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1141. How to deal with Shotgun Scouts? - in General Discussions [original thread]
I have a very good survival rate in 1v1s against shotgunners. The trick for me, is to stay really close to them while strafing back and forth while hip firing my Assault rifle. They usually end up missing all of their shots. In most cases you do...
- by Protocake JR - at 2013.02.18 17:29:00
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1142. starter pack - in General Discussions [original thread]
Elrick Mercer wrote: I remember them saying everyone was going to get free expansion and DLC not just PS Plus... Yeah, like other people said, this is not an expansion or COD/BF3 type DLC with new maps and game modes. This is most likely a...
- by Protocake JR - at 2013.02.18 17:09:00
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1143. How do you guys do it? - in General Discussions [original thread]
Don Know wrote: I have been playing fps games for a long time (007/Perfect dark/even older) and I am decent at other online fps games (COD/MAG/SE/ect...yeah I mentioned COD but hear me out) ;however, Dust seems different. I have been here sin...
- by Protocake JR - at 2013.02.18 05:50:00
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1144. Playing inertia dampener chicken - in General Discussions [original thread]
CCP Eterne wrote: I don't need to deploy it, because the ground has to deploy its Inertia Dampener to keep from crashing into me. Dat mASS
- by Protocake JR - at 2013.02.13 16:18:00
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1145. The use of microphones... - in General Discussions [original thread]
Way back when, in earlier builds, there was almost always people people on comms. Playing random games used to be much more fun because mics were on by default. I seriously do not see why this was changed. What are you doing CCP?
- by Protocake JR - at 2013.01.31 05:23:00
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1146. Dust 514 past a casual shooter - in General Discussions [original thread]
Vesta Ren wrote: Arramakaian Eka wrote: For Dust to be successful, gunplay must be up to generic shooter standards. While there has been huge progress since August when I started, we're not there yet. After getting basic FPS mechanics right...
- by Protocake JR - at 2013.01.30 22:03:00
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1147. Dust side OB video(?) - in General Discussions [original thread]
Baracka Flocka Flame wrote: http://i.imgur.com/pfNz7.gif only a gif but enjoy Woah.
- by Protocake JR - at 2013.01.30 19:49:00
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1148. Aside from the AR sounds, what else changed? - in General Discussions [original thread]
Actually, the music did change. It's sort of like that Inception (the movie with Leonardo D'caprio) horn. It's very subtle. Try messing with your audio settings. Also, when a missle from a Null cannon hits an MCC, it creates a thunderous crack....
- by Protocake JR - at 2013.01.30 19:05:00
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1149. Will the MCC ever be able to be piloted (in the near future)? - in General Discussions [original thread]
Or given any other purpose other than a fancy game timer? I feel they are kind of pointless right now. Actually i'm not even sure how I feel about these MCCs being here now. The only thing I know is that they have potential. If they are to exist,...
- by Protocake JR - at 2013.01.28 13:52:00
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1150. (video 3.30) -My first Dust montage.... :) - in General Discussions [original thread]
Grenade spam was very enjoyable to watch. +1
- by Protocake JR - at 2013.01.27 15:40:00
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1151. What is causing all this lag? - in General Discussions [original thread]
I have not logged on to Dust for several days, so what has happened to cause all this lag? (if anybody is experiencing the same thing I am...)
- by Protocake JR - at 2013.01.27 14:22:00
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1152. sensitivity problem . - in General Discussions [original thread]
iceyburnz wrote: tyn ftw wrote: I have been playing call of duty for long time , the sensitivity of dust 514 is too slow . Any things can be done to make it faster ?? thanks Your problem is: Your not playing call of duty now. Play it as...
- by Protocake JR - at 2013.01.25 13:01:00
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1153. The real reason why any SP Cap sucks! - in General Discussions [original thread]
fahrenheitM wrote: Protocake JR wrote: fahrenheitM wrote: Mr Zitro wrote: Protocake JR wrote: As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play w...
- by Protocake JR - at 2013.01.23 17:47:00
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1154. The real reason why any SP Cap sucks! - in General Discussions [original thread]
fahrenheitM wrote: Mr Zitro wrote: Protocake JR wrote: As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals. And as for the longevity of the...
- by Protocake JR - at 2013.01.23 17:09:00
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1155. The real reason why any SP Cap sucks! - in General Discussions [original thread]
As long as there is proper matchmaking, then ideally there should be no skill cap. Hardcores will play with hardcores, casuals will play with casuals. And as for the longevity of the game being at risk due to people maxing out their characters in...
- by Protocake JR - at 2013.01.23 15:53:00
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1156. The real reason why any SP Cap sucks! - in General Discussions [original thread]
Greatest. Speech. Ever. You have me convinced O. Zitro
- by Protocake JR - at 2013.01.23 15:42:00
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1157. Discussion: Does the Daily Skill Point Cap Hurt the "Working Man"? - in General Discussions [original thread]
Dr Debo Galaxy wrote: Bottom line. If you are a working man or woman you understand other responsibilities come before the game. No one should expect a game to bend to your schedule because you have made your choices and priorities. If anything...
- by Protocake JR - at 2013.01.21 02:43:00
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