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1. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Just thinking about this and, while I still think basing weapons changes based on an "office LAN party" is silly. Maybe part of it was that many of the devs used standard weapons. I mean, really we love the MD for it's utility and it's difficulty ...
- by Pseudonym0 - at 2013.06.07 20:35:00
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2. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
K, I can see some point in the damage adjustment point, since stacked damage mods are also part of the problem, but saying people are just whining and then trying to justify it by using a real-world allegory is just silly. Here's a thought experi...
- by Pseudonym0 - at 2013.06.07 18:46:00
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3. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Couple more ideas to consider 1) I think 1-3 optional skill respecs being available might help new players as well. These would, of course, expire after either a certain time period or a certain level of SP, but it should definitely be long enou...
- by Pseudonym0 - at 2013.06.07 18:07:00
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4. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I hate to repeat myself or start an argument here because we're trying to be constructive, but really, suggestions of 2-5 million easy SP to a novice player? I have to protest. I've been around since close to new years and I don't have 5 million S...
- by Pseudonym0 - at 2013.06.06 18:11:00
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5. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
I can make a couple suggestions on the inherent problems with FF in pub matches, and they match pretty well with the overall game concept. Let's consider that we're all supposed to be mercenaries, in pubs we're hired by NPC corporations to do the...
- by Pseudonym0 - at 2013.06.06 17:14:00
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6. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Another thing I would suggest is providing a little more insight into the values of the weapons and their meanings. I know this has been stated before, but displayed ranges would be pretty helpful, even if they were categorized with headings rathe...
- by Pseudonym0 - at 2013.06.06 16:13:00
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7. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Not sure if you'll see things such as multiple damage models any time soon in Dust, if ever. I don't know it there's any comment from CCP on the topic but it seems it would take an awful lot to institute. e.g. if Thermal ammo is available, does th...
- by Pseudonym0 - at 2013.06.06 15:32:00
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8. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
EnIgMa99 wrote: Bendtner92 wrote: The reason for the need for longer max and optimal ranges is that all the current maps seem to be made for mid to long range fights, or even long range fights, but all the weapons are short to mid range. T...
- by Pseudonym0 - at 2013.06.05 18:32:00
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9. Gallente and Caldari suit comparison - in Feedback/Requests [original thread]
Yeah, the Logi Vk.0 was a pre-patch proto suit, you're probably actually thinking of the VK.1, which balanced much more HP into shields than armour and was thus as fast as a standard assault suit, think it had one less equipment slot too but that ...
- by Pseudonym0 - at 2013.06.05 17:28:00
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10. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Wow there's alot of rancor on these forums. Everyone tearing on the heavies because they say the HMG is broken.....and some of the same people that are complaining that the Mass Driver is broken and are getting ripped apart by other people. Anyone...
- by Pseudonym0 - at 2013.06.05 17:01:00
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11. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
I haven't used the LR since the patch, and I was never a habitual LR user, but I have noticed it's absence from the battlefield. I don't think they should kill off the weapon any more than I think the MD I used should have been so badly destroyed,...
- by Pseudonym0 - at 2013.06.05 05:26:00
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12. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
While the GEK may be a bit more powerful than it should, they do still require concentrated continuous fire that hits target and they have a significantly lower range than a TAC. GEK could maybe use some tweaking but the TAC needs a complete overh...
- by Pseudonym0 - at 2013.06.05 04:47:00
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13. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
I'm not entirely sure why they chose to alter the range mechanic in the first place. In my personal opinion it was the least imbalanced aspect of the weapons. What needed to be addressed were damage/ROF mechanics and accuracy, and as far as I can ...
- by Pseudonym0 - at 2013.06.04 17:11:00
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14. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
And to add insult to injury....we're no longer getting credited with kill assists we actually manage to get with the weapon. Anyone else notice this. Just ran one where I had 2 kills and 12 assists with my MD (the kill to assist ratio would've bee...
- by Pseudonym0 - at 2013.05.17 17:58:00
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