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61. How To f ix The Plasma Cannon; an ODE to Rattati - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I don't really see why the plasma cannon doesn't have breach forge gun levels of alpha damage. The breach forge gun has huge range and perfect accuracy. As a penalty, you need to remain stationary whilst using it. The ...
- by Pvt Numnutz - at 2014.05.23 20:08:00
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62. [Feedback] Dropships - in Feedback/Requests [original thread]
I'm gonna say no and this shouldn't happen. Why is the path to the ads so hard? Because it gets significant bonuses over the standard dropship, speed, firepower and maneuverability as a few. Why is the path to any prototype suit hard? If yo...
- by Pvt Numnutz - at 2014.05.23 19:59:00
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63. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
Thank you! This dropship pilot salutes you for your understanding o7 That...
- by Pvt Numnutz - at 2014.05.23 11:19:00
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64. rail tank changes - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Funkmaster Whale wrote: The charge mechanic would be fine if they reduced the damage to compensate. It's stupid how much more DPS a Rail Gun does compared to a Forge Gun. I can have a maxed out Prof. V Ishukone Assa...
- by Pvt Numnutz - at 2014.04.03 11:01:00
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65. rail tank changes - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Railguns are perfect AV weapons thats why they have so match damage. The militia ones are fine too so a non vehicle skilled person can fight against anther vehicles. Where exactly is the imbalance? The blaster is more a a...
- by Pvt Numnutz - at 2014.04.03 10:55:00
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66. rail tank changes - in Feedback/Requests [original thread]
The large rail gun turret is the source of imbalance in the vehicle world. The range reduction was good and has made redline tankers come onto the battlefield yet they are still imbalanced. Switch the sp requirements of large rails and large mis...
- by Pvt Numnutz - at 2014.04.03 08:38:00
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67. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
I think I know a few amarrians who would enjoy this. I know I would, but as a caldari I fear it more. This and the arc cannon, this being the anti infantry heavy weapon for the amarr.
- by Pvt Numnutz - at 2014.03.04 06:38:00
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68. tank turret skill tree could use an adjustment - in Feedback/Requests [original thread]
Arx Ardashir wrote: Pvt Numnutz wrote: So large missiles take the most skill to use and are extremely weak against shields. Why is it that it is the most sp intensive too? It makes no sense. That's much better than "easy street gets when y...
- by Pvt Numnutz - at 2014.03.04 03:05:00
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69. tank turret skill tree could use an adjustment - in Feedback/Requests [original thread]
So large missiles take the most skill to use and are extremely weak against shields. Why is it that it is the most sp intensive too? It makes no sense. Large rail guns, the best turret of the three, capable of redline camping while still being eff...
- by Pvt Numnutz - at 2014.03.04 01:03:00
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70. [Feedback] Militia Swarm Launcher - in Feedback/Requests [original thread]
True story I saw it happen! Crazy op! We need to do something about this before it gets out of hand!!!
- by Pvt Numnutz - at 2014.02.23 04:25:00
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71. [Idea] RDV should appear to carry recalled vehicles away - in Feedback/Requests [original thread]
Hagintora wrote: While I agree with the seniments regarding RDV's, you run that risk every time you call in a vehicle. Why shouldn't you run the same risk when recalling? Because that's bullish!t, the rdv ai would come in to collect your vehi...
- by Pvt Numnutz - at 2014.02.18 20:50:00
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72. Dropship instruments - in Feedback/Requests [original thread]
Yes. Air speed indicator Altimeter Maybe a flight level indicator Gunner health Gunner ammo count
- by Pvt Numnutz - at 2014.02.18 06:56:00
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73. Drop Ships - in Feedback/Requests [original thread]
I'm sorry your a bad pilot. Dropship can be flown and landed easily. Especially the viper because if you let go of the stick it auto levels. Being a pilot is a long and frustrating road. Trust me I've lost hundreds of dropships to be at the level...
- by Pvt Numnutz - at 2013.12.13 19:41:00
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74. Make dropships in 3rd person view transparent - in Feedback/Requests [original thread]
So long as there is an option so mine is not transparent. I get so much information from looking at my dropship when flying, if I lost that I would be really impaired.
- by Pvt Numnutz - at 2013.12.11 23:31:00
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75. vehicles are OP - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: That's cute you think I use SWARMS or that I'd keep firing at a vehicle while the hardeners are on. So you're justifying that an HAV has a right to require less skill, effort, and be nearly indestructible when confron...
- by Pvt Numnutz - at 2013.12.11 11:37:00
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76. [Feedback] Vet. Python pilot, first impressions on 1.7 - in Feedback/Requests [original thread]
lets get this out of the way first, this is my first impressions on Uprising 1.7, many things I say may be liable to change as this is only the first day that 1.7 has been out. This is mostly for CCP to read over as feed back on the update, howeve...
- by Pvt Numnutz - at 2013.12.11 10:07:00
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77. Holy crap what did you do to tanks!? - in Feedback/Requests [original thread]
another one of these? really? even with like 5 other posts about the same thing right at the top of the page?? really bro??? maybe i should come over there and show you how to read other threads with the same title or something.... its typo on a ...
- by Pvt Numnutz - at 2013.12.11 08:55:00
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78. HAVs are waayyy to fast. From an infantrymans POV - in Feedback/Requests [original thread]
Ivy Zalinto wrote: Magpie Raven wrote: Tanks are too fast. I know its great that they are more maneuverable. And its good that they have the option to get away if they get in a bad situation. When a tank can keep up with an LAV then there ar...
- by Pvt Numnutz - at 2013.12.11 08:51:00
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79. HAVs are waayyy to fast. From an infantrymans POV - in Feedback/Requests [original thread]
Flix Keptick wrote: Militia nitrous is glitched, currently give 100% speed increase instead of 30%. Madrugars are faster right now actually they are only suppose to give 10% but they must have accidentally added another 0. complex injectors g...
- by Pvt Numnutz - at 2013.12.11 08:48:00
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80. vehicles are OP - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Ivy Zalinto wrote: Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, A...
- by Pvt Numnutz - at 2013.12.11 08:39:00
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