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6901. This game has anti pwn built in - in General Discussions [original thread]
Haha I understand that getting booted happens from time to time, but you're right, always seems to happen when I'm doing particularly well in a match
- by Pokey Dravon - at 2013.01.15 20:17:00
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6902. Where's my goddamn autocannon? - in General Discussions [original thread]
Isn't the HMG technically an Autocannon?
- by Pokey Dravon - at 2013.01.15 07:05:00
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6903. look like we have our work cut out for us - in General Discussions [original thread]
We can't be too brutal to the new guys or they'll get discouraged and run away
- by Pokey Dravon - at 2013.01.15 00:42:00
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6904. The GEK should not be a legitimate anti-tank weapon - in General Discussions [original thread]
Scheneighnay McBob wrote: It's bad enough that HMGs are a threat to LAVs (not just killing the driver) Highest DPS smallarms weapon the the game versus the weakest militia vehicle?
- by Pokey Dravon - at 2013.01.15 00:02:00
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6905. The GEK should not be a legitimate anti-tank weapon - in General Discussions [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: I think small arms have a 10% damage efficiency against vehicles before the effects of resistance modules. I think its reasonable that small arms do SOME damage to vehicles, even if its rarely enough t...
- by Pokey Dravon - at 2013.01.14 23:52:00
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6906. 30 Day Active Boosters need to be renamed. - in General Discussions [original thread]
I understand what you're getting at, but honestly I can't really support getting less for what I paid for simply because the SP gain will last longer. Besides they're currently reworking SP gain and caps for the next patch.
- by Pokey Dravon - at 2013.01.14 23:46:00
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6907. 30 Day Active Boosters need to be renamed. - in General Discussions [original thread]
...what? You want to gain SP slower but maintain a higher cap? You realize you don't HAVE to stop playing once you reach the daily cap right?
- by Pokey Dravon - at 2013.01.14 23:35:00
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6908. Lore: Weapon Technology - in General Discussions [original thread]
Forlorn Destrier wrote: I like the Foambomb :) Would love to "freeze" people in place. Also an EMP burst that disables energy based weapons for like 2-3 seconds would be awesome. Makes me think of the Stickyfoam weapons from Outpost 2 (Kudos...
- by Pokey Dravon - at 2013.01.14 23:28:00
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6909. The GEK should not be a legitimate anti-tank weapon - in General Discussions [original thread]
I think small arms have a 10% damage efficiency against vehicles before the effects of resistance modules. I think its reasonable that small arms do SOME damage to vehicles, even if its rarely enough to actually make a difference. As for finishing...
- by Pokey Dravon - at 2013.01.14 23:27:00
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6910. So many factors - in General Discussions [original thread]
I think the best way for a developer to determine if a weapon is overpowered, it to see if there is an unnaturally high percentage of players using it. Granted some weapons like the AR are going to be more used that say a mass driver or laser rifl...
- by Pokey Dravon - at 2013.01.14 23:22:00
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6911. Lore: Weapon Technology - in General Discussions [original thread]
Aeon Amadi wrote: Iron Wolf Saber wrote: Plasma Rifle - points at Gallente AR. I thought so at first too but the Gallente Assault Rifle doesn't really -feel- like Plasma weaponry.. Further, it's got some pretty ridiculous range for a "clo...
- by Pokey Dravon - at 2013.01.14 23:05:00
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6912. OSG Planetary Operations - in Corporation Recruitment [original thread]
bump
- by Pokey Dravon - at 2013.01.14 19:23:00
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6913. The GEK should not be a legitimate anti-tank weapon - in General Discussions [original thread]
Complaining that anything killed a Militia HAV is idiotic. I once destroyed a Sica by giving it a stern look.
- by Pokey Dravon - at 2013.01.14 19:22:00
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6914. av grenades - in General Discussions [original thread]
Cinnamon267 wrote: KEROSIINI-TERO wrote: You see tanks being killed? Have you checked their stats? For I see 1950HP militia tanks out there and for the looks of that HP, it's unmodified hull with the few free militia modules. Which give no...
- by Pokey Dravon - at 2013.01.13 11:32:00
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6915. OSG Planetary Operations - in Corporation Recruitment [original thread]
Bump
- by Pokey Dravon - at 2013.01.12 05:55:00
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6916. The price of VOIP is too dam high! - in General Discussions [original thread]
Reimus Klinsman wrote: The problem is that you need to spend much more than 50 cents to get the Aurum in the first place. Sometimes people just can't make online purchases. The big problem here is that in order to communicate effectively as a ...
- by Pokey Dravon - at 2013.01.12 05:51:00
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6917. Run your corp for --Edited-- sake - in General Discussions [original thread]
How we do it is 10 man units, each person with an assigned role and multiples of specific roles. That way at any given time at least 4 of the 10 are on at once (though usually its 6-8) and can maintain a strong squad composition because of how the...
- by Pokey Dravon - at 2013.01.11 16:13:00
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6918. Run your corp for --Edited-- sake - in General Discussions [original thread]
We've been running 2-3 squads constantly all day. No Corp battles yet, we're all getting used to the militia equipment again lol
- by Pokey Dravon - at 2013.01.11 06:44:00
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6919. So I hit the SP cap for today... - in General Discussions [original thread]
Bojo The Mighty wrote: But there is no ISK cap 8D Once we have some form of transfer of ISK from EVE, no one is going to care about how much ISK they can grind up in Dust.
- by Pokey Dravon - at 2013.01.10 22:32:00
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6920. So I hit the SP cap for today... - in General Discussions [original thread]
Skihids wrote: Baal Roo wrote: The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. Many vocal folks were crying ab...
- by Pokey Dravon - at 2013.01.10 21:41:00
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