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41. A Positive Spin - in General Discussions [original thread]
Zero Harpuia wrote: -Swarm Launcher refire. It has a smaller clip now, so more Alpha, less DOT. Incorrect. It has over double the alpha and can expend all it's ammo with the capacity skill maxed 52% faster. It's burst damage got an absurd in...
- by Poplo Furuya - at 2013.08.24 15:29:00
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42. Tanks in the Garage - in General Discussions [original thread]
Cosgar wrote: Has anyone stopped to think that the "buff" to swarm launchers is in preparation of how epic vehicles are going to be? It's poor procedure to implement one half of a X versus X balance pass a month in advance. That has been one...
- by Poplo Furuya - at 2013.08.23 23:16:00
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43. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
Cody Sietz wrote: D legendary hero wrote: Cody Sietz wrote: For the record, I'm also a dropship user. I was simply saying that 4 MDs in a dropship would devastate ground troops. my apologies i take back what i said and extend friendsh...
- by Poplo Furuya - at 2013.08.23 23:05:00
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44. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
Seed Dren wrote: If you could start on this gunlogi fit I've seen most often. 5000 shields 1000 armor (rounding numbers and please only apply shield and armor resistance. You can do 1 adding mods later) Starting Shields = 5000 Hits to Shield ...
- by Poplo Furuya - at 2013.08.23 21:40:00
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45. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
Seed Dren wrote: I think your not accounting for shield/armor resistance/weaknesses and/or resistance modules. (Not trolling) Beyond the SL's own figures as an explosive weapon I'm not, no. Becomes too variable at that stage so I stopped at t...
- by Poplo Furuya - at 2013.08.23 21:22:00
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46. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
ZDub 303 wrote: I think the important part is that 3 swarms has enough alpha to kill almost any armor tank in about 5s, tanks are not scout suits... You can barely react in that amount of time. Yeah, it's gonna murder armour HAVs. Shields als...
- by Poplo Furuya - at 2013.08.23 21:11:00
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47. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
echo47 wrote: Poplo Furuya wrote: ZDub 303 wrote: Pretty sure wiyrkomi SL is 6 rockets is it not? 4 std 5 adv and 6 pro Oh, you might be right. Will need to verify. If so I've understated the damage figures which are already pretty in...
- by Poplo Furuya - at 2013.08.23 20:55:00
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48. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
ZDub 303 wrote: Pretty sure wiyrkomi SL is 6 rockets is it not? 4 std 5 adv and 6 pro Oh, you might be right. Will need to verify. If so I've understated the damage figures which are already pretty incredible. Edit: to the post below, yes ...
- by Poplo Furuya - at 2013.08.23 20:35:00
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49. 1.4 Swarm Launcher, running the numbers. - in General Discussions [original thread]
This is a small exercise to shed some clarity on what the SL will be capable of in v1.4 of Uprising. We're going to assume the following relevant equipment and skills: Wiyrkomi Swarm Launcher, Proficiency II, two Complex Damage Boosters. 330*5=1...
- by Poplo Furuya - at 2013.08.23 20:30:00
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50. Analysis of Swarm Launchers in 1.4 - in General Discussions [original thread]
...with Op V the lock on is 1.05s, right? Think your figures need reviewing.
- by Poplo Furuya - at 2013.08.23 19:58:00
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51. How to kill a LogiLav easy mode. - in General Discussions [original thread]
Add proximity. Use REs to manual detonate them. Makes it work with greater reliability.
- by Poplo Furuya - at 2013.08.23 19:56:00
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52. Wolfman = Blam 2.0 - in General Discussions [original thread]
Mamertine Son wrote: biting the hand thats feeding you. 1.5 is coming, its not a mystery, its not some vague promise, its explicit. That'd be cool if stuff like this all the goddamn time didn't undermine our faith in changes being positive ...
- by Poplo Furuya - at 2013.08.23 19:52:00
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53. Forge Gun + KB/M + rotation speed = - in General Discussions [original thread]
Aiming for dropships is course prediction and minute adjustment. The rotation cap has pretty much zero effect on this. In most other areas it is dead useful though.
- by Poplo Furuya - at 2013.08.23 19:48:00
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54. Wolfman = Blam 2.0 - in General Discussions [original thread]
I am fervently hoping it's an oversight. It's just that it's immediately obvious what the result will be to anyone who's had some experience running vehicles or AV. Scratch that, it's obvious to anyone that they've just increased the burst dam...
- by Poplo Furuya - at 2013.08.23 19:42:00
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55. Hi, quick sanity quiz for vehicle operators. - in General Discussions [original thread]
Takahiro Kashuken wrote: Iron Wolf Saber wrote: Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though. You wont when 3 volleys with at least 3 times your hp alphas you...
- by Poplo Furuya - at 2013.08.23 18:39:00
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56. CCP Congratz you successfully killed all armor tanks and made it harder for shie... - in General Discussions [original thread]
The Attorney General wrote: Ted Nugget wrote: general i used to question ccp but now i just smh in disappointment and embrace it cause they are going to screw vehicles over just as hard as they can.... in what world should an LAV take more...
- by Poplo Furuya - at 2013.08.23 18:12:00
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57. Hi, quick sanity quiz for vehicle operators. - in General Discussions [original thread]
Delta 749 wrote: Poplo Furuya wrote: ...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled . Yes it was...
- by Poplo Furuya - at 2013.08.23 17:54:00
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58. Hi, quick sanity quiz for vehicle operators. - in General Discussions [original thread]
...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their 3-salvo burst damage is more than doubled . I believe that's a burst of 4950 base damage f...
- by Poplo Furuya - at 2013.08.23 17:50:00
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59. CCP Congratz you successfully killed all armor tanks and made it harder for shie... - in General Discussions [original thread]
Maken Tosch wrote: Bendtner92 wrote: Maken Tosch wrote: @Obi Wan-Jacobi You just went full stupid. You can't go full stupid. Read the patch notes again and read it carefully. Look at the calculations. From what we can gather from the no...
- by Poplo Furuya - at 2013.08.23 17:32:00
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60. CCP Congratz you successfully killed all armor tanks and made it harder for shie... - in General Discussions [original thread]
Mobius Wyvern wrote: ZDub 303 wrote: R F Gyro wrote: I know next to nothing about swarms, but does Quote: Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 mean...
- by Poplo Furuya - at 2013.08.23 17:15:00
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