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41. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Hawkin P wrote: To fix missiles I would: Double Clip Size and Decrease Reload Time (about 1-2 seconds to reload a whole clip)
Allow the turrets to angle downward more
Woah that's a bit much on the clip size, 24 missiles? Plus only 2 ...
- by Pvt Numnutz - at 2014.06.25 06:16:00
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42. Can we have Logi Dropships? - in Feedback/Requests [original thread]
I'd also like to see a MSD (mobile supply depot) module. Land after a push, mercs come over and start restocking their ammo or change fits etc. Can also resupply in the air. Cannot rep vehicles, that would be crazy tho maybe if they had to be land...
- by Pvt Numnutz - at 2014.06.19 21:12:00
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43. Rail gun shell speed - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: The combination of a hardener and afterburner makes DS's a very tough kill if the pilot has any thing on the ball. I will absolutely grant you that it's probably the most skill intensive (real skill not SP) activities i...
- by Pvt Numnutz - at 2014.06.18 16:49:00
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44. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
I would be concerned about forge guns using this to decimate my dropship but I'd have to run the numbers
- by Pvt Numnutz - at 2014.06.16 11:59:00
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45. Rail gun shell speed - in Feedback/Requests [original thread]
Dalton Smithe wrote: Pvt Numnutz wrote: Hi, I'm a dedicated dropship pilot. I do hope you understand the reasoning behind the reduced range of the large rail turret as it was put in place for a reason. As to your suggestion I find it interes...
- by Pvt Numnutz - at 2014.06.16 09:23:00
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46. Rail gun shell speed - in Feedback/Requests [original thread]
Hi, I'm a dedicated dropship pilot. I do hope you understand the reasoning behind the reduced range of the large rail turret as it was put in place for a reason. As to your suggestion I find it interesting. From a gameplay aspect it might troubles...
- by Pvt Numnutz - at 2014.06.16 04:58:00
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47. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
bogeyman m wrote: Pvt Numnutz wrote: Atiim wrote: Dropship and Assault Dropship Pilots will still have the ability to make quick work of an AVer (in a span of 2.4 seconds mind you), not to mention that they'll still have the ability to e...
- by Pvt Numnutz - at 2014.06.12 02:49:00
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48. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Logibro wrote: Lynn Beck wrote: Anyways, back to OP, dropships having innate resists means: instead of requiring 80 dmg, even a 25% resist to swarms means the ADS now requires 100 damage to drop(which is a considerable increase to Blaste...
- by Pvt Numnutz - at 2014.06.12 01:39:00
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49. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Atiim wrote: Dropship and Assault Dropship Pilots will still have the ability to make quick work of an AVer (in a span of 2.4 seconds mind you), not to mention that they'll still have the ability to evade Swarms via cover (ie, flying behind a ...
- by Pvt Numnutz - at 2014.06.12 01:08:00
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50. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: You don't need anything but a militia starter fit to kill me, just bump me in the wall like you scrubs always do. You're success is solely based on lock and shoot. No skill other than hiding in a building righ...
- by Pvt Numnutz - at 2014.06.12 00:53:00
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51. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful. We can change ...
- by Pvt Numnutz - at 2014.06.11 21:16:00
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52. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: Pvt Numnutz wrote: Dovallis Martan JenusKoll wrote: Pvt Numnutz wrote: There is an issue currently where dropship gunners will randomly explode when firing their missiles and commit suicide. Needless to...
- by Pvt Numnutz - at 2014.06.09 00:15:00
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53. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: Pvt Numnutz wrote: There is an issue currently where dropship gunners will randomly explode when firing their missiles and commit suicide. Needless to say, this is very frustrating. My gunners and I have no...
- by Pvt Numnutz - at 2014.06.08 05:46:00
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54. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
Bump
- by Pvt Numnutz - at 2014.06.07 23:40:00
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55. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Make reps active mods. Done.
- by Pvt Numnutz - at 2014.06.07 21:01:00
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56. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Bump. Definitely. As one of Numnutz's gunners it's incredibly annoying when we attempt a strafing run to clear some infantry/dive bomb an HAV only for our firepower to be cut in half. One of my top 3 gunners who curren...
- by Pvt Numnutz - at 2014.06.06 19:43:00
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57. hotfix beta - exploding dropship gunners - in Feedback/Requests [original thread]
There is an issue currently where dropship gunners will randomly explode when firing their missiles and commit suicide. Needless to say, this is very frustrating. My gunners and I have noticed this happens when the dropship is drifting towards t...
- by Pvt Numnutz - at 2014.06.06 17:46:00
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58. Shield module changes (SPREADSHEET INSIDE) - in Feedback/Requests [original thread]
Yes, regulators are in need of a buffing so I can stop hybrid tanking and go full caldari
- by Pvt Numnutz - at 2014.06.06 17:34:00
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59. [Feedback] Dropships - in Feedback/Requests [original thread]
Sole Fenychs wrote: Normal dropship skill barely transfers to ADS skill. DS and ADS also fullfill completely different functions . Have you somehow missed the fact that an ADS can shoot without a passenger ? ADS are the dropships for solo pl...
- by Pvt Numnutz - at 2014.05.23 21:07:00
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60. I hear that turret profeciency is broken and does nothing... - in Feedback/Requests [original thread]
I'm pretty sure its working, could be better but my gunners have noticed a difference. I would never trade rotation speed for 13 missiles in my clip. Ever.
- by Pvt Numnutz - at 2014.05.23 20:15:00
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