Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.20 22:55:00 -
[1] - Quote
Everyone:
By the "working man," I mean those folks GÇö male or female GÇö who have full-time jobs, families to tend to, university classes to focus on and/or other "real life" responsibilies.
These folks probably don't have the time to log into Dust each day to play long enough to reach the daily skill point limit (DSPL). They might be able to log in one or two days out of the week and play for two to four hours per log-in. So, in essence, they're only reaching their DSPL maybe once or twice a week, which means the rest of the week, they're missing out on skill points that are essential to keeping their character(s) in good enough shape to survive long enough on a Dust battlefield to make a positive difference for their team.
The DSPL leaves those folks GÇö and I believe there are quite a few of them in the closed-beta community, with a lot more to come once the open beta hits Tuesday GÇö at a distinct disadvantage. In the long run, that might mean those types of players don't hang around long, which in turn could cost CCP money. After all, a large player base means more opportunities for profit, which is essential to keeping the Dust/EVE online and prosperous.
So, in the interests of both players and CCP, I think the latter would be better served by getting rid of the DSPL, but, at the same time, keeping the *weekly* skill point limit intact.
What are your thoughts on this topic? |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.20 22:56:00 -
[2] - Quote
yes the daily cap hurts people who have a life, it also means you can't buy an active booster since you'll waste it. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.20 22:57:00 -
[3] - Quote
I completeley agree.... |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.20 22:58:00 -
[4] - Quote
if you don't have 2 hours a day to dedicate to the game then yeah, your loosing out regularly. tough *******, its not fair, and hopefully should be changed soon. |
Groza Tragediya
Opus Arcana Orion Empire
72
|
Posted - 2013.01.20 23:08:00 -
[5] - Quote
Ill admit i was boasting for a daily skill cap. It sucks though, weekly please. |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.20 23:10:00 -
[6] - Quote
Everyone:
Here's another angle to consider GÇö would a passive SP booster be enough to make up the difference in playtime between "full-time" players and "part-time" players? If so, a possible corollary would be the question: Is it fair that the latter type of player has to use passive boosters in order to keep up? After all, those boosters cost real-life money.
Perhaps, though, that is CCP's long-term goal, hmm? Despite the risk that such a strategy might not pay off, due to players simply deciding to leave Dust behind. After all, the console market, I believe, doesn't produce players that are as dedicated to games GÇö well, with the exception of the Call of Duty series GÇö as their PC counterparts can be.
A penny for your thoughts, folks, so to speak. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.20 23:19:00 -
[7] - Quote
I dunno but maybe this is karma for the working class man getting all upperty and refering to others as no lifers. |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2013.01.20 23:20:00 -
[8] - Quote
Quill Killian wrote:Everyone:
Here's another angle to consider GÇö would a passive SP booster be enough to make up the difference in playtime between "full-time" players and "part-time" players? If so, a possible corollary would be the question: Is it fair that the latter type of player has to use passive boosters in order to keep up? After all, those boosters cost real-life money.
Perhaps, though, that is CCP's long-term goal, hmm? Despite the risk that such a strategy might not pay off, due to players simply deciding to leave Dust behind. After all, the console market, I believe, doesn't produce players that are as dedicated to games GÇö well, with the exception of the Call of Duty series GÇö as their PC counterparts can be.
A penny for your thoughts, folks, so to speak.
If CCP wants people to pay money to keep up with the game they might as well make it subscription based.
The daily cap hurts everyone except a incredibly tiny specific niche that somehow has exactly enough time to reach the cap every day, nothing more, nothing less. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 23:36:00 -
[9] - Quote
That describes my gaming week to a tee. I can get on, on my day off. I can have a good session, but only half of it counts. Wish they'd go back to weekly :-( |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.01.20 23:44:00 -
[10] - Quote
Yes, but this doesn't mean there should be no cap. Even if there wasn't I wouldn't have time to catch up, or otherwise take advantage of it most days. I'm certainly not spending my entire weekend, (or those I have anyway), trying to get lots of SP so I can be close to the same as guys who started at the same time and play to cap daily.
If there was no cap, then it would hurt even more, because those that have the time would just accelerate even more and be max skilled in short order, compared to everybody else.
If there was a booster to accommodate part time players, the Full time players would use it.
I already suggested a good option for this: Allow banking of the cap to increase the limit for those who play infrequently, and reduce the difference between passive and active SP limits. If it happens to be 40000 active available per day; cut this in half and make it 20K, then up the Passive per day by 20K. Apply Boosters after.
Other ideas:
Give players who are trying to catch up a boost to active SP on top of active boosters. Make this limited, and available once per week on log in for players who have been unable to play.
