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Iron Wolf Saber
Den of Swords
7695
|
Posted - 2013.08.23 17:43:00 -
[1] - Quote
Swarm Launcher Firing interval (which was of 1.3 at 2 seconds) prevented the swarm launcher operator from doing the following things after launch.
A.) Firing the swarm launcher B.) Relocking with the swarm launcher C.) Sprinting away into cover D.) Swapping weapons to deal with nearby hostiles. E.) Meleeing nearby hostiles F.) Swapping equipment G.) B,C,D,E & F
Answer correctly and you will see the reason for the change in the interval. |
Arkena Wyrnspire
Turalyon 514
2717
|
Posted - 2013.08.23 17:45:00 -
[2] - Quote
It's only a slight dps increase, and as the OP explains, there was a reason to tweak it like this.
Those who read my thread, the numbers were completely wrong - having to relock between shots is very signficant. Put the torches and pitchforks away. |
Takahiro Kashuken
Red Star. EoN.
1012
|
Posted - 2013.08.23 17:45:00 -
[3] - Quote
So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again |
Delta 749
Kestrel Reconnaissance
1820
|
Posted - 2013.08.23 17:48:00 -
[4] - Quote
Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again
Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore |
ZDub 303
TeamPlayers EoN.
1783
|
Posted - 2013.08.23 17:49:00 -
[5] - Quote
Its a good change, but swarm damage should have been lowered slightly to compensate.
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The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:49:00 -
[6] - Quote
I don't follow.
Reducing time to relock is good for balance? They already do too much damage and at too high a RoF for such a long range(and mostly invisible) AV weapon.
Since when did swarmers sprint to cover? Last I checked they did the strafe dance behind a knoll while loosing salvo after salvo at me, and taking advantage of the fact that they can launch up and over cover while being immune to return fire.
Swapping weapons is another irrelevant factor to the vehicle driver. It does not have any impact on the primary role of the SL user.
E and F are the same as above.
Still a completely unneeded buff from the stooges in Shanghai. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:50:00 -
[7] - Quote
...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.08.23 17:50:00 -
[8] - Quote
Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again
CCP Logibro wrote:As Everything Dies mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay.
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Iron Wolf Saber
Den of Swords
7696
|
Posted - 2013.08.23 17:51:00 -
[9] - Quote
Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again
I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive.
I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed.
While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened.
And if you haven't guessed yet, answer is G. |
Takahiro Kashuken
Red Star. EoN.
1012
|
Posted - 2013.08.23 17:51:00 -
[10] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore
Ive used lolswarms
No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get
I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff |
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Cosgar
ParagonX
4536
|
Posted - 2013.08.23 17:51:00 -
[11] - Quote
G)
And still hoping 1.5 is worth it. |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 17:51:00 -
[12] - Quote
Poplo Furuya wrote:...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach.
Factor in the reduced clip size and reload time before your bitching |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:54:00 -
[13] - Quote
Delta 749 wrote:Poplo Furuya wrote:...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. Factor in the reduced clip size and reload time before your bitching I had and edited that into the post just prior to quoting. Re-instating here:
Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday.
And to clarify I'm an AV guy first and foremost, not a driver. It's just I'm out of a job if vehicles get so completely ****** over that they just call it quits. |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 17:55:00 -
[14] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore Ive used lolswarms No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff
World of tanks has no mean old infantry, maybe you should go there? Also you claim to have used swarms so Im surprised you didnt realize something that a lot of infantry guys realized a long time ago, most tanks drivers are absolutely horrible behind the wheel because they think they should be invulnerable their playstyle reflects that Rambo charges with no support or trying to park themselves next to a cru
You know something is awry when the newbie drivers are actually better than the veteran drivers who never learned to adapt and expected the tank to be a big I win crutch against everything but another I win crutch
Inb4 you spout the same bullshit over and over, come up with something that has some substance and isnt bitchy whining and Ill take you seriously |
Exergonic
TeamPlayers EoN.
325
|
Posted - 2013.08.23 17:56:00 -
[15] - Quote
wow... never thought CCP could really be that dumb
Vehicles were suppose to get a buff in 1.4... much needed buff
Instead you buff the object that kills Underpowered things???????
I mean i know the lead designer for Vehicles is trash but come on... You really didn't think this one through
Swarms are fine... Buff tanks first before AV
I feel like 10 year olds are making the road map to this game smh |
Cyrius Li-Moody
The New Age Outlaws
744
|
Posted - 2013.08.23 17:57:00 -
[16] - Quote
Exergonic wrote:I feel like 10 year olds are making the road map to this game smh
I feel like 10 year olds are playing this game. Vehicles are 1.5. They have been for quite some time now. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
236
|
Posted - 2013.08.23 17:58:00 -
[17] - Quote
Iron Wolf Saber wrote:Swarm Launcher Firing interval (which was of 1.3 at 2 seconds) prevented the swarm launcher operator from doing the following things after launch?
A.) Firing the swarm launcher B.) Relocking with the swarm launcher which then causing 'thumbeling' losing even more time being 'out of cadance.' C.) Sprinting away into cover D.) Swapping weapons to deal with nearby hostiles. E.) Meleeing nearby hostiles F.) Swapping equipment G.) B,C,D,E & F
Answer correctly and you will see the reason for the change in the interval. Run into thingy and die.
Did I pass? |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:00:00 -
[18] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore Ive used lolswarms No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff Inb4 you spout the same bullshit over and over, come up with something that has some substance and isnt bitchy whining and Ill take you seriously
But thats what you are doing now defending your crutch
I use teamwork, i use other tanks, i spider tank, i use snipers and that aint going to stop **** |
Exergonic
TeamPlayers EoN.
325
|
Posted - 2013.08.23 18:00:00 -
[19] - Quote
Cyrius Li-Moody wrote:Exergonic wrote:I feel like 10 year olds are making the road map to this game smh I feel like 10 year olds are playing this game. Vehicles are 1.5. They have been for quite some time now.
They WERE 1.4... till they decided to push it back to 1.5 |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 18:00:00 -
[20] - Quote
Poplo Furuya wrote:Delta 749 wrote:Poplo Furuya wrote:...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. Factor in the reduced clip size and reload time before your bitching I had and edited that into the post just prior to quoting. Re-instating here: Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday. And to clarify I'm an AV guy first and foremost, not a driver. It's just I'm out of a job if vehicles get so completely ****** over that they just call it quits.
Well considering the example is proto level gear I dont have a problem with it doing that much damage but I see your point and your concerns However I dont think you have to worry about being out of a job since most of tank drivers tend to be very stubborn and worse case scenario youll see more long range support rather than park next to an objective and rack up kills |
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Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:01:00 -
[21] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G.
A sica are you ******* serious?
|
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:01:00 -
[22] - Quote
Exergonic wrote:wow... never thought CCP could really be that dumb
Vehicles were suppose to get a buff in 1.4... much needed buff
Instead you buff the object that kills Underpowered things???????
I mean i know the lead designer for Vehicles is trash but come on... You really didn't think this one through
Swarms are fine... Buff tanks first before AV
I feel like 10 year olds are making the road map to this game smh
1.5 and a post about that is coming soon.
1.4 is about infantry controls, Swarm launchers where the only weapon that had a factor where the player was 'not in control' breach forge guns are a close second but those operators can easily melee/discharge out of it. Swarms can't do a damn thing about being 'locked' up in being able to do anything for an unusually long amount of time.
Any pilot who has done serious amounts of AV will KNOW the threat vector and how to counter, with swarm operators in close range you're usually better off killing the guy because he's screwed in general unable to move or escape that easily if he is attempting a second launch. Silhouette of a swarm launcher is pretty distinctive and unmistakable and easy to spot.
Long range swarms you just have to be a bit more aware and get to cover better and always have an escape plan and don't sit in the freaking open all the time. |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:03:00 -
[23] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G. A sica are you ******* serious?
Yes a missile launching, anti-armor, squad supporting bombardment Sica
|
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 18:04:00 -
[24] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore Ive used lolswarms No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff Inb4 you spout the same bullshit over and over, come up with something that has some substance and isnt bitchy whining and Ill take you seriously But thats what you are doing now defending your crutch I use teamwork, i use other tanks, i spider tank, i use snipers and that aint going to stop ****
Honestly I dont believe you If you actually did all those things then no one would have 5 seconds out in the open to unload on you unless your team sucks and if you are saying they suck I guess you are just doing a great disservice to your alliance tag
Anyway its always sad when someone claiming to be a staunch defender of balance has only "no u" to fall back on Now go outside and QQ, my plants need to be watered |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:06:00 -
[25] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G. A sica are you ******* serious? Yes a missile launching, anti-armor, squad supporting bombardment Sica
lol popped in a single hit, squad aint going to do **** for a milita tank if it cant do **** for a proper tank |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:09:00 -
[26] - Quote
Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me
lol fail argument |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:09:00 -
[27] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G. A sica are you ******* serious? Yes a missile launching, anti-armor, squad supporting bombardment Sica lol popped in a single hit, squad aint going to do **** for a milita tank if it cant do **** for a proper tank
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though. |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 18:12:00 -
[28] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument
I dont believe you because your results dont match what you claim your experience to be Then theres you not being able to put together a coherent counter argument Oh and lets not forget all the contradictions, youll say that you shrug off swarms and dont die because they are a no skill crutch but then youll complain about them popping yours tanks So which is it? What excuse are you going to use to cover up your own terrible ability as a player?
I mean there you are in something thats immune to 90% of what we have but you still die often enough that you make incredibly butt hurt threats every damn day And here I thought the Eon guys were supposed to be good players but maybe its just you and they havent noticed how bad you are yet |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:13:00 -
[29] - Quote
Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:16:00 -
[30] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t
I dont care if you dont believe me
Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts
Basic vs proto - fact and even more so in PC
Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways |
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