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161. [FEEDBACK] Large Blaster Installation Operators - in Feedback/Requests [original thread]
Le-gen Dairy wrote: Currently, should someone use a turret in the game, they are appear to go inside the turret installation and now only kill-able if the installation is destroyed. I hadn't realized this - will have to play with more inst...
- by Pombe Geek - at 2012.08.22 17:17:00
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162. Streamlined spawn options - in Feedback/Requests [original thread]
I like this idea.
- by Pombe Geek - at 2012.08.22 17:16:00
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163. Reclaiming vehicles - in Feedback/Requests [original thread]
Khun-Al wrote: Can we get a reclaiming feature for vehicles in the final game? Its really annoying if you have a AV tank which has no chance against a constant stream of damage. Maybe items could not be removed from a reclaimed tank without des...
- by Pombe Geek - at 2012.08.22 14:36:00
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164. Stupid Question - in General Discussions [original thread]
fits in both slots I run double SMG's with a scout suit sometimes.
- by Pombe Geek - at 2012.08.21 21:29:00
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165. [BUG] Passive skill boost augment not working - in Technical Support/Bugs [original thread]
This bug is new to me - I haven't had a problem with my SP boost at all.
- by Pombe Geek - at 2012.08.21 19:13:00
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166. Why did is the Toxin subgun the same stats as the militia subgun. - in General Discussions [original thread]
Ten-Sidhe wrote: the toxin is the same as standard smg, militia/standard/toxin do 20 damage. It is a unlimited use standard smg, dragonfly is a unlimited standard scout with no skill needed, not that scout lv1 is hard to train. The dragonfly...
- by Pombe Geek - at 2012.08.21 19:11:00
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167. People exploiting Scout hit detection - in Technical Support/Bugs [original thread]
My favorite is to run with SMG's as both primary and secondary in my scout suit!
- by Pombe Geek - at 2012.08.21 18:54:00
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168. [REQUEST] Wiki - in Feedback/Requests [original thread]
As stated above, since this is a beta, there is the potential for lots of changes for every item. Entering that information now, then having to go back through and edit/confirm everything seems like it would be waste of time.
- by Pombe Geek - at 2012.08.21 15:13:00
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169. Isk Transfers + Singularity? - in General Discussions [original thread]
Arbor Viridanus wrote: I highly doubt EVE players would just be able to give Dust players money, because it would completely wreck the economy. There's not really an "economy" yet. I hope that we'll be able to transfer isk - otherwise earnin...
- by Pombe Geek - at 2012.08.21 15:03:00
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170. CANT AFFORD TO BUY ANYTHING - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: As far as true F2P, they have not delivered. They have given an advantage to AUR users, and they have even given them exclusive content - both things they have blatantly stated they would not do, on multiple occasion...
- by Pombe Geek - at 2012.08.15 20:47:00
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171. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Noc Tempre wrote: Pombe Geek wrote: Noc Tempre wrote: Principal, not amount. It is undelivered, beta items are not the product we paid for, and CCP was very explicit that it is not even possible to have to pay to test things. Why are you...
- by Pombe Geek - at 2012.08.13 23:02:00
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172. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Noc Tempre wrote: Principal, not amount. It is undelivered, beta items are not the product we paid for, and CCP was very explicit that it is not even possible to have to pay to test things. Why are you so offended that I am not happy that I ba...
- by Pombe Geek - at 2012.08.13 22:42:00
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173. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Winscar Shinobi wrote: Same principle here. If we refuse to buy any more packs from CCP they will have to lower the price. Or they'll quit supporting the game since no one would be supporting it. Remember CCP is a company looking to ma...
- by Pombe Geek - at 2012.08.13 21:46:00
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174. Playsation Plus Discount and the Mercenary Pack - in General Discussions [original thread]
Ad ski wrote: I doubt they will do anything. People have often brought things only for them to be released on PS+ not long after. This. There's nothing in the PSN or Plus agreement that states they price match if you buy something and it l...
- by Pombe Geek - at 2012.08.13 21:42:00
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175. Mass Driver Effects - in Technical Support/Bugs [original thread]
Occasionally happens with missiles launched from dropships.
- by Pombe Geek - at 2012.08.07 15:01:00
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176. Suggestion for the upcoming wipe - in Feedback/Requests [original thread]
Traynor Youngs wrote: Theres no "pill to swallow" Its a BETA. These characters are not your own. You don't get to keep them. Try not to get attached. This.
- by Pombe Geek - at 2012.08.06 21:36:00
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177. Snipers and Scout Suits - in Feedback/Requests [original thread]
Abner Kalen wrote: Grimm Tripp wrote: As a sniper, i think these suggestions are impractical and dumb. Prone i can maybe see being good, but negative effects for carrying a sniper rifle? How in the nine hells does that even make sense? Scout...
- by Pombe Geek - at 2012.08.06 21:35:00
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178. Swarm Launcher not locking on - in Technical Support/Bugs [original thread]
blqkt2011 wrote: As promised -- it's alittle better with the locking on this past weekend, but still having the issue about 30% of the time now. I think that it might have to do with it being able to identify the target as hostile. It's almost ...
- by Pombe Geek - at 2012.08.06 21:25:00
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179. proximity chat - in Feedback/Requests [original thread]
Iceyburnz wrote: DrunkMonk 1 wrote: Let us hear enemy players who are in our proximity every one loves to **** talk. Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork and strategy. While ...
- by Pombe Geek - at 2012.08.06 15:52:00
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180. BIG Problem that needs to be fixed - in Technical Support/Bugs [original thread]
2 seconds would be too long. I personally don't see QS'ing as a problem.
- by Pombe Geek - at 2012.08.06 15:45:00
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