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6441. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Fang 95 wrote: Pokey Dravon wrote: Fang 95 wrote: Pokey Dravon wrote: Fang 95 wrote: apparently most of you are misunderstanding or just idiots i am actually a good player i constantly check my surroundings and radar im always aware...
- by Pokey Dravon - at 2013.08.01 05:08:00
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6442. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Fang 95 wrote: Pokey Dravon wrote: Fang 95 wrote: apparently most of you are misunderstanding or just idiots i am actually a good player i constantly check my surroundings and radar im always aware of whats going on around me and im good ...
- by Pokey Dravon - at 2013.08.01 03:28:00
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6443. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I did misspeak, and will correct my post. I was about to drop a "If you think shield is better than armor, you have no idea what you're talking about" post
- by Pokey Dravon - at 2013.08.01 03:26:00
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6444. A Temporary Fix for Shield Vs. Armor Vehicles [Request] - in Feedback/Requests [original thread]
Aizen Intiki wrote: Madrugar's can't do that either, and to get more PG (which they need) you have to give up slots that their tank is in. All they need to do is put the engineering skill back to where it used to be, so slightly nerfed: 3-5% P...
- by Pokey Dravon - at 2013.08.01 03:11:00
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6445. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
Fang 95 wrote: apparently most of you are misunderstanding or just idiots i am actually a good player i constantly check my surroundings and radar im always aware of whats going on around me and im good at what i do especially killing not that ...
- by Pokey Dravon - at 2013.08.01 03:02:00
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6446. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
I've been killed in combat (not hacking) by nova knives exactly once. What the hell are you doing wrong?
- by Pokey Dravon - at 2013.08.01 01:45:00
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6447. [Feedback - Caldari Logi Nerf] - in Feedback/Requests [original thread]
RA Drahcir wrote: you really should be thanking all the people that abused your precious callogi; they are the ones that brought this nerf upon you. It's not even "abuse", it's people who intentionally specced into a suit which was clearly ...
- by Pokey Dravon - at 2013.08.01 01:15:00
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6448. [Feedback - Caldari Logi Nerf] - in Feedback/Requests [original thread]
Funny thing they're going to be adding gear-bonuses soon which means most of the Logi's will be losing some of the bonuses they have now. It'll push them even further to be what they're SUPPOSED to be which is support roles, and non-combat. The re...
- by Pokey Dravon - at 2013.07.31 01:18:00
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6449. Cosplay (art request) - in Feedback/Requests [original thread]
You can get some nice hi-res images from the Press Kit on CCP's site http://www.ccpgames.com/en/public-relations/press-kit
- by Pokey Dravon - at 2013.07.30 06:54:00
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6450. Totally brilliant idea part 2 - in Feedback/Requests [original thread]
Only if you put Forge Lauchers into the game. It'll fire multiple rocket propelled forge guns that will follow and shoot tanks until they run out of ammo.
- by Pokey Dravon - at 2013.07.30 01:17:00
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6451. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=817652
- by Pokey Dravon - at 2013.07.18 06:51:00
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6452. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Pokey Dravon wrote: I actually proposed something similar before to adhere to a more strict "Theme" behind each race, weapon, and defensive type for each race. Something like this? Sorta, though mine was a bi...
- by Pokey Dravon - at 2013.07.18 06:27:00
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6453. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
Ok ok I misunderstood what you were saying, I thought you wanted to give players these allocation points but what you're proposing is guidelines for proper balancing on development side. Common sense really, but well...things are a little messy ri...
- by Pokey Dravon - at 2013.07.18 04:22:00
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6454. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
Yeah the fire rate is the main issue in my mind, being able to burst fire the 3 shots is what really makes the gun powerful. Magazine size is fine, I'd argue the blast radius is fine but you are right about the Standard being useless. I'd stand to...
- by Pokey Dravon - at 2013.07.18 04:13:00
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6455. Defining Races and Roles : The first step to proper balancing - in Feedback/Requests [original thread]
What you're proposing sounds like a bastard child between Rigs and Subsystems from EVE. Interesting, worth exploring, however I don't know if CCP is ready to scrap the current system.
- by Pokey Dravon - at 2013.07.18 04:01:00
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6456. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Grimmiers wrote: Pokey Dravon wrote: Grimmiers wrote: The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves...
- by Pokey Dravon - at 2013.07.18 03:58:00
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6457. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Been playing with MD for a couple days now, just level 1, and honestly the thing is pretty well balanced. It' near impossible to kill people quickly if they have shields, and they go down quickly if they're armor tanked. You use Flux to counter th...
- by Pokey Dravon - at 2013.07.17 13:41:00
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6458. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Grimmiers wrote: The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have no form of penetration...
- by Pokey Dravon - at 2013.07.17 13:33:00
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6459. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Aizen Intiki wrote: Oh shut up. Stay off the front lines scrub. You hit harder. I'm fully specced into both shield and armor tanks, and while what you say is true, it's certainly not balanced. The ability to increase damage output on a shiel...
- by Pokey Dravon - at 2013.07.17 01:48:00
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6460. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
Skihids wrote: Pokey Dravon wrote: Im fairly certain I read somewhere that the explained reason for the range is that the beam doesn't completely focus till a certain distance, hence the low damage up close. If you know some basic optics fro...
- by Pokey Dravon - at 2013.07.13 08:50:00
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