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        381. Dust vs Real life - in General Discussions [original thread] 
          SAS "invented" this tactic during the WW2 in africa, they would drive straight through a enemy camps and airfields causing mayhem with machine guns.  Old times HMG LAVs    
          - by Powerh8er - at 2014.11.24 15:10:00 
          
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        382. Make Rail Incubus more useless. - in General Discussions [original thread] 
            Operative 1174 Uuali wrote:    Himiko Kuronaga wrote:  I actually fly a blaster incubus purely to challenge myself in seeing how fast I can lose money.     I just like the vibe. It does help to force people to scatter. I mean, if you are really ... 
          - by Powerh8er - at 2014.11.24 06:10:00 
          
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        383. Where are the Forge Guns? - in General Discussions [original thread] 
          Its scrub 514, even plasma cannons are more viable on the battlefield than forge guns. 
          - by Powerh8er - at 2014.11.24 05:26:00 
          
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        384. [Log] Officer Event Drops - in General Discussions [original thread] 
          Got 9 officer weapons total so far.   3 x combat rifle, 3 x plasma cannon and 3 x the new sniper rifle.  
          - by Powerh8er - at 2014.11.22 22:52:00 
          
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        385. Cloak nerf too extensive. - in General Discussions [original thread] 
          I dont know much about scout warfare, because im mostly a heavy/assault, but if i was, i would probably only use the cloak for crossing open areas and running away from people. 
          - by Powerh8er - at 2014.11.22 05:47:00 
          
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        386. Looking for active channels? - in General Discussions [original thread] 
          "Heavy/logi funzone" are a great channel for heavies and logis. It was pretty active last time i was there. 
          - by Powerh8er - at 2014.11.22 05:41:00 
          
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        387. Break time again - in General Discussions [original thread] 
          I tried to kill someone and died, matchmaking is so broken. 
          - by Powerh8er - at 2014.11.20 06:09:00 
          
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        388. Another way to make ISK. - in General Discussions [original thread] 
          I beg in local chat for isk. I usually get 1 isk. 
          - by Powerh8er - at 2014.11.19 11:39:00 
          
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        389. Sentinel splash resistance bonus not working - in Technical Support/Bugs [original thread] 
          Ive never noticed this glitch or whatever it is myself, but it would be nice to have a better chance of surviving a wild frisbee RE attack now and then though.  
          - by Powerh8er - at 2014.11.19 11:35:00 
          
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        390. [IDEA] Remote Explosive Balance - in Feedback/Requests [original thread] 
          Increasing the delay of the detonation should give people a fighting chance against the frisbee remotes. 
          - by Powerh8er - at 2014.11.19 08:33:00 
          
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        391. Custom Matches - in General Discussions [original thread] 
          Squad versus squad on a small map could be interesting and perhaps also lag free. 
          - by Powerh8er - at 2014.11.19 07:05:00 
          
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        392. Did you guys notice they fixed supply stations. - in General Discussions [original thread] 
          I remember a few times where i almost killed a dude at a depot, when he`s switching through suits until i need to reload and only then decides to fight and ultimately kill me.   So this a another step towards a less scrubby dust514.   
          - by Powerh8er - at 2014.11.19 05:17:00 
          
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        393. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread] 
          The heavy bolter in the  warhammer 40k: space marine  game is an example of a well designed machine gun.  Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and high dispersion, like a slow firing HMG with high... 
          - by Powerh8er - at 2014.11.18 04:54:00 
          
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        394. Why the hmg hate? - in General Discussions [original thread] 
          Because they are a bunch of nerds. NERDS!   
          - by Powerh8er - at 2014.11.17 01:40:00 
          
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        395. The scout nerf.. are you serious? - in General Discussions [original thread] 
          "Pissing on my overheated HMG" What? 
          - by Powerh8er - at 2014.11.16 19:17:00 
          
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        396. @rattati Forge Guns - in Feedback/Requests [original thread] 
          My proposal is simply to unnerf the forge gun, return it to its former glory.  BTW, I cant remember when I last lost a tank to a forge gun, it is bitter for me as a forge gunner when my anti-material gun the size of a christmas pig are less effect... 
          - by Powerh8er - at 2014.11.16 19:09:00 
          
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        397. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread] 
          The heavy dropsuit dont exactly have many tricks and its not even hard to kill a heavy. 
          - by Powerh8er - at 2014.11.16 18:05:00 
          
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        398. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread] 
          Short range, extreme dispersion and overheats after 200 bullets. It is currently the crappiest machine gun ever designed. 
          - by Powerh8er - at 2014.11.14 23:30:00 
          
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        399. The vision I had for Dust - in General Discussions [original thread] 
          I just wanted my hmg to have more dps than any rifle, it finally did, but then i just got continousley ganked by sg/re scouts instead. 
          - by Powerh8er - at 2014.11.14 19:46:00 
          
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        400. Should an ADS be able to kill a triple rep maudy? - in General Discussions [original thread] 
          The tank should selfimplode on sight of ads. 
          - by Powerh8er - at 2014.11.14 19:43:00 
          
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