Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bormir1r
Fatal Absolution General Tso's Alliance
485
|
Posted - 2014.07.12 12:31:00 -
[31] - Quote
Thorin Avarice wrote:Turn speed? How about if that is done fix it where a shotgun takes more then 2 shot at any level to kill us.
It already does that.....it takes up to 6 shots for a Gal Heavy and at least 2 for min, 4 is average....
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
|
Bormir1r
Fatal Absolution General Tso's Alliance
485
|
Posted - 2014.07.12 12:33:00 -
[32] - Quote
CCP Rattati wrote:Only heat increase.
This sounds like an excellent idea, but how long would it take for the HMG to overheat?
"One does not simply" run like a Raptor. Only mk.0 Scouts do that.
|
Apothecary Za'ki
Biomass Positive
137
|
Posted - 2014.07.12 21:20:00 -
[33] - Quote
the reticule isnt too large, i think it needs to be bigger to reflect the bullet dispersal
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|
Ydubbs81 RND
Ahrendee Mercenaries
3235
|
Posted - 2014.07.12 23:00:00 -
[34] - Quote
The only counter to OP **** in this game is to spec into them yourself. I got tired of whining about the heavy suit and HMG combo....tired of spawning on an objective in an assault suit with double dmg mods (worthless) and getting mowed down...or trying to cap objectives with heavies and logis camping it.
Only solution is to spec into heavy and do the mowing.
Removed all hope with this post
|
wiseguy12
Ancient Legion
37
|
Posted - 2014.07.13 01:23:00 -
[35] - Quote
THUNDERGROOVE wrote:CCP Rattati wrote:Only heat increase. This won't stop a heavy from mowing down 5 defenseless militia turds before overheating will it? How many rounds do you think they'd get off before overheating in constant fire? heres how to stop that stop feeding me militia kills. Militia wasn't designed to take on anything above militia.
Eye of the Reaper
|
wiseguy12
Ancient Legion
37
|
Posted - 2014.07.13 01:25:00 -
[36] - Quote
Ydubbs81 RND wrote:The only counter to OP **** in this game is to spec into them yourself. I got tired of whining about the heavy suit and HMG combo....tired of spawning on an objective in an assault suit with double dmg mods (worthless) and getting mowed down...or trying to cap objectives with heavies and logis camping it.
Only solution is to spec into heavy and do the mowing. You had a chance to be op before the heavies were. Now it's our time.
Eye of the Reaper
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1303
|
Posted - 2014.07.13 04:05:00 -
[37] - Quote
Dovallis Martan JenusKoll wrote:Bormir1r wrote:ConcessionBefore I go on the propose my solution I need to provide my concessions to this arguement.
- The HMG is meant to kill things in CQC
- It should be allowed to have the most firepower
- It is very close to being balanced
The problem with the HMG currently is that it has the highest DPS of any weapon with little drawback. Sure Heavies move slowly, but they can be made to move just as fast as light assaults, which is a daunting image to see, much less experience. Note also that the HMG was never nerfed during the 1.8 update, which nerfed all the rifles by about 10%. This was modification made it so that the HMG was indirectly buffed, and in addition to that, it's ranged was extended, essentially tipping the power of the HMG slightly towards the unbalanced side. Was just out-DPS'd by a SMG today while using the HMG at 5 meters. Bormir1r wrote:
Thus to correct this slight imbalance, we need to examine some options and come to a consensus about what or how we should go about modifying the heavy.
Possible Avenues
Modifying the HMGs Reticule - A huge proponent for the HMG is that it has a very large reticule, and with so many bullets scattering so quickly, it drops players so quickly they can't even react. We can modify the reticule to mimic the current Blaster tank reticule, which decreases the reticule radius as it fires, making the player rely more on aim than blatant shooting.
I have to break it to you, but the actual target the HMG fires along is closer to a sniper rifle than the huge circle you see onscreen. 90% of the bullets hit within 1 pixel of the reticule's center. If the HMG's bullets had a slight cone shape to their path, so they spread further, they would not need damage dropoff until the bullets hit their absolute range, because the spread would cause damage reduction making fewer and fewer bullets hit on mark the further the target is from the gun. Bormir1r wrote:
Heavy/HMG Turn Speed - Another reason why it's easy for heavies to kill players is because they can turn just as quick as a scout can, yet they move half as fast and tank 5-8 times as much eHP. This logic seems quite confusing, as someone would think it would be difficult to move a large weapon so quickly without experiencing some drawback. Granted this is a futuristic game, but it is unreasonable to have HMGs spinning around without having even the slightest aim to kill a player. If this option is selected, turn speed would be nerfed slightly, slower than the current speed, but not to the point where it makes heavies unusable.
