Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Daesi
Kinsho Swords Caldari State
1
|
Posted - 2013.01.29 11:44:00 -
[1] - Quote
Meh who thought up this cap. just cap sp in total not at rate of gain. So this means I have 0 chance of ever trying to get ahead or have a chance at competing with the hardcore players. If i have to leave town for work for a week thats what a 100k+ of points i can never make up and just fall farther behind. As it is I still have my newb gun and armor. I unload my full clip just to watch your shield block it all then you turn with a minigun and kill me in less than a second. What is so hard about capping it a reasonable level where you can only get x% of all the skills and let players play at their own pace. Instead it is like they are saying you may only play for a few hours a week then if you play you will not gain anything but cash. I just want to level up to be able to play with my friends that started ahead of me and have better gear. Instead I am capped to never be better than those that started after me. |
Andrea Auroras
Celtic Anarchy
7
|
Posted - 2013.01.29 11:51:00 -
[2] - Quote
It's being seen to. This debate has been going on now for weeks. There is a vote going on via the top thread. IMHO research is over rated |
Toyis Winknife
Ametat Security Amarr Empire
13
|
Posted - 2013.01.29 11:53:00 -
[3] - Quote
but its a skill based game. not my words thats what dev's say. I feel yah on the never reaching that level of someone whos playing more then you. guess thats when the team play kicks in and you have to be carried by higher leveled playes,cus we all know how nice the player base of game is. |
Wooden Pints
ZionTCD Legacy Rising
20
|
Posted - 2013.01.29 11:57:00 -
[4] - Quote
Daesi wrote: I unload my full clip just to watch your shield block it all then you turn with a minigun and kill me in less than a second.
Don't shoot a heavy at that range and expect to survive. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2013.01.29 11:58:00 -
[5] - Quote
Daesi wrote:Meh who thought up this cap. just cap sp in total not at rate of gain. So this means I have 0 chance of ever trying to get ahead or have a chance at competing with the hardcore players. If i have to leave town for work for a week thats what a 100k+ of points i can never make up and just fall farther behind. As it is I still have my newb gun and armor. I unload my full clip just to watch your shield block it all then you turn with a minigun and kill me in less than a second. What is so hard about capping it a reasonable level where you can only get x% of all the skills and let players play at their own pace. Instead it is like they are saying you may only play for a few hours a week then if you play you will not gain anything but cash. I just want to level up to be able to play with my friends that started ahead of me and have better gear. Instead I am capped to never be better than those that started after me.
If you have to leave town for work for a week then you still get avg 80,000+ passive sp per week for doing nothing (avg 12,000sp per 24hr), I don't see what the problem is. As for feeling bitter for not being able to skill up at the same rate as everyone else, that's part of online games.....there will always be someone better than you with more sp, suck it up bro and just enjoy the game with the rest of us |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.01.29 12:00:00 -
[6] - Quote
Daesi wrote:Meh who thought up this cap. just cap sp in total not at rate of gain. So this means I have 0 chance of ever trying to get ahead or have a chance at competing with the hardcore players. If i have to leave town for work for a week thats what a 100k+ of points i can never make up and just fall farther behind. As it is I still have my newb gun and armor. I unload my full clip just to watch your shield block it all then you turn with a minigun and kill me in less than a second. What is so hard about capping it a reasonable level where you can only get x% of all the skills and let players play at their own pace. Instead it is like they are saying you may only play for a few hours a week then if you play you will not gain anything but cash. I just want to level up to be able to play with my friends that started ahead of me and have better gear. Instead I am capped to never be better than those that started after me.
After reach some levels, you won't feel difference between skills. For example, if you train your Assault Rifle till lvl 3, you can use the Gek-38 (if I'm right) and that's practically the same, as playing with a Duvolle (Lvl 5 AR skill). You have 60 bullets and you just need 1 clip to kill a guy.
If you can get a Suit II, or an A/B class, with nice shields (66) and an advance weapon, you will be practically at the same level that the rest. Because, yeah, if you have a Proto suit, you have more modules, but if you get shooted from behind, you die easy with just 1 clip of an Assault Rifle (not talking about heavies).
And after reach that "decent level", it won't care if you lose some days of sp. Because if you play cover, take people from behind, shoot first (because who shoots first, shoots twice), and don't run straight as crazy to any redpoint that you see in the map, you will be able to play against anyone.
