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81. Cant we try and fix Snipers? - in General Discussions [original thread]
Tyjus Vacca wrote: really pretty much all of the dedicated snipers in the game are specing CR,AR, or AR snipers can pubstomp like everybody else but they just dont measure up to proto dropsuits the thales being only viable sniper in pc He ha...
- by Prius Vecht - at 2014.01.18 19:09:00
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82. Question to CCP about proximity mines - in General Discussions [original thread]
Cyrius Li-Moody wrote: Stack them on top of each in a small clump about the width of an LAV axle. If you spread them out too much they might not go off. love that u found a workaround....but thats crazy and needs fixing.
- by Prius Vecht - at 2014.01.18 09:46:00
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83. Question to CCP about proximity mines - in General Discussions [original thread]
Prox Mines need major looking at...should be doing 2000 dmg per and need to lose that stupid alarm that warns vehicles about them. They are a static explosive charge and shouldn't need RE augmenting. They should be one of the most direct counter...
- by Prius Vecht - at 2014.01.18 08:39:00
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84. After 1.8? (fanfest build) - in General Discussions [original thread]
Joel II X wrote: Since the Gallente should be Kings of CQC, I won't be happy unless I get my Gallente smg. The Caldari get a pistol AND smg, while we only get a pistol? C'mon... I hope they get one too. Hope the shotgun isnt the Gallente SMG.
- by Prius Vecht - at 2014.01.18 04:33:00
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85. After 1.8? (fanfest build) - in General Discussions [original thread]
game in dire need of game modes and variety at this point. PVE is the most important game mode, then a good new player tutorial, the player market, the weapons lab/corp training rooms and 6-10 game modes based on EVE lore like fighting on EVE sh...
- by Prius Vecht - at 2014.01.18 04:15:00
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86. CCP, Please dont neglect Gallente and Amarr Weapons.. - in General Discussions [original thread]
Nocturnal Soul wrote: I'm fine with this if it every happens. But that plasma rifle still needs to kick like an Ascr. why wouldnt recoil be average? hipfire should be really good tho.
- by Prius Vecht - at 2014.01.18 00:28:00
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87. CCP, Please dont neglect Gallente and Amarr Weapons.. - in General Discussions [original thread]
slotting the old Gallente and Amarr weapons is super important.
- by Prius Vecht - at 2014.01.17 19:48:00
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88. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
Dengar Skirata wrote: So... this is just another "buff the AR" thread? Wow... I thought we were past this guys. Its not buff at all. its more allow it the strengths/weaknesses it should have. I agree Gallente AR (with iron sights) should ha...
- by Prius Vecht - at 2014.01.16 16:13:00
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89. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
I appreciate all the well thought out responses from posters and CPM Jagerblitzen, I tried to list my issues under the premise that any counters would have to come from mechanics in the game. I would love, webifiers but its my opinion that the cur...
- by Prius Vecht - at 2014.01.16 14:03:00
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90. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Pokey Dravon wrote: Prius Vecht wrote: Only the most tanker homer guys and lovers of 'I win' buttons can defend the current state of tank dominance. CCP u guys are apparently looking at the metrics and are aware of the problems. What vehicle...
- by Prius Vecht - at 2014.01.15 16:19:00
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91. Bombers the cure for redlines rails? - in General Discussions [original thread]
Should also be able to do a straight line bombing run on a static position--but should be very loud and obvious when its coming. A good anti-camp mechanic is always good if you ask me.
- by Prius Vecht - at 2014.01.15 15:48:00
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92. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Only the most tanker homer guys and lovers of 'I win' buttons can defend the current state of tank dominance. CCP u guys are apparently looking at the metrics and are aware of the problems. What vehicle issues are you looking to resolve in 1.8? t...
- by Prius Vecht - at 2014.01.15 15:23:00
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93. Concord Dropsuit? - in General Discussions [original thread]
Draxus Prime wrote: found this http://img.photobucket.com/albums/v243/leowen/CONCORD_lrg.jpg thats a really good find. any of u read Templar One? CONCORD hires out--they even used Mordu's Legion to secure the first clone soldier. Would be...
- by Prius Vecht - at 2014.01.15 03:42:00
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94. Concord Dropsuit? - in General Discussions [original thread]
I wonder if CONCORD will ever play a role in Dust. could be cool to work for them.
- by Prius Vecht - at 2014.01.15 00:45:00
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95. Conceptual Design for Tiericide - in General Discussions [original thread]
+10 to this. make #1 determiner so new players can compete and the game can grow.
- by Prius Vecht - at 2014.01.14 16:24:00
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96. Suit Tuning: The Scout - in General Discussions [original thread]
very good read. those are all in line with what scouts should be doing...would rather see prone and target painting for everyone tho.
- by Prius Vecht - at 2014.01.14 13:44:00
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97. Suit Tuning: The Scout - in General Discussions [original thread]
these are actually pretty good.
- by Prius Vecht - at 2014.01.14 01:28:00
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98. Racial heavies sans racial heavy weapons? - in General Discussions [original thread]
+1
- by Prius Vecht - at 2014.01.13 23:13:00
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99. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
'3. Even with all the fancy sci-fi tech we're playing with to make ourselves invulnerable, the weapons are highly advanced too, and should be dealing significant damage even to our ultra-futuristic armour and shields. With TTK too long, it will fe...
- by Prius Vecht - at 2014.01.13 23:06:00
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100. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
Aero Yassavi wrote: Tyjus Vacca wrote: Aero Yassavi wrote: Tyjus Vacca wrote: u might consider who ur talking to first. I fully understand and accept TTK for scouts will be short, assaults will be medium and heavies will be long in co...
- by Prius Vecht - at 2014.01.13 18:35:00
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