(i.e: player logs in and plays Sunday, is off Mon-Wed, logs in Thurs and has the option of activating it. It lasts for 3 hours, then disappears.) It is unavailable for 7 days from the time of activation. This should not be available to more than one character per account.
Couple that with a minimum 48h period between logging off and logging back in again.
Include a Full Passive Booster on the market that gives players using it full SP per day using it. A 30 day booster that can be roughly the equivalent to a subscription cost if you will. This should be bought through the Playstation Store like the Merc pack. Active boosters may apply on top of this, and SP cap gain from them would be excluded from the total.
That basically means that you will still get active SP from the standard cap to the Booster cap.
I'm sure I could think of more ways to make this system more rounded and less detrimental for players like me.
edit: Just checking the AUR costs, 40K for roughly $20 which will buy you the equivalent of 5 passive 7-day Boosters and leave you with 5K AUR. Comparably speaking, I don't think it's unreasonable to suggest the 30-day Full Passive Booster above, though you may want to have it limited to one Character per account, as with the other suggestions.
Optional I suppose though as people willing to pay for two of these might as well be able to. |
|
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.20 23:57:00 -
[11] - Quote
Beld Errmon wrote:I dunno but maybe this is karma for the working class man getting all upperty and refering to others as no lifers.
I take it you're a member of the landed aristocracy?
|
Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.01.20 23:58:00 -
[12] - Quote
We actually need a daily cap to appease the hardcore gamers so that they won't earn it all in one day then get bored.
But we need a weekly cap to ensure those who don't play everyday that they can catch up.
The solution is the rolling cap, where if you don't play a day/don't hit your cap, the potential left gets added to your cap for the next day.
So if you didn't play monday, on tuesday your SP cap would be 54K. So on and so forth. |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.21 00:01:00 -
[13] - Quote
Mars El'Theran wrote:Yes, but this doesn't mean there should be no cap. Even if there wasn't I wouldn't have time to catch up, or otherwise take advantage of it most days. I'm certainly not spending my entire weekend, (or those I have anyway), trying to get lots of SP so I can be close to the same as guys who started at the same time and play to cap daily.
If there was no cap, then it would hurt even more, because those that have the time would just accelerate even more and be max skilled in short order, compared to everybody else.
If there was a booster to accommodate part time players, the Full time players would use it.
I already suggested a good option for this: Allow banking of the cap to increase the limit for those who play infrequently, and reduce the difference between passive and active SP limits. If it happens to be 40000 active available per day; cut this in half and make it 20K, then up the Passive per day by 20K. Apply Boosters after.
Other ideas:
Give players who are trying to catch up a boost to active SP on top of active boosters. Make this limited, and available once per week on log in for players who have been unable to play.
(i.e: player logs in and plays Sunday, is off Mon-Wed, logs in Thurs and has the option of activating it. It lasts for 3 hours, then disappears.) It is unavailable for 7 days from the time of activation. This should not be available to more than one character per account.
Couple that with a minimum 48h period between logging off and logging back in again.
Include a Full Passive Booster on the market that gives players using it full SP per day using it. A 30 day booster that can be roughly the equivalent to a subscription cost if you will. This should be bought through the Playstation Store like the Merc pack. Active boosters may apply on top of this, and SP cap gain from them would be excluded from the total.
That basically means that you will still get active SP from the standard cap to the Booster cap.
I'm sure I could think of more ways to make this system more rounded and less detrimental for players like me.
edit: Just checking the AUR costs, 40K for roughly $20 which will buy you the equivalent of 5 passive 7-day Boosters and leave you with 5K AUR. Comparably speaking, I don't think it's unreasonable to suggest the 30-day Full Passive Booster above, though you may want to have it limited to one Character per account, as with the other suggestions.
Optional I suppose though as people willing to pay for two of these might as well be able to.
You should forward some of your suggestions to the developers at CCP. They might consider incorporating them, or are already working on similar proposals.
|
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.21 00:03:00 -
[14] - Quote
Bojo The Mighty wrote:We actually need a daily cap to appease the hardcore gamers so that they won't earn it all in one day then get bored.
But we need a weekly cap to ensure those who don't play everyday that they can catch up.
The solution is the rolling cap, where if you don't play a day/don't hit your cap, the potential left gets added to your cap for the next day.
So if you didn't play monday, on tuesday your SP cap would be 54K. So on and so forth.
I like that idea. I imagine the larger question, then, would be how easy/hard it would be for CCP to implement it. There might be some coding issues involved, for all I know.
