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41. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Citpaan Hacos wrote: EDIT: Wait wait, I ****ing got it, how you can have your cake IWS. Ships in EVE can have bonuses like "20% reduced CPU need for Cloaking Devices per level". Leave the light and sidearm slots as is, add a bonus (either strai...
- by RECON BY FIRE - at 2013.05.10 14:04:00
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42. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
I would rather keep everything that is current in Uprising, to include all known bugs, than implement your ideas here. All of them, especially those concerning the logi, are pure garbage. Im not saying this as a logi abuser as the only SP Ive spen...
- by RECON BY FIRE - at 2013.05.10 03:43:00
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43. UVT solution - in Feedback/Requests [original thread]
Altina McAlterson wrote: RECON BY FIRE wrote: Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK boost...
- by RECON BY FIRE - at 2013.04.24 01:09:00
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44. UVT solution - in Feedback/Requests [original thread]
Get rid of UVT and make communication a standard part of the game. Replace it with a ISK booster to compensate for the loss of AUR revenue. Will likely make 5 to 10 times as much off an ISK booster than a UVT anyway. I believe UVTs and requiring t...
- by RECON BY FIRE - at 2013.04.23 16:01:00
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45. Flux Nades - in Feedback/Requests [original thread]
Jathniel wrote: You die when (usually) armor hits 0, not when shields hit 0. Thats not how it works at all. You have "1 hp" in your actual person that also needs to be depleted before you die, it has nothing to do with your armor reaching 0....
- by RECON BY FIRE - at 2013.04.06 21:48:00
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46. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: We are changing the way this works and also expanding it to the attacker if they win. I was just thinking about this today and this is one out of two changes I was going to suggest to help make attacking more sustainable a...
- by RECON BY FIRE - at 2013.04.04 21:13:00
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47. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
http://en.wikipedia.org/wiki/File:M2_-_24th_MEU.jpg Hey look guys! Its a self propelled 50!
- by RECON BY FIRE - at 2013.03.14 21:58:00
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48. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
So putting a weapon on/in a vehicle turns it into a differant kind of weapon? Awesome. Ill notify the military that they can take crew served MGs and put them on Abrams as the main cannon to save money. Putting a mortar inside an APC does not make...
- by RECON BY FIRE - at 2013.03.14 21:56:00
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49. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: RECON BY FIRE wrote: Charlotte O'Dell wrote: RECON BY FIRE wrote: Mortars are not the same as artillery, just an FYI. As such they would not exceed the range of a railgun. If anything they would match it, but w...
- by RECON BY FIRE - at 2013.03.14 21:04:00
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50. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: RECON BY FIRE wrote: Mortars are not the same as artillery, just an FYI. As such they would not exceed the range of a railgun. If anything they would match it, but would probably be closer to mass driver range on our ...
- by RECON BY FIRE - at 2013.03.14 17:21:00
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51. Large Mortars to Counter Railguns - in Feedback/Requests [original thread]
Mortars are not the same as artillery, just an FYI. As such they would not exceed the range of a railgun. If anything they would match it, but would probably be closer to mass driver range on our current maps. It would also need to be rotatable to...
- by RECON BY FIRE - at 2013.03.14 16:06:00
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52. Switch the Sagaris Marauder skill from missiles to railguns. - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: RECON BY FIRE wrote: How about instead we make missiles work better and keep Caldari having a bonus to missiles since thats their lore weapon of choice. I know its a hard concept to grasp, but it can be done. We have ...
- by RECON BY FIRE - at 2013.03.11 02:12:00
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53. Compromise with the large railgun - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: RECON BY FIRE wrote: Your suggestions have to be the worst Ive ever seen, they make no sense at all. Rail splash is already smaller than it should be. Have you ever even tried to hit people with a rail? Yes and I c...
- by RECON BY FIRE - at 2013.03.11 02:09:00
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54. Switch the Sagaris Marauder skill from missiles to railguns. - in Feedback/Requests [original thread]
How about instead we make missiles work better and keep Caldari having a bonus to missiles since thats their lore weapon of choice. I know its a hard concept to grasp, but it can be done. We have the technology.
- by RECON BY FIRE - at 2013.03.11 02:02:00
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55. Compromise with the large railgun - in Feedback/Requests [original thread]
Your suggestions have to be the worst Ive ever seen, they make no sense at all. Rail splash is already smaller than it should be. Have you ever even tried to hit people with a rail?
- by RECON BY FIRE - at 2013.03.11 02:00:00
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56. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
I just started using packed AVs I guess about a week or less ago and I feel like these claims are a little unwarranted. Maybe its cause I just started using them and Im not used to them yet, but I have a lot of trouble getting them to hit my targe...
- by RECON BY FIRE - at 2013.03.06 01:51:00
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57. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: The issue isn't that a forge gun can kill a dropship, it's that it can conceivably kill a dropship with the dropship having no recourse There was a thread where people worked out that a decent forge gun loadou...
- by RECON BY FIRE - at 2013.02.13 18:33:00
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58. [FEEDBACK] Tired of getting stuck on environment - in Feedback/Requests [original thread]
Definate +1.
- by RECON BY FIRE - at 2013.01.28 17:11:00
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59. Hear me out - in Feedback/Requests [original thread]
Tmills6 wrote: RECON BY FIRE wrote: Alright, Im finally in game and I see no one has posted the numbers for a forge so here we go. The highest tier breach forge (DCMA-5) has a base damage of: 2310. Add max weaponry (10%): 231. Add forge p...
- by RECON BY FIRE - at 2013.01.22 07:21:00
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60. Hear me out - in Feedback/Requests [original thread]
Alright, Im finally in game and I see no one has posted the numbers for a forge so here we go. The highest tier breach forge (DCMA-5) has a base damage of: 2310. Add max weaponry (10%): 231. Add forge proficiency lvl 5 (15% total): 346.5. Add ...
- by RECON BY FIRE - at 2013.01.22 03:49:00
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