Your "skill" is the most important. You will die with 1 clip (60 bullets) of an AR, using suit II, A/B class, or Proto. You will die with 2 shoots of a sniper riifle, and you will die with a good shoot of a militia forge gun.
Just play safe.
Sorry for the english. See you |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.29 12:02:00 -
[7] - Quote
The thing is, after certain point that higher SP char doesen't get better at being assault char, but that player gets advantage in being able to fullfill other roles.
Example:
After high SP player has leveled up all the AR related skills, there isn't anything to skill up relating to AR's. Now that player starts to skill into AV and by doing so has more options to react to changing situations in bettlefield.
6months later as a new player creates a characher and decides to speck into AR's. This player in time skills all AR related skills and is now as good in skills as the old player. There isn't any unfair advantage betwene them, when it comes into AR's.
But what oledr player has is versatility to adapt for changes in battle. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.29 12:05:00 -
[8] - Quote
Uff... this is just a TEMPORARY SP system until the weekly rollover system has been polished and ready to implement in a future update.
So if you leave town for a week it shouldn't matter, you can catch up when you return. |
Sontie
VENGEANCE FOR HIRE
95
|
Posted - 2013.01.29 12:05:00 -
[9] - Quote
As long as your not putting your skills in random places, 1.3 million sp will get you to a level where you can compete with people with 4 mil sp. Proto is not that much better than Advanced, it's only worth it when you got the sp to spend.
My main has 1.5 mil, advanced skills in shields, suit, main weapon, and has basic skills in a lot of other things. I feel almost done on him as he stands. Everything else is just icing on the cake. |
JL3Eleven
Pink Fluffy Bounty Hunterz RISE of LEGION
131
|
Posted - 2013.01.29 12:07:00 -
[10] - Quote
Daesi wrote:Meh who thought up this cap. just cap sp in total not at rate of gain. So this means I have 0 chance of ever trying to get ahead or have a chance at competing with the hardcore players. If i have to leave town for work for a week thats what a 100k+ of points i can never make up and just fall farther behind. As it is I still have my newb gun and armor. I unload my full clip just to watch your shield block it all then you turn with a minigun and kill me in less than a second. What is so hard about capping it a reasonable level where you can only get x% of all the skills and let players play at their own pace. Instead it is like they are saying you may only play for a few hours a week then if you play you will not gain anything but cash. I just want to level up to be able to play with my friends that started ahead of me and have better gear. Instead I am capped to never be better than those that started after me.
50Sp per battle is a slap in the face to the hardcore everyday gamer. Period.
On the same hand 1000Sp is too much. I'm thinking 500Sp is about right and will amount to something over time.
However to say that you can take a week off and expect to keep up with an everyday player is obserd.
Remember one day we will have a matchmaking system that works and you will not face those players. Hopefully
|
|
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.29 12:39:00 -
[11] - Quote
well, be a man. quit your job, play more dust. I don't get it, people act like having a job gives them some kind of special importance, yet it always seems to me like a burden! Marry a rich man/woman, play more dust.
that or use some of that crap your boss throws at you to shut you up and keep you licking boots to buy SP boosters and ridiculously advantageous gear.
also, try befriending some of those "no life basement dwellers", you might actually start winning, getting better, and earning SP faster. unless the mere thought of coming down to "their level" disgusts you. if so, maybe you are more of a board game kind of person? |
Daesi
Kinsho Swords Caldari State
1
|
Posted - 2013.01.30 16:55:00 -
[12] - Quote
yes but this is about the same as allowing only 1 level up in a day, if you dont play we give you 25% of a level. So when i do get to play I hit my level then why bother playing anymore. meanwhile others that play everyday will gain so many more levels. Then when i get back on I am practically useless compared to them. If they made matches that grouped people by sp this might not be as bad. It just makes more sense to have a level cap not a daily exp cap. At this rate a lot of my skill ups will take months for one skill. In the meantime nothing is happening in the game. Then when I do have time to play I am penalized if I try to make up lost time. It is bad enough how little you get a battle at 7k and I see skill taking 100's of thousand to millions of points. The character progression is painfully slow. |
Val'herik Dorn
CrimeWave Syndicate
264
|
Posted - 2013.01.30 17:02:00 -
[13] - Quote
Daesi wrote:yes but this is about the same as allowing only 1 level up in a day, if you dont play we give you 25% of a level. So when i do get to play I hit my level then why bother playing anymore. meanwhile others that play everyday will gain so many more levels. Then when i get back on I am practically useless compared to them. If they made matches that grouped people by sp this might not be as bad. It just makes more sense to have a level cap not a daily exp cap. At this rate a lot of my skill ups will take months for one skill. In the meantime nothing is happening in the game. Then when I do have time to play I am penalized if I try to make up lost time. It is bad enough how little you get a battle at 7k and I see skill taking 100's of thousand to millions of points. The character progression is painfully slow.