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.21 00:07:00 -
[15] - Quote
Solution here. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.21 00:27:00 -
[16] - Quote
Well, one thing I like about the daily cap is it is a hard cap, which is really nice. Knowing exactly when I have hit that wall is much better for me. I hated the diminishing returns on the previously weekly cap, as the last 3 days or so was just a slow tedious grind to make as much SP as I did in the first two hours of playing that week. It may have only been about 10-15k or so, but that adds up pretty quickly over time.
What I would like to see, and I think most of us can agree to either of these solutions.
1. Daily rolllover - This system is simple, any unearned SP for any given day, will be rolled over to the next day. Then at the end of the week, that SP rollover pool will be reset, rinse and repeat.
Advantages - It essentially means that if you miss one day, or four, you can still catch up by grinding extra long before the weekly rollover reset. Also it still keeps the hardcore players coming back each day, which helps keep the servers full and games aplenty every day of the week.
Disadvantages - Still a daily cap, so if you happen to be able to play a lot at the beginning of the week and not the end, then you may still lose out on a lot of SP (since the rollover is really only useful for end-of-week grinding).
2. Weekly hard cap - This one is even more simple, each week you will be allotted a set amount of SP. When you reach that limit, you will only get 50 SP (or 75 with booster).
Advantages - Whether you play a lot at the beginning of the week or the end, you can grind anytime you please to reach the limit without worrying about what day you play.
Disadvantages - Unless you are counting earned SP, it may be hard to figure out how close to the weekly hard cap you are. A solution to this would be to have a "cap counter". In which somewhere in the neocom would display how much SP you have left to earn for the week.
Also another disadvantage is that the hardcore players would likely reach the cap in a day or two, which means they probably won't play for the rest of the week. (I saw this a lot on the previous weekly SP cap).
I think most, if not all, of us could get behind either of these ideas. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.01.21 00:31:00 -
[17] - Quote
I agree that folks may be right about being wrong about disagreeing about a consensus that was wrong about being right then was overturned
Oh LOOK!! another SP thread! Never seen one of those before
I remember when we got 400, 000 SP per match!! but oh no! folks just had, had, had!! to mess with the SP ratios and post SP threads!!
Carefull what you wish for! Well now that folks got what they asked for its a Riverworld of QQ and more QQ. |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2013.01.21 00:37:00 -
[18] - Quote
Rollover FTW |
Patoman OfallColors
Angels of Darkness
3
|
Posted - 2013.01.21 00:38:00 -
[19] - Quote
They realy should have a booster to give more SP gain passively.
They can call it I have a life/family/job booster
That way, people could give the devs money to keep stuff running, and get a booster for extra SP that will be fully utilized even if you don't play regularly.
Depending on how much you play, a person can get the appropriate boaster to better help SP gain (or both).
|
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.21 01:23:00 -
[20] - Quote
Quill Killian wrote:Beld Errmon wrote:I dunno but maybe this is karma for the working class man getting all upperty and refering to others as no lifers. I take it you're a member of the landed aristocracy? Not until he can own territory in nullsec |
|
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.21 01:25:00 -
[21] - Quote
Tech Ohm Eaven wrote:I agree that folks may be right about being wrong about disagreeing about a consensus that was wrong about being right then was overturned Oh LOOK!! another SP thread! Never seen one of those before I remember when we got 400, 000 SP per match!! but oh no! folks just had, had, had!! to mess with the SP ratios and post SP threads!! Carefull what you wish for! Well now that folks got what they asked for its a Riverworld of QQ and more QQ.
Actually, this is my first SP thread, and we've been having a rather good discussion. But, of course, there's always a joker or two that pops in to rain on the party a bit. It's to be expected ... 'tis the way of the Internet, after all. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.21 01:28:00 -
[22] - Quote
Being lazy and linking a previous post, but the best solution I've seen proposed so far came from Rasatsu:
https://forums.dust514.com/default.aspx?g=posts&m=466522#post466522 |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.21 01:29:00 -
[23] - Quote
Daily cap hurts everyone...not just people with jobs but hardcore players as well. Because after 4 games, there is no more incentive to play. It really is like you're playing for nothing. And although, CCP feels like the skill point weekly progression is the same.....for the rest of us, it drags and makes playing intolerable after a while.
Go back to the weekly cap.....or, increase the daily softcap to 1000sp/match with boosters. I'm tired of being penalized by guys that don't play the game as much as I do. All because they want to keep up with us in skill points. News flash...everyone can and will not have the same amount of skill points. What about all the new players coming in??? There are no rollovers so how will they keep up?