Try modifying the other stats around the heavy before you start poking at turn speed. Poking too many things at once is always a bad idea. 1. You're a scrub then. Im sorry, no other way to put it. 2. There is a cone, even i know that 3. Hopefully reduce its RoF and Range
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
106
|
Posted - 2014.07.13 05:07:00 -
[38] - Quote
Orchi Aizen wrote:Thorin Avarice wrote:Turn speed? How about if that is done fix it where a shotgun takes more then 2 shot at any level to kill us. The gun is called a shotgun....dude it should kill you in 1 or 2. And this gun is called a Heavy Machinr Gun dude. It should kill your whole team. Fair enough. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
106
|
Posted - 2014.07.13 05:11:00 -
[39] - Quote
Gavr1lo Pr1nc1p wrote:Dovallis Martan JenusKoll wrote:Bormir1r wrote:ConcessionBefore I go on the propose my solution I need to provide my concessions to this arguement.
- The HMG is meant to kill things in CQC
- It should be allowed to have the most firepower
- It is very close to being balanced
The problem with the HMG currently is that it has the highest DPS of any weapon with little drawback. Sure Heavies move slowly, but they can be made to move just as fast as light assaults, which is a daunting image to see, much less experience. Note also that the HMG was never nerfed during the 1.8 update, which nerfed all the rifles by about 10%. This was modification made it so that the HMG was indirectly buffed, and in addition to that, it's ranged was extended, essentially tipping the power of the HMG slightly towards the unbalanced side. Was just out-DPS'd by a SMG today while using the HMG at 5 meters. Bormir1r wrote:
Thus to correct this slight imbalance, we need to examine some options and come to a consensus about what or how we should go about modifying the heavy.
Possible Avenues
Modifying the HMGs Reticule - A huge proponent for the HMG is that it has a very large reticule, and with so many bullets scattering so quickly, it drops players so quickly they can't even react. We can modify the reticule to mimic the current Blaster tank reticule, which decreases the reticule radius as it fires, making the player rely more on aim than blatant shooting.
I have to break it to you, but the actual target the HMG fires along is closer to a sniper rifle than the huge circle you see onscreen. 90% of the bullets hit within 1 pixel of the reticule's center. If the HMG's bullets had a slight cone shape to their path, so they spread further, they would not need damage dropoff until the bullets hit their absolute range, because the spread would cause damage reduction making fewer and fewer bullets hit on mark the further the target is from the gun. Bormir1r wrote:
Heavy/HMG Turn Speed - Another reason why it's easy for heavies to kill players is because they can turn just as quick as a scout can, yet they move half as fast and tank 5-8 times as much eHP. This logic seems quite confusing, as someone would think it would be difficult to move a large weapon so quickly without experiencing some drawback. Granted this is a futuristic game, but it is unreasonable to have HMGs spinning around without having even the slightest aim to kill a player. If this option is selected, turn speed would be nerfed slightly, slower than the current speed, but not to the point where it makes heavies unusable.
Try modifying the other stats around the heavy before you start poking at turn speed. Poking too many things at once is always a bad idea. 1. You're a scrub then. Im sorry, no other way to put it. 2. There is a cone, even i know that 3. Hopefully reduce its RoF and Range Scouts with shotguns are scrubs. Its up to the sentinels to slay scouts by the boatloads, to keep you in check, and I promise heat build up wont stop that. Get out of that scout suit and learn to shoot someone not cloaked in the back. Look its only scouts that cry about the hmg because we are the only thing keeping scouts from taking over New Eden.
|
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
106
|
Posted - 2014.07.13 05:14:00 -
[40] - Quote
Bormir1r wrote:CCP Rattati wrote:Only heat increase. This sounds like an excellent idea, but how long would it take for the HMG to overheat? Not so long that we wont kill you in your scout suit noob. |
|
aaaasdff ertgfdd
110
|
Posted - 2014.07.13 05:22:00 -
[41] - Quote
SAIRAX SIS wrote:CCP Rattati wrote:Only heat increase. Really? i used LP stdHMG & Militia Min Heavy. there arent opereation skill but it was very very useful. ...37k/4d in domination. It clearly too OP :( hmm...OK No problem heavy suit itself was variously sacrifice. (scan(sqd),movement&dash(Although resulting in improved with kincat)) It's a problem the height of the convergence rate of HMG. tap trigger. kill em all 30~40m. Forum Fighter too much of concealing the HMG.pÇÇpÇÇpÇÇpÇÇit is true OP. Look foreigner since when did NS care about something being op? Your whole corp uses scouts and tanks because they are op, just switch to heavies. It is what you have been doing for the past 2 years. Lolz NS complaining about something being op? GTFO
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
|
Powerh8er
The Rainbow Effect Dark Taboo
468
|
Posted - 2014.07.13 11:21:00 -
[42] - Quote
I really cant understand these nerds. Have they ever fired a gun in their life? RL Heavy machineguns are used on and against bunkers/aircraft for christ sake. Can i atleast kill one scout with HMG 40 meters away without spending 300 bullets? |
Fristname Family name
Opus Arcana Covert Intervention
77
|
Posted - 2014.07.13 14:20:00 -
[43] - Quote
As Moody said " play/counter play " you have to adapt you retards. You cant run into a heavy from infront wtf you think will happen? His gun is a cqc gun and you ran right into it learn how to change your fits and adapt. Your all honestly whining about nothing. If ccp nerfs hmg ill run a rail rifle heavy that will make yall ******* happy. Wait no then youll want rr nerfed well ill use ar wait then that will be nerfed cause you will cry and whine like little bitchs, how bout you learn how to adapt, and you might win, the guns ARENT op, YOU just SUCK.
Australian mercy worky.
|
CLONE117
True Pros Forever
827
|
Posted - 2014.07.14 00:50:00 -
[44] - Quote
i dont have any major issues with the hmg.. besides. just hit the guy from above with a height advantage. wont have any issues then.
dust 514 shall be eternal.
pve for dust 514.
hmmm a shiny red button!. ima press it!
WARNING! SELF DESTRUCT ACTIVATED.
|
The Jeep Driver
Molon Labe. General Tso's Alliance
35
|
Posted - 2014.07.14 16:57:00 -
[45] - Quote
Well, for what it is worth, I would like to share some thought with those that are suggesting that we change the overheat mechanic in regards tio the HMG.
First, some history: Richard Gatling introduced this world to the "Gatling Principle": Rotating multiple barrels about a single axis to increase rate of fire. This has several benefits to include minimizing barrel erosion, and heat build up on any one barrel.
What is my point? The heat build up effects have already been accounted for in this game. And I do realize that we are discussing a game here so real life comparisons may not hold sway with the majority of players. To continue, the so called "Gatling Guns" that I have witnessed in real life (both 20 mm and 30 mm) would be turned into sauce after 4 or 5 seconds of continuous fire. Clearly, the HMG (Gatling Gun) as it is depicted in DUST 514 is representative of the so called "mini gun". That is to say, the projectile is a smaller caliber ( say, 7.62 mm). With the smaller projectile, and comensurately lower heat build up per fired projectile, I submit that current heat mechanics in so far as the HMG is concerned, are correct.
Please comment and discuss.
Was machen sie da?
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1340
|
Posted - 2014.07.14 21:34:00 -
[46] - Quote
aaaasdff ertgfdd wrote:Scouts with shotguns are scrubs. Its up to the sentinels to slay scouts by the boatloads, to keep you in check, and I promise heat build up wont stop that. Get out of that scout suit and learn to shoot someone not cloaked in the back. Look its only scouts that cry about the hmg because we are the only thing keeping scouts from taking over New Eden.
If you die to SG scouts you're just plain bad or they are really REALLY good (like Bor). Its really the easiest thing to survive. In my MLT heavy, the only time i get killed by a SG is being bum rushed by >3 SG scouts. Anything less than that is dead meat.
SG scout is a tactic for racking up high kills against scrubs. It doesn't work against competitive players-a fine rifle is always better unless you are an amazing SGer
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
|
THUNDERGROOVE
Fatal Absolution
1042
|
Posted - 2014.07.14 21:49:00 -
[47] - Quote
wiseguy12 wrote:THUNDERGROOVE wrote:CCP Rattati wrote:Only heat increase. This won't stop a heavy from mowing down 5 defenseless militia turds before overheating will it? How many rounds do you think they'd get off before overheating in constant fire? heres how to stop that stop feeding me militia kills. Militia wasn't designed to take on anything above militia. That's like saying standard gear wasn't designed to take down advanced yet it does quite often. It's also like saying advanced wasn't designed to take down prototype, again it's very capable.
HMGs have no place firing for as long as they can. Overheat should play a massive factor in being a good heavy, like it used to.
Amarrica!
Destiny Beta SoonGäó
|
wiseguy12
Ancient Legion
38
|
Posted - 2014.07.15 17:41:00 -
[48] - Quote
THUNDERGROOVE wrote:wiseguy12 wrote:THUNDERGROOVE wrote:CCP Rattati wrote:Only heat increase. This won't stop a heavy from mowing down 5 defenseless militia turds before overheating will it? How many rounds do you think they'd get off before overheating in constant fire? heres how to stop that stop feeding me militia kills. Militia wasn't designed to take on anything above militia. That's like saying standard gear wasn't designed to take down advanced yet it does quite often. It's also like saying advanced wasn't designed to take down prototype, again it's very capable. HMGs have no place firing for as long as they can. Overheat should play a massive factor in being a good heavy, like it used to. But its not designed to if a militia gear and a basic gear get in a fight with the same skills specced into then the basic wins
Eye of the Reaper
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |