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121. [Help] Mic issues - in Technical Support/Bugs [original thread]
Kleanur Guy wrote: I don't use UVT. It doesn't work in squad chat, the bubbles that are supposed to be there next to each name aren't. I've had similar issues - my fix is to wait until my merc has loaded into his quarters before turning my m...
- by Pombe Geek - at 2013.02.19 16:32:00
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122. Public Squad Removal. Your thoughts? - in General Discussions [original thread]
Knarf Black wrote: I get the feeling that this is intended to make sorting pub teams easier, which will hopefully result in fewer multi-corp teams stomping all blueberry teams. Most likely this. Iron Wolf Saber wrote: Well after today'...
- by Pombe Geek - at 2013.02.19 16:28:00
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123. what is this forum for????? - in Technical Support/Bugs [original thread]
One thing I've found is that I have to turn my mic on (i.e. turn the power switch on) after my merc has loaded into his quarters - if I try to turn it on before that, my mic doesn't work.
- by Pombe Geek - at 2013.02.15 18:51:00
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124. mics coms uvt's - in Technical Support/Bugs [original thread]
FAT MOJO wrote: im having major issues with my mics. i played 2 weeks without mics and emailing ccp (which gave me this link) over and over about the problem. i have all the setting correct and i have bought uvt's as well. push to talk is off, ...
- by Pombe Geek - at 2013.02.14 19:01:00
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125. what is this forum for????? - in Technical Support/Bugs [original thread]
If you want help - we're going to need more specifics - i.e. which mic are you using? does it work with other games? have you turned PPT off, have you turned voice on? Screaming and whining get nothing done - the reason you haven't received any s...
- by Pombe Geek - at 2013.02.14 18:58:00
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126. Imperfect balance - in General Discussions [original thread]
You could always use an OB - right Noc...
- by Pombe Geek - at 2013.02.14 18:55:00
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127. Serious imbalance with ISK and OBs - in General Discussions [original thread]
OB's are fine as is. As has been stated before (multiple times) there's already a warning - it's short, sure, but there - drive like hell and you can survive. What sort of warning do the infantry get for your tank sitting on a hill sniping them? S...
- by Pombe Geek - at 2013.02.14 18:41:00
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128. Assault, skilled for complex shields & advanced AR, get dunked on by starter... - in General Discussions [original thread]
Rei Shepard wrote: i have 398 shields on my Type-II. Just curious as to what you have fitted to achieve this
- by Pombe Geek - at 2013.02.09 14:24:00
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129. Voting:Removing < 1k kills from KDR leaderboard - in Feedback/Requests [original thread]
Who cares.
- by Pombe Geek - at 2013.02.06 00:02:00
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130. [suggestion] option to reset SP - in Feedback/Requests [original thread]
addsta01 wrote: De- -Zell wrote: Maybe it's already there and I missed it, but an option to reset your spent SP and return your character to the original skill set would be great! But then you can reinvest the SP you cleared however you wish...
- by Pombe Geek - at 2013.02.03 17:12:00
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131. Request: Spawn Protection - in Feedback/Requests [original thread]
Jooki Chewaka wrote: There are some mechanichs that are kinda exploitable, say a Heavy dropsuit camps a spawnpoint instead of taking it, he can quickly deplete the clone reserve of the opposing team on a Skirmish, where the mechanichs are int...
- by Pombe Geek - at 2013.02.03 17:11:00
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132. So what was changed in the update? - in General Discussions [original thread]
Scoot Medic wrote: Some sounds and I think the new SP cap was put in, there was also something to do with players being put in 5+ man squads so I think they removed that. Thats all I know of anyway. Daily cap was still in place last night.
- by Pombe Geek - at 2013.01.31 19:54:00
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133. Forge gun splash damage radius increase? - in General Discussions [original thread]
Cosorvin wrote: Hi, I know the forge gun one hits with direct hits, but its TERRIBLY hard to get a direct hit on some games. So im thinking increase the guns splash damage radius so you can atleast have a chance? let me know what you think. ...
- by Pombe Geek - at 2013.01.31 19:28:00
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134. Flux grenades are killing people again. - in Technical Support/Bugs [original thread]
Should they tickle you instead?
- by Pombe Geek - at 2013.01.31 19:22:00
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135. Set MCC to MCC damage to zero on Skirmish? - in Feedback/Requests [original thread]
Tregar Kerrigan wrote: let them leroy at you I found this humorous.
- by Pombe Geek - at 2013.01.31 16:48:00
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136. Sp Cap - in General Discussions [original thread]
Daesi wrote: On another note the max sp weekly is the same as CCP saying we hate new players. Only those that were their from the beginning matter to us and will always be at the top and the new player will always be inferior to those that came...
- by Pombe Geek - at 2013.01.31 15:50:00
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137. New player looking for a Corp to train with - in Corporation Recruitment [original thread]
You could also check out GATT - Greatness Achieved Through Training.
- by Pombe Geek - at 2013.01.30 23:25:00
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138. PASSIVE SP NOT WORKING - in Technical Support/Bugs [original thread]
Chad2k95 wrote: ... I have wrote 2 petitions explaining this to CCP/DUST DEVS and had no reply ... Does this mean you emailed support? They are the only ones who can help you. [email protected]
- by Pombe Geek - at 2013.01.30 20:38:00
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139. [Question] What is a penalty of leaving the game? - in Rookie Training Grounds [original thread]
Gunner Nightingale wrote: Your kills and deaths prior to leaving are counted. I believe but im not entirely sure. You also lose the gear that you lost during the game. Yes, Kills / deaths are counted - no isk or SP earned. Gear used is lost.
- by Pombe Geek - at 2013.01.29 20:32:00
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140. Issues with Passive SP, need a GM - in Technical Support/Bugs [original thread]
Jooki Chewaka wrote: Since i don't know where to file a ticket, i'm doing it here. Since open beta i didnt gain any passive SP and today got tired of it and asked on forums, someone adviced me to create an alt toon and switch the passive sp t...
- by Pombe Geek - at 2013.01.27 19:16:00
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