The players that can not play as much as others should be in the same category as a player who just downloaded the game when everyone is 6 months in |
imminent danger
THE DOLLARS
0
|
Posted - 2013.01.21 01:29:00 -
[24] - Quote
i played for maybe 2 hrs today got my azz kicked the whole time left the game on while i was gone i came home and dont have but like 18000 sp but now im capped apparently to only getting 50 or 75 sp per match! that just sux how can i ever upgrade anything like that?
|
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.21 01:51:00 -
[25] - Quote
Ydubbs81 RND wrote:Daily cap hurts everyone...not just people with jobs but hardcore players as well. Because after 4 games, there is no more incentive to play. It really is like you're playing for nothing. And although, CCP feels like the skill point weekly progression is the same.....for the rest of us, it drags and makes playing intolerable after a while.
Go back to the weekly cap.....or, increase the daily softcap to 1000sp/match with boosters. I'm tired of being penalized by guys that don't play the game as much as I do. All because they want to keep up with us in skill points. News flash...everyone can and will not have the same amount of skill points. What about all the new players coming in??? There are no rollovers so how will they keep up?
The players that can not play as much as others should be in the same category as a player who just downloaded the game when everyone is 6 months in
I understand the disappointment with skill point caps GÇö this entire thread is an example of that (particularly, the daily limit).
That said, I don't think the caps will go away. Why? It's purely financial. Since Dust 514 is going to be a free-to-play title, CCP has no guaranteed profit, such as developers who go through storefronts and whatnot would. Therefore, CCP not only needs to find methods to bring in money in order to keep improving Dust 514, but they also need methods to keep "no-life" players from, well, playing most, if not all, of the time.
Why is this? Because those hardcore players are using CCP assets (servers, etc.), and if there wasn't a way to get them to disconnect now and then, there would be a continual drain on CCP's resources. Hence, the SP cap, IMO, has twin purposes: One, to keep players *relatively* even with each other in terms of abilities and, two, to make sure hardcore types don't sit on the servers 24/7/365.
As I've said before, it's a strategy that comes with risk for CCP. The caps might keep folks away who would otherwise play a lot, and buy a lot of Aurum items. But without the caps, those same players could be a type of albatross that shows no return on investment for CCP. At the same time, the caps could attract other players with the incentive that they will stay relatively even with the hardcore players, and those former-type players are potentially also more likely to buy Aurum items as a way to "keep up with the Joneses."
I'm not an economist, by any means. But it wouldn't surprise me one bit if just about everything CCP does has the singular goal of generating profit at some point for CCP. And, I suppose, that's necessary in order to keep Dust up and running. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.21 01:55:00 -
[26] - Quote
Quill Killian wrote:Ydubbs81 RND wrote:Daily cap hurts everyone...not just people with jobs but hardcore players as well. Because after 4 games, there is no more incentive to play. It really is like you're playing for nothing. And although, CCP feels like the skill point weekly progression is the same.....for the rest of us, it drags and makes playing intolerable after a while.
Go back to the weekly cap.....or, increase the daily softcap to 1000sp/match with boosters. I'm tired of being penalized by guys that don't play the game as much as I do. All because they want to keep up with us in skill points. News flash...everyone can and will not have the same amount of skill points. What about all the new players coming in??? There are no rollovers so how will they keep up?
The players that can not play as much as others should be in the same category as a player who just downloaded the game when everyone is 6 months in I understand the disappointment with skill point caps GÇö this entire thread is an example of that (particularly, the daily limit). That said, I don't think the caps will go away. Why? It's purely financial. Since Dust 514 is going to be a free-to-play title, CCP has no guaranteed profit, such as developers who go through storefronts and whatnot would. Therefore, CCP not only needs to find methods to bring in money in order to keep improving Dust 514, but they also need methods to keep "no-life" players from, well, playing most, if not all, of the time. Why is this? Because those hardcore players are using CCP assets (servers, etc.), and if there wasn't a way to get them to disconnect now and then, there would be a continual drain on CCP's resources. Hence, the SP cap, IMO, has twin purposes: One, to keep players *relatively* even with each other in terms of abilities and, two, to make sure hardcore types don't sit on the servers 24/7/365. As I've said before, it's a strategy that comes with risk for CCP. The caps might keep folks away who would otherwise play a lot, and buy a lot of Aurum items. But without the caps, those same players could be a type of albatross that shows no return on investment for CCP. At the same time, the caps could attract other players with the incentive that they will stay relatively even with the hardcore players, and those former-type players are potentially also more likely to buy Aurum items as a way to "keep up with the Joneses." I'm not an economist, by any means. But it wouldn't surprise me one bit if just about everything CCP does has the singular goal of generating profit at some point for CCP. And, I suppose, that's necessary in order to keep Dust up and running.
