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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 19:57:00 -
[1] - Quote
That was quick.
Don't you think going for a week to a day was too much of a jump? I understand why they limit the SP but after such a short time playing for today, it was kind of a letdown. I know people didn't like the 7 day SP cycle, but at least them you had like 3-4 days worth of playing before the SP really dropped off. Now I feel like I HAVE to play the game every day or I'm getting screwed, rather maybe only play every other day but for a long time when I do.
Not to mention that Active Skill boosters are FAR less valuable now, I think CCP is shooting themselves in the foot in that regard.
Perhaps instead of a 1 day cycle we can go with a 3 or 4 day SP cycle as a happy medium? I just don't want playing the game to feel like a chore I have to do every day ya know? |
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.01.10 20:00:00 -
[2] - Quote
I like the new Sp cap.
Its going to be easy to keep up. |
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Luke Vetri
D3ath D3alers RISE of LEGION
48
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Posted - 2013.01.10 20:02:00 -
[3] - Quote
Not if you actually have to work during the week but can play a fair amount over the weekend |
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Free Beers
Internal Error. Negative-Feedback
1030
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Posted - 2013.01.10 20:03:00 -
[4] - Quote
Elijah Sol' Dzusaki wrote:I like the new Sp cap.
Its going to be easy to keep up.
but easy to fall behind and for anyone not starting and maxing sp every day its going to be a negative |
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Free Beers
Internal Error. Negative-Feedback
1030
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Posted - 2013.01.10 20:05:00 -
[5] - Quote
Pokey Dravon wrote:That was quick.
Don't you think going for a week to a day was too much of a jump? I understand why they limit the SP but after such a short time playing for today, it was kind of a letdown. I know people didn't like the 7 day SP cycle, but at least them you had like 3-4 days worth of playing before the SP really dropped off. Now I feel like I HAVE to play the game every day or I'm getting screwed, rather maybe only play every other day but for a long time when I do.
Not to mention that Active Skill boosters are FAR less valuable now, I think CCP is shooting themselves in the foot in that regard.
Perhaps instead of a 1 day cycle we can go with a 3 or 4 day SP cycle as a happy medium? I just don't want playing the game to feel like a chore I have to do every day ya know?
While i would say 90% of dust agrees with you Pokey its CCP that could care less about our opnions now. Just like a girl when she doesn't get the answer she wants she asks someone else. Case in point
CCP Cmdr Wang wrote: Testing new things with new players in the open beta will give us a broader range of views and is a welcome addition alongside those from our venerated closed beta playtesters such as yourself.
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Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2013.01.10 20:10:00 -
[6] - Quote
I would like a return to a weekly cap so it gives players more freedom about when to play. The total amount of SP earned wouldn't change at all. I would like to see the cap raised a little, though. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 20:14:00 -
[7] - Quote
Well Im not complaining about the cap, I'm totally fine with that, but they need to give some more flexibility.
Instead of "You can only earn 100k SP every 24 hours" (I just picked 100k as an arbitrary number)
You go "You can only earn 300k SP every 72 hours"
The SP cap per day is still the same if you spread it out, but some people simply don't have access to play every day, and very well might play for 6 hours at once and earn 3 days worth of SP in 1 day. There is still an incentive to log on fairly regularly and work to hit that cap in order to keep up, but at the same time you're not required to log in every day (Even if the amount of time needed is short) to max out your SP so you don't feel like you've wasted a day.
I think the system in concept is OK, but it needs some tweaking. I'm very concerned this game will bomb because of this if they don't make some changes quickly. |
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Kanen Serran
Prototype Technology Corp.
4
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Posted - 2013.01.10 20:27:00 -
[8] - Quote
Remember that the active sp boost is really just a bonus on top of the passive. if you have passive sp active on the character you're still going to get a set amount per day so it's really not that big of a deal. if you don't have a lot of time to play during the week use passive booster instead of active and you'll get better value out of it. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 20:38:00 -
[9] - Quote
Kanen Serran wrote:Remember that the active sp boost is really just a bonus on top of the passive. if you have passive sp active on the character you're still going to get a set amount per day so it's really not that big of a deal. if you don't have a lot of time to play during the week use passive booster instead of active and you'll get better value out of it.