And welcome to dust which is the sister game of EVE the mother of all painfully slow progressions.
This game is meant to take YEARS to completely skill into not just a few days.
So slow progression working as intended. I have over 2mil SP but as a logi i have a lot of skills to train. so while i have more SP mine is probably a lot more spread out than yours is.
This game doesn't have levels it has skills that effect how effective weapons are when you use them. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.30 17:05:00 -
[14] - Quote
I like how everyone's first reaction to hitting the cap is "remove it so I can catch up with the hardcore guys" as though the elite won't grind as much or more than you.
The only way to "catch up" under any SP regime would be to play to the cap with boosters every day/week for months on end and hope that everybody else doing the same thing gets tired of playing and/or shelling out for boosters before you.
Whoever can "max" for the longest will be always be "first" for SP. |
Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.01.30 17:11:00 -
[15] - Quote
I believe CCP may have applied the skill cap to help keep hardcore grinders from skilling too high too fast in order to help new players from being too overmatched.
If this was CCP's plan, it not only keeps skill grinders from becoming too Over powered (OP) but it also severely limits how fast new players gain skill points to compete with OP players.
This cap slows everyone down if their initial goal was to help new players. |
Drado Arona
Kirkinen Risk Control Caldari State
64
|
Posted - 2013.01.30 17:14:00 -
[16] - Quote
Chinduko wrote:I believe CCP may have applied the skill cap to help keep hardcore grinders from skilling too high too fast in order to help new players from being too overmatched.
If this was CCP's plan, it not only keeps skill grinders from becoming too Over powered (OP) but it also severely limits how fast new players gain skill points to compete with OP players.
This cap slows everyone down if their initial goal was to help new players. More or less It should be to keep everyone in check rather then to help one side or the other. |
Daesi
Kinsho Swords Caldari State
1
|
Posted - 2013.01.31 15:21:00 -
[17] - Quote
still if the hardcore players can only get say 5000000 Sp total then there is a chance to catch them. Where as the current form allows for them to endlessly advance past the casual as they will hit max each week and the casual will fall behind and be blocked from catching up. They should just give out the max weekly or have a set max to create a fair playing field. The weekly cap is just a very flawed plan. |
Daesi
Kinsho Swords Caldari State
1
|
Posted - 2013.01.31 15:24:00 -
[18] - Quote
On another note the max sp weekly is the same as CCP saying we hate new players. Only those that were their from the beginning matter to us and will always be at the top and the new player will always be inferior to those that came before them. |
Pombe Geek
Red Star.
44
|
Posted - 2013.01.31 15:50:00 -
[19] - Quote
Daesi wrote:On another note the max sp weekly is the same as CCP saying we hate new players. Only those that were their from the beginning matter to us and will always be at the top and the new player will always be inferior to those that came before them.
I'm not sure I follow your logic on this? Would you have new players automatically get a SP boost equal to that of someone who's played the game from the beginning?
As it is, the weekly cap (instead of daily) should alleviate your concerns about missing 1-2 days and not being able to catch up. |
Midas Man ll
Talon Strike Force LTD Sleepless Knights Alliance
38
|
Posted - 2013.01.31 15:55:00 -
[20] - Quote
Daesi wrote:On another note the max sp weekly is the same as CCP saying we hate new players. Only those that were their from the beginning matter to us and will always be at the top and the new player will always be inferior to those that came before them.
Did you even bother to read CCP's post on this, Hint search for "rollover". And look for important terms like "Temporary fix". |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |