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61. Let us cap faster. - in General Discussions [original thread]
ZDub 303 wrote: Mobius Wyvern wrote: TheAmazing FlyingPig wrote: With the new anti-AFK measures, you're forcing us to either play or go home now. Problem is that I don't want to spend close to ten hours playing to cap out every week, whic...
- by Poplo Furuya - at 2013.08.23 16:58:00
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62. Let us cap faster. - in General Discussions [original thread]
Beren Hurin wrote: Faster cap means more people finish quicker, means fewer people online to fight against, means less balanced matches because of smaller selection pool. downvote Mm, this is true... but the far deeper problem causing this i...
- by Poplo Furuya - at 2013.08.23 16:50:00
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63. HAVS ARE CRUTCHES AS MUCH AS SL ARE. - in General Discussions [original thread]
Surt gods end wrote: Poplo Furuya wrote: Surt gods end wrote: Jason Pearson wrote: When CCP decides Vehicles don't need SP, I'll fight on the ground, want to know why I severely need my tank to survive? All my SP is in Vehicles, I cann...
- by Poplo Furuya - at 2013.08.23 15:27:00
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64. HAVS ARE CRUTCHES AS MUCH AS SL ARE. - in General Discussions [original thread]
Surt gods end wrote: Jason Pearson wrote: When CCP decides Vehicles don't need SP, I'll fight on the ground, want to know why I severely need my tank to survive? All my SP is in Vehicles, I cannot compete on the ground. So long story short,...
- by Poplo Furuya - at 2013.08.23 15:06:00
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65. HAVS ARE CRUTCHES AS MUCH AS SL ARE. - in General Discussions [original thread]
High-SP infantry have crazy amounts of health compared to those without investment. 650-900hp versus around 350-500hp. They'll have Proficiency damage boosts to boot. Faster regen, lower downtime... their advantage is massive against someone that'...
- by Poplo Furuya - at 2013.08.23 15:01:00
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66. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Tebu Gan wrote: OMG, I'm actually glad for a change that I shield tank. Swarms are going to be gods, and tankers are to suffer for it. Test data my ass. Lets buff AV, not like tanks have it bad enough. Next they are going to increase the damage...
- by Poplo Furuya - at 2013.08.23 14:26:00
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67. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
MarasdF Loron wrote: I'm becoming more and more convinced every day that 1.5 will be another huge nerf to vehicles. 1.5 will introduce capacitors, unmolested it will allow vehicles to be far greater than they are currently. It will also intr...
- by Poplo Furuya - at 2013.08.23 14:19:00
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68. Logistic No-where to be found - in General Discussions [original thread]
Dante Vento wrote: I usually run with my corp. They are my priority in battle as I can actually speak to them and they to me. When running solo, I try my best to spread the love but it's usually me who defends our last objective in a standard/a...
- by Poplo Furuya - at 2013.08.23 14:03:00
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69. PlayStation 4 Unboxing - in General Discussions [original thread]
Wow, awesome. Dynamic camera angles! Close-ups! I'd like to see this advert done for a toaster.
- by Poplo Furuya - at 2013.08.22 22:55:00
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70. Logistic No-where to be found - in General Discussions [original thread]
It's terrible, I know. Why aren't these strangers blindly trusting in my incredible prowess and lining up to be my personal manservant? You just can't get the staff these days.
- by Poplo Furuya - at 2013.08.22 22:35:00
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71. Interesting to note... - in General Discussions [original thread]
Lurchasaurus wrote: richiesutie 2 wrote: Suck it!! good point, im just appalled that lav's have more native resits than a tank In theory you can use innate resist to implement a lower eHP vehicle which regenerates better using fixed-rat...
- by Poplo Furuya - at 2013.08.22 22:27:00
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72. if MD requires no aim and swarms require no aim... - in General Discussions [original thread]
Do Swarms kill AR users? No? Not a problem.
- by Poplo Furuya - at 2013.08.22 22:03:00
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73. YELLOW??? - in General Discussions [original thread]
XANDER KAG wrote: Poplo Furuya wrote: Because they're like bees. They promote genetic diversity. Those repair tools and injectors? They're not just giving, they're also taking. Logis are after your precious bodily fluids, using them to get ...
- by Poplo Furuya - at 2013.08.22 21:48:00
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74. YELLOW??? - in General Discussions [original thread]
Because they're like bees. They promote genetic diversity. Those repair tools and injectors? They're not just giving, they're also taking. Logis are after your precious bodily fluids, using them to get the most diverse gene pool for the cloning v...
- by Poplo Furuya - at 2013.08.22 21:36:00
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75. nerf AR - in General Discussions [original thread]
If you're shot while firing an AR there's a chance it'll explode in your hands leaving you disarmed. In both senses of the word.
- by Poplo Furuya - at 2013.08.22 21:29:00
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76. New BSOTT rule - in General Discussions [original thread]
I came in assuming a Bojoite had declared war against a power bloc again. Good times.
- by Poplo Furuya - at 2013.08.22 21:24:00
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77. Forge Gun Modification - in General Discussions [original thread]
Charlotte O'Dell wrote: Only if they give ARs jamming possibilities, rounds that travel less than instantly, and bullet drop. We should also require field maintainance of all gear. And prototype gear due to their experimental nature are more ...
- by Poplo Furuya - at 2013.08.22 21:21:00
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78. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
Oh, it's this thread, brought back from the dead. Now if only scouts could be similarly resurrected. Most of their roles can be done better by Caldari and Minmatar Assaults or a speed-fitted MinLogi.
- by Poplo Furuya - at 2013.08.22 15:02:00
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79. A scientific justification for Forge Gun splash damage - in General Discussions [original thread]
What's the scientific justification for a laserbeam only being hot after it's travelled 60m? Let's be real, or rather, let's not. This isn't hard sci-fi whatever that even means. It's gameplay and established thematics first, realism a very dista...
- by Poplo Furuya - at 2013.08.21 18:16:00
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80. question to dropship gunners - in General Discussions [original thread]
I like the Scattered Blaster but the Accelerated Missiles are a close second. Cycled are my least favourite. You adjust aim and timing of each individual missile to the movement of the dropship... but with Cycled this only works for the first thi...
- by Poplo Furuya - at 2013.08.21 18:12:00
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