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761. Remember When, A Year Ago, I Predicted That There'd Be A Skill Gap and the R... - in General Discussions [original thread]
Buster Friently wrote: hooc order wrote: Poplo Furuya wrote: Looking back it seems the number of blind optimists has decreased in the last month. That's kinda dispiriting, I guess their misguided faith was almost uplifting. Though since ...
- by Poplo Furuya - at 2013.06.16 01:55:00
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762. Remember When, A Year Ago, I Predicted That There'd Be A Skill Gap and the R... - in General Discussions [original thread]
Looking back it seems the number of blind optimists has decreased in the last month. That's kinda dispiriting, I guess their misguided faith was almost uplifting. Though since I'm still here I guess that also makes me misguided.
- by Poplo Furuya - at 2013.06.16 01:13:00
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763. Why I play Planetside 2 - in General Discussions [original thread]
crazy space 1 wrote: Yeah it's not fun, it's a grind, it's lame. we all know, but they have a 5 year plan and the balls to show it off. So people keep playing. PS2 has 20,000 people online RIGHT NOW, how many does dust have? I don't like PS2...
- by Poplo Furuya - at 2013.06.16 00:25:00
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764. putting away proto gear - in General Discussions [original thread]
Cass Barr wrote: I love killing all the protos in pubs. Just doing my part to assist the "Help the Bads Go Broke" initiative. I love cranking out the Forge Gun when people are running proto suits in pubs. Is that a prototype Caldari Logistic...
- by Poplo Furuya - at 2013.06.15 22:52:00
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765. Planetside 2 F2P this year confirmed PS4 - in Rookie Training Grounds [original thread]
Go to bed, Higby.
- by Poplo Furuya - at 2013.06.15 22:40:00
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766. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
A game mode which provides a solid focus is sorely needed, anything to get away from the complete lack of meaningful strategy in what's currently available.
- by Poplo Furuya - at 2013.06.15 22:13:00
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767. How many people took a break? - in General Discussions [original thread]
Left for about a month and a half, only currently play in intermittent bursts. Being very relaxed about it helps. If you can find yourself something you can casually get into the swing of and enjoy that's nice. For me that's Forge Guns, Scrambler...
- by Poplo Furuya - at 2013.06.15 22:06:00
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768. Mass Drivers underpowered? - in General Discussions [original thread]
Thumb Green wrote: "In pubs the majority of opponents will not have stacked shields up the wazoo." Poplo, you must still be in the academy if you believe that bs. The majority of people are running the best they have with exception to officer ...
- by Poplo Furuya - at 2013.06.15 21:29:00
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769. Mass Drivers underpowered? - in General Discussions [original thread]
Something for consideration: Mass Drivers get hefty bonuses against armour, reduced damage versus shields. In pubs the majority of opponents will not have stacked shields up the wazoo. In a more competitive environment they will. They will wal...
- by Poplo Furuya - at 2013.06.15 21:21:00
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770. My idea on how to balance dropships - in General Discussions [original thread]
Kitten Empress wrote: McFurious wrote: Give them some kind of flares/counter-measures. Forge guns and rail guns still kill it faster than you can blink. Would stealth systems be off the cards? The ability to cloak for 15 seconds with a m...
- by Poplo Furuya - at 2013.06.15 20:53:00
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771. My idea on how to balance dropships - in General Discussions [original thread]
It doesn't actually address any of the problems plaguing dropships but a system that can be activated by pilots and passengers alike that calculates and displays the arc disembarking passengers would take on their way to the ground would be good. ...
- by Poplo Furuya - at 2013.06.15 18:48:00
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772. Sick of redline rail tanks? - in General Discussions [original thread]
Not entirely related to this thread but as good a place to ask as any I suppose. To take on an enemy HAV who's rocking the redline the good old standby of flinging a few willing sacrifices with AV grenades a go-go comes to mind. I was just wonder...
- by Poplo Furuya - at 2013.06.15 17:47:00
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773. As much of a fanboi as I am... - in General Discussions [original thread]
Vavilia Lysenko wrote: TheAmazing FlyingPig wrote: ... can't help but feel dissapointed that a rollover SP system wasn't announced at E3. I hope this "daily bonus" they they threw out there isn't supposed to replace it. Guess I'll just have...
- by Poplo Furuya - at 2013.06.14 15:35:00
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774. [REQUEST] Medium frame Av class dropsuit - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Scheneighnay McBob wrote: DeadlyAztec11 wrote: Treablo James Howard wrote: My scout has no problem sneaking up on tanks and demolishing them, especially the hill railgun sniper tanks! Scout is not a dedicated AV ...
- by Poplo Furuya - at 2013.06.14 01:56:00
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775. Dust 514 is not fun - in Feedback/Requests [original thread]
Eris Ernaga wrote: Any more game mode ideas? Boarding Action. You get two squads to jump on top of each dropship. They must stay balanced on there while the two dropships manoeuvre to boarding range. Nova Knives and fists only. Brawling comm...
- by Poplo Furuya - at 2013.06.14 01:14:00
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776. Dust 514: The Ultimate AWOX Victim - in General Discussions [original thread]
It would actually be nicer to believe this than the alternative.
- by Poplo Furuya - at 2013.06.14 00:22:00
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777. Do you have faith in FoxFour? - in General Discussions [original thread]
How could you even begin to doubt SoxFour? He is the One True Mod, The Most Exalted, He who leads us down the four-fold path. I sacrifice a goat to His black altar each month before the gibbous moon.
- by Poplo Furuya - at 2013.06.14 00:18:00
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778. The Dropship situation. - in General Discussions [original thread]
Mary Sedillo wrote: To your post's point of stating that Dropships have no "role", I strongly disagree. I use mine effectively in many ways. Let me list the ways: 1) Ground Suppression - When enemies are moving in mass, there is nothing more ...
- by Poplo Furuya - at 2013.06.13 23:55:00
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779. The Dropship situation. - in General Discussions [original thread]
Forge Gunner here, can attest to them being too deadly against dropships. Usually kills outright, sometimes they get away, either way you deny them access to a good portion of the map in a rough 600m circle around where they estimate you to be. T...
- by Poplo Furuya - at 2013.06.13 23:21:00
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780. The dedicated AV player union - in General Discussions [original thread]
DeadlyAztec11 wrote: New topic: Flux Grenades. I feel that they are balanced. Though, they seem to have had their effect on vehicles reduced severely. I am not sure whether it is a damage multiplier or range reduction. Though, it seems to d...
- by Poplo Furuya - at 2013.06.13 19:58:00
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