True but that doesn't change the fact that you're basically pressured into logging in every day to get that extra active SP in order to keep up. Like I said I dont mind the hard SP cap, but make it over the course of a few days so its a bit more accessible to everyone |
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I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2013.01.10 20:45:00 -
[10] - Quote
Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has.
You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whatever so that the developers keep you playing the game habitually.
>.> |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 20:48:00 -
[11] - Quote
I-Shayz-I wrote:Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has.
You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whatever so that the developers keep you playing the game habitually.
>.>
O_o that's an upsettingly accurate way to put it. I almost am more upset by it now because it IS just like a facebook game. |
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crazy space 2100046106
ZionTCD Legacy Rising
879
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Posted - 2013.01.10 20:49:00 -
[12] - Quote
Yeah the daily cap is dumb, the weekly cap made more sense. Because you only have to play 3-4 days out of the week. Maybe instead there should be some kind of bonus sp for when you haven't played in a while the way other games do it on top of the daily cap. |
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Cyn Bruin
Imperfects Negative-Feedback
651
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Posted - 2013.01.10 20:49:00 -
[13] - Quote
There are a ton of good SP system ideas on the forums if they'd look at them. IMO best one seems to be:
Weekly cap + rollover SP pool if you don't reach it.
The pool would help the newcomers into DUST "catch up" to the closed beta testers since no reset.
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Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2013.01.10 20:50:00 -
[14] - Quote
I-Shayz-I wrote:Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has.
You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whatever so that the developers keep you playing the game habitually.
>.>
It makes sense, both from a F2P business model standpoint and in order to keep a steady flow of players throughout the week for EVE FW. I personally preferred the weekly cap, but it would exacerbate the player base's tendency to cluster around weekends. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 20:52:00 -
[15] - Quote
Cyn Bruin wrote: There are a ton of good SP system ideas on the forums if they'd look at them. IMO best one seems to be:
Weekly cap + rollover SP pool if you don't reach it.
The pool would help the newcomers into DUST "catch up" to the closed beta testers since no reset.
I have heard that one and it's an interesting idea, one I'd be willing to try out. They just need to change this damn 1-day cycle before the 21st. |
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Thranx1231
CowTek
90
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Posted - 2013.01.10 20:56:00 -
[16] - Quote
The problem for me is some other game is going to get my attention and isn't going to string me along like this. The odds are that it will happen a half dozen times a year, as that is normal for me.
That means everything except one char with a Passive SP will be idle and it is the reason I am not kicking in the Active Boost because I have a couple games due pretty soon. And you have to keep logging in enough to keep the Passive SP cooking. Exactly how much that is remains a mystery.
So, once I come back from a game that keeps my interest for several hours at a stretch for days on end how far behind will I be? Too far and I'll walk, odds are. Next it would be just drop by once in a while to see if there has been an update but past that, why bother?
Frustrating. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 21:02:00 -
[17] - Quote
Thranx1231 wrote:The problem for me is some other game is going to get my attention and isn't going to string me along like this. The odds are that it will happen a half dozen times a year, as that is normal for me.
That means everything except one char with a Passive SP will be idle and it is the reason I am not kicking in the Active Boost because I have a couple games due pretty soon. And you have to keep logging in enough to keep the Passive SP cooking. Exactly how much that is remains a mystery.
So, once I come back from a game that keeps my interest for several hours at a stretch for days on end how far behind will I be? Too far and I'll walk, odds are. Next it would be just drop by once in a while to see if there has been an update but past that, why bother?
Frustrating.
Well like I said there needs to be some incentive to play, so being "required" to log in every few days and play isn't unreasonable. Being required to log in daily? It'll feel like doing Daily Quests in some MMO, which are ALWAYS a chore and horrible. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
809
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Posted - 2013.01.10 21:03:00 -
[18] - Quote
The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.01.10 21:05:00 -
[19] - Quote
Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. .....what? |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 21:06:00 -
[20] - Quote
Sleepy Zan wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. .....what? 
I think he's saying that normal people can't or may not want to log in every day to play. |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2013.01.10 21:12:00 -
[21] - Quote
Pokey Dravon wrote:Sleepy Zan wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. .....what?  I think he's saying that normal people can't or may not want to log in every day to play. I figured this is easier for people to keep up, you only have to play a few matches to reach the cap. This system actually seems more bland for the no lifers imo. |
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Baal Roo
Subdreddit Test Alliance Please Ignore
809
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Posted - 2013.01.10 21:14:00 -
[22] - Quote
Pokey Dravon wrote:Sleepy Zan wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. .....what?  I think he's saying that normal people can't or may not want to log in every day to play.