We all understand the purpose of caps and we're fine with them. I'm not suggesting that we remove caps. I'm suggesting that they improve the way it is implemented so that we can enjoy the game.
Not sure why anyone would stop players from playing a game. It is bad, financially, cause if I don't play then I don't die. Which means that any aur gear I have will last longer. And that means the time between AUR purchases will be that much greater. |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.21 02:02:00 -
[27] - Quote
Ydubbs81 RND wrote:Quill Killian wrote:Ydubbs81 RND wrote:Daily cap hurts everyone...not just people with jobs but hardcore players as well. Because after 4 games, there is no more incentive to play. It really is like you're playing for nothing. And although, CCP feels like the skill point weekly progression is the same.....for the rest of us, it drags and makes playing intolerable after a while.
Go back to the weekly cap.....or, increase the daily softcap to 1000sp/match with boosters. I'm tired of being penalized by guys that don't play the game as much as I do. All because they want to keep up with us in skill points. News flash...everyone can and will not have the same amount of skill points. What about all the new players coming in??? There are no rollovers so how will they keep up?
The players that can not play as much as others should be in the same category as a player who just downloaded the game when everyone is 6 months in I understand the disappointment with skill point caps GÇö this entire thread is an example of that (particularly, the daily limit). That said, I don't think the caps will go away. Why? It's purely financial. Since Dust 514 is going to be a free-to-play title, CCP has no guaranteed profit, such as developers who go through storefronts and whatnot would. Therefore, CCP not only needs to find methods to bring in money in order to keep improving Dust 514, but they also need methods to keep "no-life" players from, well, playing most, if not all, of the time. Why is this? Because those hardcore players are using CCP assets (servers, etc.), and if there wasn't a way to get them to disconnect now and then, there would be a continual drain on CCP's resources. Hence, the SP cap, IMO, has twin purposes: One, to keep players *relatively* even with each other in terms of abilities and, two, to make sure hardcore types don't sit on the servers 24/7/365. As I've said before, it's a strategy that comes with risk for CCP. The caps might keep folks away who would otherwise play a lot, and buy a lot of Aurum items. But without the caps, those same players could be a type of albatross that shows no return on investment for CCP. At the same time, the caps could attract other players with the incentive that they will stay relatively even with the hardcore players, and those former-type players are potentially also more likely to buy Aurum items as a way to "keep up with the Joneses." I'm not an economist, by any means. But it wouldn't surprise me one bit if just about everything CCP does has the singular goal of generating profit at some point for CCP. And, I suppose, that's necessary in order to keep Dust up and running. We all understand the purpose of caps and we're fine with them. I'm not suggesting that we remove caps. I'm suggesting that they improve the way it is implemented so that we can enjoy the game. Not sure why anyone would stop players from playing a game. It is bad, financially, cause if I don't play then I don't die. Which means that any aur gear I have will last longer. And that means the time between AUR purchases will be that much greater.
Some folks upthread were talking about how rolling caps would be a good compromise between the daily and weekly skill point cap. After reading what they proposed, I tend to agree with that approach. It's a good way to keep most folks happy and, for CCP, probably ensures they'll have a better financial return with Dust 514. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
|
Posted - 2013.01.21 02:14:00 -
[28] - Quote
Bottom line. If you are a working man or woman you understand other responsibilities come before the game. No one should expect a game to bend to your schedule because you have made your choices and priorities. If anything the skill cap helps the working man because it prevents those with large amounts of free time from getting to big a gap.
If your responsible enough to be a "working man" then this should be a non issue. They do not pospone monday night football if I have to work. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2013.01.21 02:40:00 -
[29] - Quote
It hurts the entire community. Game isnt fun when it becomes a "job" . Go back to to weekly cap (w/ amount), not this bs 192k active stuff |
Protocake JR
IMPSwarm Negative-Feedback
22
|
Posted - 2013.01.21 02:43:00 -
[30] - Quote
Dr Debo Galaxy wrote:Bottom line. If you are a working man or woman you understand other responsibilities come before the game. No one should expect a game to bend to your schedule because you have made your choices and priorities. If anything the skill cap helps the working man because it prevents those with large amounts of free time from getting to big a gap.
If your responsible enough to be a "working man" then this should be a non issue. They do not pospone monday night football if I have to work.
Exactly. I have a full time job (I work in health care so technically i'm overtime) but I don't feel the need to cry because I can't "keep up" in the skill point arms race. Stupid entitled people.
P.S. Once we have enough people playing this game, the whole skill point issue will just disappear because instead of playing against no-lifers with 20 million SP, you'll be playing with people closer to whatever you have. You won't be at a considerable disadvantage. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |