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6461. Keep faylock as is but....... - in Feedback/Requests [original thread]
BARDAS wrote: One round clip and double the reload time would do nicely. Would give me a good few seconds to run up and place my knives right where the sun don't shine. Really starting to dislike the Flaylock. Upset that the Flaylock is the ...
- by Pokey Dravon - at 2013.07.12 20:22:00
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6462. [Feedback] Laser rifles are pretty silly - in Feedback/Requests [original thread]
Im fairly certain I read somewhere that the explained reason for the range is that the beam doesn't completely focus till a certain distance, hence the low damage up close. If you know some basic optics from physics this actually makes a good bit ...
- by Pokey Dravon - at 2013.07.12 05:54:00
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6463. [Request] 'zealot' variants for energy weapons. - in Feedback/Requests [original thread]
Not sure I like the idea but at least it would make the Heavy Bonus useful.
- by Pokey Dravon - at 2013.07.12 05:52:00
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6464. Keep faylock as is but....... - in Feedback/Requests [original thread]
"Keep it the same, just make sure its as useless as a Plasma Cannon"
- by Pokey Dravon - at 2013.07.12 05:51:00
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6465. [Feedback/Request] Redeveloping the Pilot suit. - in Feedback/Requests [original thread]
Why exactly are we complaining about a suit that doesn't exist yet, the way it affects the game unknown, and the only information we have is incorrect placeholder stats?
- by Pokey Dravon - at 2013.07.12 05:48:00
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6466. Buff vehicle damage mods = caldari tank useful, again - in Feedback/Requests [original thread]
CharCharOdell wrote: Nocturnal Soul wrote: you do realize that armor tanks will use those mods to you also realize that armor tanks cannot passive tank,. You also realize that shield tanks cannot reasonably passive tank either. Give us...
- by Pokey Dravon - at 2013.07.09 18:44:00
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6467. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
dman the great wrote: Dude for one no not just scouts get 1 OHK I have 500 armor and 175 shields I loose shields very quikly but when a core flaylock shows up the practicly never existed because he instantly drops me with one shot, for example...
- by Pokey Dravon - at 2013.07.09 18:36:00
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6468. Reactive Plates and Shield Energizers for vehicles - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: YEA LETS MAKE LAV's MORE HARDER TO DESTROY!!!!! YEEEEEEEEEEEEA :/ ....more harder?
- by Pokey Dravon - at 2013.07.08 07:09:00
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6469. TANK ARE JUNK DO NOT GET. - in Feedback/Requests [original thread]
Well, you do realize that Enforcers are stupid right?
- by Pokey Dravon - at 2013.07.07 06:22:00
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6470. HAV control config - in Feedback/Requests [original thread]
Akurabis wrote: Pokey Dravon wrote: Yeah they have that cofig for LAVs but not for HAVs, drives me nuts. Man.. they totally removed it. I just jumped in a LAV and barely managed to wobble my way around. There's only a default "right sti...
- by Pokey Dravon - at 2013.07.04 17:21:00
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6471. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
Logis are not OP (Well, I think the Caldari Logi needs work) but overall they're fine. The problem is that Assaults are UP in that their bonuses are stupid in most cases and there is rarely a good reason to pick Assault over Logi.
- by Pokey Dravon - at 2013.07.03 21:53:00
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6472. HAV control config - in Feedback/Requests [original thread]
Yeah they have that cofig for LAVs but not for HAVs, drives me nuts.
- by Pokey Dravon - at 2013.07.03 21:49:00
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6473. Vehicles: Shields or Armor - in General Discussions [original thread]
Sadly shield don't have much going for them right now Armor: Armor Reps Repair More HP and over a longer period of time Much More Effective HP Naturally Faster, even with armor plates on Can easily fit Active Heat Sinks which increases overall da...
- by Pokey Dravon - at 2013.07.03 09:17:00
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6474. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Yeah the whole...playing Wednesday and having it extend the cap...I dunno, I think I'll hold off on playing till Thursday as well just to be sure. Really not sure why they decided to start it a day 'late' and cause confusion
- by Pokey Dravon - at 2013.07.02 10:30:00
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6475. MLT LAV - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: As for Standard and Logistics LAVs? Yes, they should be harder to blow up, but at the very least roll back the 70% health buff that LLAVs recently got...we don't need it, they were of an appropria...
- by Pokey Dravon - at 2013.06.29 11:04:00
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6476. (Request/Feedback) Put corp member list in alphabetical order. - in Feedback/Requests [original thread]
"Hey if I donate to the corp can you transfer the money to my alt?" I hate hearing that. Not that I mind doing money transfers, but finding names on the corp list is like pulling teeth. Obviously direct transfers will remove the need for this, bu...
- by Pokey Dravon - at 2013.06.27 20:19:00
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6477. MLT LAV - in Feedback/Requests [original thread]
Considering what they are, the Free/Militia LAV should have paperthin defenses and no module slots. They should be used ONLY for transportation and nothing else. As for Standard and Logistics LAVs? Yes, they should be harder to blow up, but at th...
- by Pokey Dravon - at 2013.06.27 20:16:00
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6478. [Feedback] Commando Suit stats - in Feedback/Requests [original thread]
Yeah I would have gone with 1 high for STD, 1 High 1 Low for ADV, 2 High 1 Low for PRO. Regardless that reload speed is beastly, +25% reload on a Swarm Launcher? *shudders* Maybe the Plasma Cannon will actually be useful! lololol jk But really, ...
- by Pokey Dravon - at 2013.06.27 20:13:00
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6479. Assisting New Players - in Feedback/Requests [original thread]
The Black Jackal wrote: PvE Enough said. Well yes, but I was more going for things that can be implemented immediately with little additional work on the developer side.
- by Pokey Dravon - at 2013.06.27 09:52:00
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6480. Assisting New Players - in Feedback/Requests [original thread]
Obviously CCP is always looking for new ways to ease the barrier of entry for new players, and as we all know, its a very high barrier for Dust. There are a number of things I think would greatly assist new players and make their early days in Dus...
- by Pokey Dravon - at 2013.06.27 09:09:00
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