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1. CCP is like a child - in General Discussions [original thread]
Iron Wolf Saber wrote: Either way. Current NPE is not cutting it. There needs to be entirely new things installed completely as an entirely new feature not resorting to using Server Magic to set up these matches. In other respect let's do tak...
- by Pro'fane - at 2013.08.07 02:08:00
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2. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
RINON114 wrote: Godin Thekiller wrote: I saw a Chary, shot 1 adv. swarm, and threw 2 packed AV grenades, and it died. maybe your doing it wrong? I don't think you did. My buddy and I hit a charybdis with 3 proxy mines, 3 AV grenades and ...
- by Pro'fane - at 2013.07.18 06:03:00
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3. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Maybe because ppl using the LLAV are skilled into vehicles 18mil SP into vehicles, 1.8mil into LLAV, 60% resistances on LLAV, running over idiots who think SL will do anything priceless Maybe i would logi more if ...
- by Pro'fane - at 2013.07.18 05:56:00
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4. tactics for destroy logi lav's? - in General Discussions [original thread]
Vin Vicious wrote: AV nades are EXPLOSIVE most LLAVs are SHIELD TANKS how fcuking stupid do you have to be to not understand why it takes so many hits. USE FLUX A single flux to a shield tank LLAV CUTS. IT. IN. HALF It takes two Lai dai...
- by Pro'fane - at 2013.07.12 02:20:00
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5. tactics for destroy logi lav's? - in General Discussions [original thread]
calisk galern wrote: Spademan wrote: The only time I've killed one was when it drove over my poxy mines, did a flip, got stuck between a wall and a building and was finished off by my swarms hitting its underside. I blew up two yesterday...
- by Pro'fane - at 2013.07.11 22:55:00
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6. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
EnglishSnake wrote: Logi vehicles - All logi vehicles should get the 2% bonus to shield/armor resistances Logi vehicles - Currently you only need level 1 to use a Logi vehicle, I would hope in the future that level 3 & 5 would give access ...
- by Pro'fane - at 2013.07.11 22:44:00
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7. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
EnglishSnake wrote: Now the problem is we can't really change AV as such because we don't have advanced/proto vehicles and if/when they are added if they are stronger and have more armor/shield and it can stand up to proto then the jobs...
- by Pro'fane - at 2013.07.11 22:41:00
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8. Vehicle & AV feedback/requests - in Feedback/Requests [original thread]
EnglishSnake wrote: Basic problems Militia AV - It's too good, alot of players do use them against basic vehicles, you want players to try them out sure but you also want players to specialize into AV if they like it. Reduce militia AV by 50% ...
- by Pro'fane - at 2013.07.11 22:25:00
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9. Seeker missiles for the flaylock pistol - in Feedback/Requests [original thread]
Chaotic Evil Clone wrote: when will the seeker missile capability of the flaylock pistol be placed into effect. You are out of your mind. The proto Flaylocks are already 1-hit kill weapons and you want it to have seeking missiles?
- by Pro'fane - at 2013.07.11 22:02:00
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10. [Roadmap Feedback] PvE isn't on the roadmap? Disappointed :( Info please? - in Feedback/Requests [original thread]
PvE was used to get me to try this game in the first place. 'Play PvP now, and they'll add PvE later and you'll know what you're doing.' Sigh. Personally, I really doubt PvE will ever be added, given how many issues PvP still has. Glitches, balanc...
- by Pro'fane - at 2013.06.30 16:34:00
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11. Give us a way to kill...the yellow logi lav's...plz ffs - in Feedback/Requests [original thread]
Harpyja wrote: LLAVs are fine! You want to kill it? Skill into proto AV! You wanting to kill one with an MLT swarm launcher will do you no good! You don't want to skill into proto AV? Too bad, your problem. *Crunch!* Stop asking to nerf vehic...
- by Pro'fane - at 2013.06.30 16:25:00
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12. Announcement:Tranquility Downtime Sunday, June 2 and Monday, June 3 - in Announcement and Events [original thread]
You guys can keep patting CCP on the back all day long. If you never put a dime into the game, then good for you. I, on the other hand, had two boosters running during this mess. It wasn't just downtime. Even before downtime, I and others I played...
- by Pro'fane - at 2013.06.08 07:31:00
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13. Implement a Skill Respec System - in Feedback/Requests [original thread]
Radioship wrote: No respec. Ever. If you fail at understanding game mechanics - its your own personal fault. Like you do in EVE. This is harsh game that requires you to actualy think what you are doing now and in 6-12-24 months futher. If you...
- by Pro'fane - at 2013.05.23 06:24:00
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14. Implement a Skill Respec System - in Feedback/Requests [original thread]
Cass Barr wrote: I support a respec option only until CCP learns how to tweak balance changes. As it is they make such ridiculously large swings that at any given time what some of us spec into can and will be nerfed into utterly useless oblivi...
- by Pro'fane - at 2013.05.23 06:08:00
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15. Implement a Skill Respec System - in Feedback/Requests [original thread]
Geirskoegul wrote: Quite simply, this is the most appropriate and reasonable option, but I'd modify it. Make it exactly like attribute respecs in EVE: you start the game with two, and after you use the second it has a 12 month cooldown. This w...
- by Pro'fane - at 2013.05.22 12:56:00
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16. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
gil pilferer wrote: As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I'm winning the isk ...
- by Pro'fane - at 2013.05.22 12:06:00
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17. Replace AV grenades with sticky C4 - in Feedback/Requests [original thread]
Cosgar wrote: I... actually like that solution. But, another solution I've been preaching for moths is: Make the damage a weapon does proportionate to its versatility. What this means is AV grenades are simply too versatile to be this powerful...
- by Pro'fane - at 2013.05.22 11:22:00
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18. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
I want to watch Netflix in my little clone prison cell. I get bored; there aren't any windows to look out of. But no, for real, let us watch something on those little tvs. Maybe live feed of battles. Whatever floats your boat. I'd also like to ...
- by Pro'fane - at 2013.05.22 10:35:00
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19. Implement a Skill Respec System - in Feedback/Requests [original thread]
Cosgar wrote: Scan Sweep wrote: Although I'm strictly against a skill point respec option because this would just be against all gaming principles of CCP (risk vs reward & choices with real consequences) I do think that at least while in...
- by Pro'fane - at 2013.05.22 10:17:00
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20. Implement a Skill Respec System - in Feedback/Requests [original thread]
One of the biggest barriers to this game is, in my opinion, the skill system. Points are not easily or quickly acquired and much of the weapons and suits don't show any real promise until at least the 3rd skill level. I understand not having an ea...
- by Pro'fane - at 2013.05.19 02:37:00
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