote
The concept is simple (and has been used elsewhere).
1. CCP defines the max SP gain per week (sans AUR boosters) that they'd like to see.
2. At live launch a global counter begins which tracks total SP gains.
3. Game client checks current character SP against the global counter to determine SP cap.
This method creates a 'pool' effect allowing players to be rewarded for their efforts without constraining their play style/times, yet it still maintains proper skill progression in line with CCPs balance plans. Using a 'pool' will also solve the "Casual vs Hardcore" dilemma that CCP has stated they're trying to balance for. AUR boosters could maintain the same overall effect as CCP currently plans (+0.5x gains and cap)
The above addresses the cap on active skill gains. The anti-grind could be altered as follows.
Establish a minim SP gain per match equal to WP earned within that match.
Again a simple fix which keep play more rewarding and doesn't alter the current balance as the "minimum gain" is a mechanism within the anti grind not within the cap it will not afford anyone the ability to grind more SP, rather it will simply maintain a slightly more rewarding match by match experience when reaching the same point.
Ideas above are my first attempt at addressing the issues I've seen raised in the many skill point related threads. Feedback and constructive discussion are welcomed, trolling and/or one liners will likely be ignored.
Cheers, Cross
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RECON BY FIRE
BetaMax.
51
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Posted - 2012.12.29 02:29:00 -
[2] - Quote
Personally the only thing I will support is a constant rolling cap thats starts from day 1 of the game. It can be daily or weekly I dont care. As long as it continually increases and gives everyone a chance to earn their way to the same level as everyone else. Definately with no diminishing returns either. You should be able to earn all available SP until you hit the cap and then earn nothing until the cap is increased. None of this stupid 500 SP per game wondering if youre close to hitting the cap or not. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.12.29 08:02:00 -
[3] - Quote
That does bring up another point, some indicator to clearly tell you where you are would be great, wondering really is a bit of a damper on the enjoyment of just playing. |
Deveshi
WarRavens
144
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Posted - 2012.12.29 08:32:00 -
[4] - Quote
ANY CAP ON SP RENDERS ALL BOOSTERS OBSOLETE.
So can someone remind me why we would be paying for aurum? Ah, thats right there is no longer a point!
What a shame, no more income for CCP, no more Dust 514, look what you did you a*s*o*e! |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.29 08:38:00 -
[5] - Quote
Deveshi wrote:ANY CAP ON SP RENDERS ALL BOOSTERS OBSOLETE. Unless the booster increases the cap, and passive boosters are not affected.
Deveshi wrote:So can someone remind me why we would be paying for aurum? Ah, thats right there is no longer a point! Some people buy BPOs and Items with AUR.
Deveshi wrote:What a shame, no more income for CCP, no more Dust 514, look what you did you a*s*o*e! You are railroading it out of proportion. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.12.29 10:33:00 -
[6] - Quote
@Deveshi
Ulysses Knapse is correct. In point of fact CCP has stated that one intended effect of booster is to increase the cap on gains by their rate of effect so far from making boosters obsolete it actually makes them more valuable. Boosters (and later spikes et al) aside AUR is still of value for as long as there are BPOs in the game... or for that matter for as long as there are players who'd like access to the advantage of higher Meta gear a bit before they've had the chance to fully skill up.
Now if CCP weren't planning on having boosters raise the cap then the boosters would indeed be highly devalued and likely only of real use to players that wished to keep all three character slots active and reaching cap each day/week. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.12.29 10:36:00 -
[7] - Quote
RECON BY FIRE wrote:Personally the only thing I will support is a constant rolling cap thats starts from day 1 of the game. It can be daily or weekly I dont care. As long as it continually increases and gives everyone a chance to earn their way to the same level as everyone else. Definately with no diminishing returns either. You should be able to earn all available SP until you hit the cap and then earn nothing until the cap is increased. None of this stupid 500 SP per game wondering if youre close to hitting the cap or not.
+1 |
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