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901. Scout Registry / Killboard - in General Discussions [original thread]
CCP Frame wrote: [...] we are lowering the requirement to 5/5 missions Hell yes, that's basically free keys!
- by Pseudogenesis - at 2015.02.10 08:58:00
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902. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Wonder why the Daily Bonus isn't always +5 Encryption Keys? That would actually make doing daily missions enticing Currently the only ones I do are the "earn X SP today" ones because they pay out high in SP
- by Pseudogenesis - at 2015.02.10 06:46:00
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903. [IDEA]Simple Trading - in Feedback/Requests [original thread]
CCP Rattati wrote: This will create a market for middlemen, friends trading stuff they don't want and the ability to send to CEO, who distributes based on need for PC. Better ways to trade are obviously known. They either depend on both being ...
- by Pseudogenesis - at 2015.02.10 06:41:00
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904. Scout Registry / Killboard - in General Discussions [original thread]
Right now logis are nowhere near overlapping with the role niche of assaults, assaults do combat better than Logis in pretty much every way. Even if their speed profiles were swapped assaults would still have the upper hand (or several upper hands...
- by Pseudogenesis - at 2015.02.10 06:31:00
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905. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Pseudogenesis wrote: Well that's the thing, if there's a hard cap then wouldn't it be okay to buff scout base movement speed? Since it would just mean you required less kincats to reach the cap If we buffed KinCats and...
- by Pseudogenesis - at 2015.02.10 03:30:00
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906. Scout Registry / Killboard - in General Discussions [original thread]
Well that's the thing, if there's a hard cap then wouldn't it be okay to buff scout base movement speed? Since it would just mean you required less kincats to reach the cap
- by Pseudogenesis - at 2015.02.10 02:24:00
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907. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Methinks MN Assault needs less speed or Scouts need more. A slight adjustment would likely suffice. I've been wanting this for a long time. It's ridiculous that a min scout can be outrun by an assault with a kincat or two ...
- by Pseudogenesis - at 2015.02.10 02:01:00
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908. @Flux Grenadiers - in General Discussions [original thread]
No I wouldn't. Why not just make a new grenade?
- by Pseudogenesis - at 2015.02.09 19:56:00
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909. [IDEA]Simple Trading - in Feedback/Requests [original thread]
Aeon Amadi wrote: Pseudogenesis wrote: CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes This terrifies me a little, if there's no fa...
- by Pseudogenesis - at 2015.02.09 19:47:00
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910. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes Have Thales, will trade for Components! This is genius, why di...
- by Pseudogenesis - at 2015.02.09 19:05:00
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911. [IDEA]Simple Trading - in Feedback/Requests [original thread]
CCP Rattati wrote: Simple Trading as I define it is go to item in assets press X send item to Contact (not player) select qty send are you sure yes This terrifies me a little, if there's no failsafe against scamming then the system will ...
- by Pseudogenesis - at 2015.02.09 19:04:00
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912. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: But he has that in his sig. Exactly, which is why he'll never see it coming!
- by Pseudogenesis - at 2015.02.09 18:46:00
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913. Orbital Spawns. - in Feedback/Requests [original thread]
Mary Sedillo wrote: I've played games with this -- It isn't enjoyable. Orbital Spawns give away your position to EVERYONE. This opens up potentially more spawn-camp abuse. Especially in Ambush. It quickly grows old over time, and aforementio...
- by Pseudogenesis - at 2015.02.09 09:44:00
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914. Really starting to hate the WP minimum... - in General Discussions [original thread]
Big Burns wrote: Pseudogenesis wrote: Aeon Amadi wrote: EDIT: To better establish my point here: Why is the minimum WP for SP a thing in Ambush? If it was meant to combat AFKers, and there isn't any safe location to AFK in Ambush, then w...
- by Pseudogenesis - at 2015.02.09 09:36:00
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915. Really starting to hate the WP minimum... - in General Discussions [original thread]
Aeon Amadi wrote: EDIT: To better establish my point here: Why is the minimum WP for SP a thing in Ambush? If it was meant to combat AFKers, and there isn't any safe location to AFK in Ambush, then who's it stopping? Not true, I AFK'd once o...
- by Pseudogenesis - at 2015.02.09 09:29:00
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916. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: Pseudogenesis wrote: Bayeth Mal wrote: So.... when's 1.1? No official news on that front, the development roadmap says 1.2 is scheduled for Q2 so my estimate is that 1.1 drops sometime around mid April. Birthda...
- by Pseudogenesis - at 2015.02.09 09:13:00
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917. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: So.... when's 1.1? No official news on that front, the development roadmap says 1.2 is scheduled for Q2 so my estimate is that 1.1 drops sometime around mid April.
- by Pseudogenesis - at 2015.02.09 07:44:00
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918. Scout Registry / Killboard - in General Discussions [original thread]
First Prophet wrote: Also, lol @ this update being the most anticipated. Anticipated, not best. A lot of people were excited about it, even if it didn't really live up to their expectations. Although most may have been an exaggeration, pe...
- by Pseudogenesis - at 2015.02.09 06:16:00
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919. Scout Registry / Killboard - in General Discussions [original thread]
First Prophet wrote: Pseudogenesis wrote: Almost certainly intentional. I don't necessarily agree with the decision, but there's no way something like that slipped past the devs. You have much more faith in the devs than I do. It's not ...
- by Pseudogenesis - at 2015.02.09 05:37:00
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920. Warbarge market Level? - in General Discussions [original thread]
Since the increase per level seems to be linear and increases by 12000 from level 0 to level 1, it seems right to assume that it would be 110000 per day at level 5. This is pure speculation on my part though, haven't really leveled anything in the...
- by Pseudogenesis - at 2015.02.09 02:26:00
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