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21. Armor plates reduce jumps - in Feedback/Requests [original thread]
Harpyja wrote: RECON BY FIRE wrote: Harpyja wrote: With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of...
- by RECON BY FIRE - at 2013.05.30 00:29:00
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22. Armor plates reduce jumps - in Feedback/Requests [original thread]
Harpyja wrote: With max skills on an Amarr logi suit, you get 20hp/s constant reps using two 5hp/s armor reps. That's almost as powerful as shield recharging, but without the delay. You can get 100hp of armor or more during the 5s, if not more,...
- by RECON BY FIRE - at 2013.05.29 23:46:00
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23. Armor plates reduce jumps - in Feedback/Requests [original thread]
Halador Osiris wrote: Have you ever tried to jump while wearing several hundred pounds of armor plates? personal consideration wrote: Shields have the really big advantage of being light, so a 500 hp shield suit is really faster compared t...
- by RECON BY FIRE - at 2013.05.29 21:33:00
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24. Buff Scrambler Rifle - Reduce Heat Buildup... - in Feedback/Requests [original thread]
martinofski wrote: Is there skills to reduce the overheat? What is your lvl, are you using proto? Fun fact, the Proto Scram has the same overheat stats as the basic. Isnt that nice? The gun only gets better damage and range (ever so slight...
- by RECON BY FIRE - at 2013.05.27 14:48:00
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25. [DEMAND!!!!] PFBHz Demands that CCP immediately implement... - in Feedback/Requests [original thread]
This needs to happen.
- by RECON BY FIRE - at 2013.05.19 03:11:00
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26. [Feedback] Scrambler Rifle vs Armor (from the user's perspective) - in Feedback/Requests [original thread]
Ill just leave this link talking about Scrambler vs AR damage here: https://forums.dust514.com/default.aspx?g=posts&m=804805#post804805
- by RECON BY FIRE - at 2013.05.15 03:59:00
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27. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
Aesiron Kor-Azor wrote: I feel as if I cannot fire more than 3 charged shots (or 8 uncharged) without this overheating so quickly... The laser rifle takes much longer to build up heat. The shots should be more like 6 charged, 15 uncharged... Th...
- by RECON BY FIRE - at 2013.05.14 21:09:00
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28. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Something needs to change with armor. I think most of the people that like to use the "you get more HP per plate than you do per extender" forget that shield reps itself. It is impossible to put on enough plates to give yourself as much HP as a sh...
- by RECON BY FIRE - at 2013.05.13 04:08:00
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29. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
The Laser should be a balancing factor against the lolTac, but unfortunately the lolTac (a short range blaster weapon) outranges the Laser. Extending Laser optimal would help keep it in check (as well as changing the horrid sighting system of the ...
- by RECON BY FIRE - at 2013.05.12 16:23:00
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30. Laser Rifle Optimal - in Feedback/Requests [original thread]
Belendur Balfour wrote: Biggest problem with the Laser THE SITES cannot see what you are shooting at is a big problem. Range, it should have at least as good a range as a Tactical Assault Rifle, if not a bit better. Damage, 17 points now with t...
- by RECON BY FIRE - at 2013.05.12 15:03:00
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31. [Request] Give Advanced Repair Tools Dual Beams and Prototype Triple Beams. - in Feedback/Requests [original thread]
Cosgar wrote: RECON BY FIRE wrote: I don't think they need any sort of higher CPU/PG or ISK requirements, just make them similar to current models. Its an awesome idea. The way Id like to see it play out is the proto single rep does the 105 ...
- by RECON BY FIRE - at 2013.05.12 01:40:00
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32. [request] no more +100 for blowing up unowned installations - in Feedback/Requests [original thread]
NeoWraith Acedia wrote: RECON BY FIRE wrote: Yeah I dunno about that. You do know they buffed the installations for Uprising right? Unmanned blasters acquire infantry easier and at much longer distances than they used to. Edit: It would als...
- by RECON BY FIRE - at 2013.05.12 01:36:00
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33. [request] no more +100 for blowing up unowned installations - in Feedback/Requests [original thread]
Yeah I dunno about that. You do know they buffed the installations for Uprising right? Unmanned blasters acquire infantry easier and at much longer distances than they used to.
- by RECON BY FIRE - at 2013.05.12 00:57:00
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34. [Request] Give Advanced Repair Tools Dual Beams and Prototype Triple Beams. - in Feedback/Requests [original thread]
I don't think they need any sort of higher CPU/PG or ISK requirements, just make them similar to current models. Its an awesome idea. The way Id like to see it play out is the proto single rep does the 105 hp/s and the triprep could do something l...
- by RECON BY FIRE - at 2013.05.12 00:54:00
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35. Laser Rifle Optimal - in Feedback/Requests [original thread]
Cinnamon267 wrote: I find I am skill competitive with AR's damage wise. TAC AR's can hurt something fierce. But, I find the only major factor with the LR now are the sites. If it had improved sites, it would be fine, in my opinion. Take away th...
- by RECON BY FIRE - at 2013.05.11 14:01:00
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36. Laser Rifle Optimal - in Feedback/Requests [original thread]
That's definitely one of the problems right now is the heat build up. Once heated up it does crazy damage, which it should, but with current heat mechanics youre lucky to be able to even get it to full heat before overheating. That's why Id like t...
- by RECON BY FIRE - at 2013.05.10 16:43:00
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37. Laser Rifle Optimal - in Feedback/Requests [original thread]
Sadly I actually agree with the damage nerf on the Viziam. Don't get me wrong, I love my laser! But in Chromosome I was regularly tearing people up with the STD Laser with only 1 damage mod. Being able to go through more of the clip I feel is the ...
- by RECON BY FIRE - at 2013.05.10 16:09:00
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38. Laser Rifle Optimal - in Feedback/Requests [original thread]
To go along with this: https://forums.dust514.com/default.aspx?g=posts&m=779388#post779388 the Laser Rifle also needs its optimal extended. Currently the Lasers optimal is half that of a standard AR, and from what I can see does not get exte...
- by RECON BY FIRE - at 2013.05.10 15:33:00
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39. [Request] Give laser rifle a sight like the scrambler rifle - in Feedback/Requests [original thread]
At the very least the glow from the laser needs to be removed. Why is there a sight AND I see the glow of the laser around the sight? Whos BRIGHT idea was that.... get it? Get it? Yeah, lame joke. But seriously, I cant see!
- by RECON BY FIRE - at 2013.05.10 15:09:00
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40. [Feedback] Turning Acceleration - in Feedback/Requests [original thread]
Please remove turning acceleration on the DS3 or add the ability to turn it off. Turning acceleration is beneficial to some players, but others prefer consistency in their movements. This is likely the main headache for people currently complainin...
- by RECON BY FIRE - at 2013.05.10 15:04:00
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