Exactly, the no lifers complained endlessly because they want to play for hours every day, and got frustrated with getting extremely low SP returns for days on end. Now, instead, the people who can't set aside time to play the same videogame each day can't make up the SP as time permits over the course of the week, you either no-life it or you fall behind. |
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2013.01.10 21:18:00 -
[23] - Quote
Yeah the rool over/Pool is the best way to do it in my opinion, basicly as someone said if someone desides to take a break from DUST lets face it alot of people will, if they take a break for lets say a month then over the life of their dust character they will always be a month behind with no way to catch up
Some would argue that a SP pool for all players would devalue sp, the sp pool/roll over are not perfect but they are the best solution, i think in this game mechanic perfect may not exist
Edit:Also baal i dont think thats why CCP did this i think this was a anti grind cap that went horribly wrong so people couldnt cap out in the first 2 days and get bored, honestly the old way was better |
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Thranx1231
CowTek
90
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Posted - 2013.01.10 21:20:00 -
[24] - Quote
Pokey Dravon wrote:That was quick. Boosted or standard play? |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 21:22:00 -
[25] - Quote
Sleepy Zan wrote:Pokey Dravon wrote:Sleepy Zan wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. .....what?  I think he's saying that normal people can't or may not want to log in every day to play. I figured this is easier for people to keep up, you only have to play a few matches to reach the cap. This system actually seems more bland for the no lifers imo.
Except not everyone can play a few matches a day, they would rather play a large chunk of them every 3 days or so. Its the exact same system now, just on a 72 hour cycle instead of a 24. You can still log in for a few matches every day, or do you can do it all at once.
I sound like a broken record. |
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Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.10 21:27:00 -
[26] - Quote
Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage.
Many vocal folks were crying about a lack of motivation after capping out for the week in just a couple days of playing. They wanted to trade seven days of capping out on smaller amounts for several days of no reward. It was explained to them that the total amount of SP gained would not increase, and they would have a bigger chance of missing some SP due to missing a day, but they kept whining enough that CCP switched to a daily cap.
Now everyone is experiencing the effect and it seems the proponents of the daily cap figured out that they didn't like that either. |
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Thranx1231
CowTek
90
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Posted - 2013.01.10 21:31:00 -
[27] - Quote
@Skihids which corp are you going with? Sorry, I forgot and everything references the current status.
Sorry for OTP or just OP which has bad connotations down here in the Dust. |
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Thranx1231
CowTek
90
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Posted - 2013.01.10 21:37:00 -
[28] - Quote
Funny about the QQ. I disliked the weekly but I simply started a new char. That solved it for me pretty well if I wanted to play most of the week. Without a boost the SP looked bad but char#3 wound up with more SP than char#1 and almost caught char#1. If I wanted to play less I would just choose which two were going to progress and maybe switch the Passive SP to the idler. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 21:41:00 -
[29] - Quote
Skihids wrote:Baal Roo wrote:The problem is the vocal minority of no-lifers here on the forums whined and whined until they got their way. Daily SP benefits them and puts normal people at a disadvantage. Many vocal folks were crying about a lack of motivation after capping out for the week in just a couple days of playing. They wanted to trade seven days of capping out on smaller amounts for several days of no reward. It was explained to them that the total amount of SP gained would not increase, and they would have a bigger chance of missing some SP due to missing a day, but they kept whining enough that CCP switched to a daily cap. Now everyone is experiencing the effect and it seems the proponents of the daily cap figured out that they didn't like that either.
Well trust me, I certainly was not a proponent of a 24 hour cycle time. I've always pushed for a 3 or 4 day cycle, but I would also be perfectly content with the 7 day as well, it was most suited to people with jobs and whatnot. |
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Blooticus
Regime Of Shadow Marines
26
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Posted - 2013.01.10 21:50:00 -
[30] - Quote
Darn it, just take my darn money and give me the max sp gain! What? You dont like money? Why cant i pay more to bypass active sp gain? |
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