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101. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Reimus Klinsman wrote: I-Shayz-I wrote: Without the extra isk, we can't exactly try out the best fittings in battle all the time. I would love to throw an expensive suit out there and see how it runs at least a couple times during a match, ...
- by RECON BY FIRE - at 2012.12.22 16:57:00
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102. [FeedBack] Orbital strike notification is too discreet - in Feedback/Requests [original thread]
I liked the way it showed up in codex. It made it hard to miss, especially after you figure out what it is. The first couple times I saw it I didnt know what it was cause I was too busy shooting and didnt have time to read it. But where it is now ...
- by RECON BY FIRE - at 2012.12.20 04:39:00
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103. Lower Ammunition Count - in Feedback/Requests [original thread]
terrible idea. just raise the ammo count of other weapons.
- by RECON BY FIRE - at 2012.12.13 02:57:00
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104. Tactical ar and modded controllers - in Feedback/Requests [original thread]
I call BS to all this. You admit to using modded controllers and I believe you are posting all this stuff just to make everyone feel at ease so you can continue to do so without repercussion. No matter what the TAC should have a ROF reduction beca...
- by RECON BY FIRE - at 2012.12.13 02:45:00
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105. Lower Maximum Ammunition count - in Feedback/Requests [original thread]
Definately dont support this.
- by RECON BY FIRE - at 2012.12.13 02:39:00
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106. Flux grenades - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: RECON BY FIRE wrote: Ranger SnakeBlood wrote: MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitch...
- by RECON BY FIRE - at 2012.12.11 18:09:00
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107. [Feedback] SMG - in Feedback/Requests [original thread]
Sentient Archon wrote: RECON BY FIRE wrote: In other words youre wrong and cant find a legitimate way to defend your argument? I agree the SMG could use a bit of a damage buff, and maybe nerf the muzzle flash so you can actually see any par...
- by RECON BY FIRE - at 2012.12.10 20:55:00
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108. Flux grenades - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: MItt R0mney wrote: This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitchy-flashbang effect when you are within it's pulse ra...
- by RECON BY FIRE - at 2012.12.10 20:40:00
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109. [Feedback] SMG - in Feedback/Requests [original thread]
Sentient Archon wrote: Musta Tornius wrote: Surely you mean clip size doesn't matter if it is over in 5 - 10 shots. IF that's the case then ROF would indeed be the deciding factor. Nope. Its ROF * Damage. Do the math. I dont have time to...
- by RECON BY FIRE - at 2012.12.10 20:37:00
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110. [Feedback] SMG - in Feedback/Requests [original thread]
What is the damage per second though? You cant only look at damage per magazine, if you did that then the HMG is extremely OP. The SMG has a higher ROF and larger magazine so it should probably take out an AR at the proper range easily. For instan...
- by RECON BY FIRE - at 2012.12.10 16:36:00
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111. request: press x to climb. - in Feedback/Requests [original thread]
What about the O button? This is already used to climb ladders, would it be an acceptable button if they were to implement this?
- by RECON BY FIRE - at 2012.12.07 04:28:00
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112. (Request) New Race Idea.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: RECON BY FIRE wrote: Just....... no. Please dear baby Jesus....... no. why not? got a problem with seeing something new? This isnt The Twilight of Dust Saga. Or UnderDustworld. Please keep your low-budget "Scyfy" ...
- by RECON BY FIRE - at 2012.12.05 21:20:00
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113. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: That's a nice idea, and I'm all in favour, but it doesn't solve the "daily or weekly cap?" problem. It should be weekly unless there is some sort of rollover system. A daily system promotes a you must play every single day...
- by RECON BY FIRE - at 2012.12.05 20:05:00
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114. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Just....... no. Please dear baby Jesus....... no.
- by RECON BY FIRE - at 2012.12.05 19:54:00
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115. Make AR's Less like CoD and More like BF3. - in Feedback/Requests [original thread]
Icy Tiger wrote: Michael Cratar wrote: Wait, let me get this straight. You're saying the ARs are 2 hit kills *like in cod*, and you want them to take a full clip to kill *like in But Hurt 3*? LOL! This is too funny! Battlefield 3 guns kil...
- by RECON BY FIRE - at 2012.12.05 18:24:00
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116. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: RECON BY FIRE wrote: Youre not looking through the point of view of a new player though. New players have no corp, no friends, no skills, no isk, they have nothing. How do they get those things? They have to play and earn SP ...
- by RECON BY FIRE - at 2012.12.04 22:16:00
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117. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: RECON BY FIRE wrote: The rationale is.... ... The reward just needs to be bigger so that people feel justly rewarded while not gaining a super significant advantage. All that only applies while SP is the only significant r...
- by RECON BY FIRE - at 2012.12.04 20:50:00
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118. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
R F Gyro wrote: RECON BY FIRE wrote: Couldnt we just make it a better version of what is already in place? Keep the 500k point cap, keep passive SP, and simply make the SP you earn after cap higher. After you reach cap make it a max of 5000 ...
- by RECON BY FIRE - at 2012.12.04 18:01:00
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119. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
Couldnt we just make it a better version of what is already in place? Keep the 500k point cap, keep passive SP, and simply make the SP you earn after cap higher. After you reach cap make it a max of 5000 SP you can earn per match, and you have to ...
- by RECON BY FIRE - at 2012.12.03 23:11:00
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120. Skill point cap as simple multiple of passive points - in Feedback/Requests [original thread]
How will that work with alts? It would take forever for someone to make even 2 of their 3 characters half decent.
- by RECON BY FIRE - at 2012.12.03 15:45:00
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