Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
801. Ghost's Guide to New Heavies - in Rookie Training Grounds [original thread]
Main thing with a heavy, whether you're of an AV bent with Forge Guns or looking to give infantry a good slapping with the HMG, is positioning. Being at the right place at the right time is key. Being found in the wrong place is death. This is be...
- by Poplo Furuya - at 2013.06.03 21:12:00
|
802. Plasma cannon guide(how to make it work) - in Rookie Training Grounds [original thread]
Aisha Ctarl wrote: How would the PC do with an Amarr Assault suit? I'm assuming I could through on a plate, repper, and kincat, with damage mods in the highs and then the PC/Flaylock for the weapons. Amarr's speed deficient and otherwise h...
- by Poplo Furuya - at 2013.06.03 20:12:00
|
803. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Beren Hurin wrote: I like somebody's suggestion that armor should have an endurance and sprint penalty rather than regular speed penalty. Basically if you have complex armor you can't 'sprint' worth crap. My response: 1) Logi=gun off the fiel...
- by Poplo Furuya - at 2013.06.03 18:05:00
|
804. [Feedback] Templar Manhunt - in Feedback/Requests [original thread]
No ISK at all does seem a pretty critical oversight, especially with STD BPOs. The other issue is that fielding strictly Amarr weapons means no Tac-AR, they'll be outclassed by anyone wielding one. Scram Rifles equalise it somewhat but still. The...
- by Poplo Furuya - at 2013.06.02 15:11:00
|
805. An alternate SP and ISK system. - in Feedback/Requests [original thread]
Draco Cerberus wrote: This proposal sounds like a request to turn Dust into COD imo this is not the way to go. Choices matter. What you propose is that choices don't matter. Everyone is not equal nor should they be. That's... not really what ...
- by Poplo Furuya - at 2013.06.01 18:07:00
|
806. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I'm in agreement with the plate penalty being too heavy handed. It's penalisation being speed also puts the Gallente scout in an awkward position, having it's two strengths potentially impinging on one another. Shifting the penalty to stamina woul...
- by Poplo Furuya - at 2013.06.01 16:36:00
|
807. Restocking Dropsuits. - in Feedback/Requests [original thread]
One of the options when selecting something in Dropsuit Fitting is 'Restock'. Also a good way of quickly getting the cost of any given loadout.
- by Poplo Furuya - at 2013.03.31 02:13:00
|
808. ISK Destroyed/ISK Lost per battle. - in Feedback/Requests [original thread]
Aye, it would be a sight more interesting to see than KDR.
- by Poplo Furuya - at 2013.03.31 02:11:00
|
809. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
gbghg wrote: me and berin huin were discussing this in irc and we came to the conclusion that if they implement an EMP grenade it should disrupt module usage on vehicles eg stopping an armour repper from working, and it should also take out the...
- by Poplo Furuya - at 2013.03.31 01:57:00
|
810. [Feedback] Can't Play Because Sprinting Makes Me Feel Sick - in Feedback/Requests [original thread]
Llan Heindell wrote: Never felt sick while sprinting. Sorry OP, I think it's you. Llan Heindell. Staggering. It's something I don't experience personally so the problem doesn't exist. That aside can't say it's something I've noticed before...
- by Poplo Furuya - at 2013.03.31 01:45:00
|
811. [Suggestion] EMP Grenade - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Aren't the Flux grenades already basic EMO grenades?. They already disrupt shields and destroy equipment. All they do is damage shields, don't know about them actually destroying equipment, don't think they do. Could be...
- by Poplo Furuya - at 2013.03.31 01:18:00
|
812. The Pistol Primer - in Rookie Training Grounds [original thread]
When it comes to picking fights with Scramblers level ground is your friend. If they're remaining at a constant elevation it's much easier to land headshots. If somebody's juking on a diagonal slant of ground they're effectively bouncing up and do...
- by Poplo Furuya - at 2013.03.30 17:40:00
|
813. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
Sada Mokmo wrote: I'm going to post the answer the dev will post here: that spot won't be accessible on the next build. There. That's nice and everythin' but I'm all for current solutions under our own power: how can we deal with this ourselv...
- by Poplo Furuya - at 2013.03.26 03:43:00
|
814. Where to dump sp? - in Rookie Training Grounds [original thread]
Seconding Complex Shield Extenders as a high priority for scouts. The associated skill is Shield Enhancements I think. More advanced scout suits to accomodate their fitting is a good next step. I'd recommend putting at least one rank into laser ...
- by Poplo Furuya - at 2013.03.23 17:04:00
|
815. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
0 Try Harder wrote: edit: oh I know the spot you're talking about. I'll post many ways to kill guys like that in a sec or two. anyways, the best way to kill them is with another tank. CCP might make it so that shield tanks can no longer out-al...
- by Poplo Furuya - at 2013.03.23 16:37:00
|
816. Theorycraft: dangerous HAVs and how to deal with them - in Rookie Training Grounds [original thread]
We've all had that one game, that one guy on Manus Peak plonking his souped-up HAV in that area of elevated cover, nicely blanketed by the redline with full coverage of the entire map, all the points and generally being a complete ass. This threa...
- by Poplo Furuya - at 2013.03.23 15:08:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |